Motion in 2D and 3D Space

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Last updated 12:11 PM on 7/26/26
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222 Terms

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Motion in Two-Dimensional Space

Motion that occurs in a plane and requires two coordinates to describe position.

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Motion in Three-Dimensional Space

Motion that occurs in space and requires three coordinates to describe position.

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Position Vector

A vector that extends from the origin of the coordinate system to a point P.

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Position Vector Symbol

r

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Two-Dimensional Position Vector

r = xî + yĵ

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Three-Dimensional Position Vector

r = xî + yĵ + zk̂

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Magnitude of a 2D Position Vector

r = √(x² + y²)

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Magnitude of a 3D Position Vector

r = √(x² + y² + z²)

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Origin

The reference point of the coordinate system.

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Coordinate System

A system used to specify the position of a point using coordinates.

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Position Coordinates

x, y, and z coordinates specifying the location of a point.

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Velocity Vector

The rate of change of the position vector with respect to time.

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Velocity Vector Symbol

v

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Velocity Vector Formula

v = dr/dt

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Two-Dimensional Velocity Vector

v = vxî + vyĵ

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Three-Dimensional Velocity Vector

v = vxî + vyĵ + vzk̂

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Velocity Components

The horizontal and vertical components of the velocity vector.

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Horizontal Velocity Component

vx

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Vertical Velocity Component

vy

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Acceleration Vector

The rate of change of the velocity vector with respect to time.

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Acceleration Vector Symbol

a

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Acceleration Vector Formula

a = dv/dt

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Two-Dimensional Acceleration Vector

a = axî + ayĵ

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Three-Dimensional Acceleration Vector

a = axî + ayĵ + azk̂

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Acceleration Components

The horizontal and vertical components of acceleration.

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Horizontal Acceleration Component

ax

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Vertical Acceleration Component

ay

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Projectile Motion

A phenomenon in which an object simultaneously undergoes uniform horizontal velocity and uniform vertical acceleration (free fall).

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Projectile

An object given an initial velocity that then follows a path determined entirely by gravitational acceleration.

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Trajectory

The path followed by a projectile.

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Characteristics of Projectile Motion

Uniform horizontal velocity and uniformly accelerated vertical motion.

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Horizontal Motion

The component of projectile motion with constant velocity.

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Vertical Motion

The component of projectile motion that follows free-fall motion.

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Projectile Motion Assumption

Air resistance is neglected.

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Projectile Motion Assumption

Gravity is the only force acting after launch.

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Projectile Motion vs. Free Fall

Both experience the same vertical acceleration due to gravity.

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Projectile Motion Difference

Projectile motion has horizontal motion, while free fall does not.

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Horizontal Velocity in Projectile Motion

Constant throughout the motion.

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Horizontal Acceleration in Projectile Motion

Zero.

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Vertical Acceleration in Projectile Motion

Constant and equal to −g.

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Acceleration Due to Gravity

g = 9.8 m/s² downward.

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Independent Motion Principle

Horizontal and vertical motions are independent of each other.

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Resultant Motion

The combination of horizontal and vertical motions.

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Launch Point

The position where the projectile begins its motion.

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Landing Point

The final position of the projectile.

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Initial Velocity

The velocity of the projectile at launch.

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Initial Velocity Symbol

vi

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Launch Angle

The angle between the initial velocity and the horizontal.

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Launch Angle Symbol

θi

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Initial Velocity Components

The horizontal and vertical components of the initial velocity.

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Horizontal Initial Velocity

vix = vi cos θ

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Vertical Initial Velocity

viy = vi sin θ

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Horizontal Velocity

Constant throughout projectile motion.

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Horizontal Velocity Formula

vx = vi cos θ

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Vertical Velocity

Changes uniformly due to gravity.

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Vertical Velocity Formula

vy = vi sin θ − gt

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Horizontal Acceleration

Zero during projectile motion.

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Horizontal Acceleration Formula

ax = 0

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Vertical Acceleration

Equal to the acceleration due to gravity.

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Vertical Acceleration Formula

ay = −g

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Horizontal Position

The horizontal location of the projectile at any time.

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Horizontal Position Formula

x = xi + (vi cos θ)t

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Vertical Position

The vertical location of the projectile at any time.

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Vertical Position Formula

y = yi + (vi sin θ)t − ½gt²

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Horizontal Displacement

The change in horizontal position.

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Horizontal Displacement Formula

Δx = (vi cos θ)t

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Vertical Displacement

The change in vertical position.

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Vertical Displacement Formula

Δy = (vi sin θ)t − ½gt²

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Time of Flight

The total time the projectile remains in the air.

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Time of Flight Formula

T = (2vi sin θ)/g

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Condition for Time of Flight

The launch and landing heights are the same.

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Maximum Height

The greatest vertical position reached by the projectile.

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Maximum Height Formula

H = (vi² sin²θ)/(2g)

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Condition at Maximum Height

The vertical velocity equals zero.

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Vertical Velocity at Maximum Height

0 m/s

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Time to Maximum Height

The time required for the projectile to reach its highest point.

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Time to Maximum Height Formula

t = (vi sin θ)/g

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Horizontal Range

The total horizontal distance travelled by the projectile.

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Horizontal Range Formula

R = (vi² sin 2θ)/g

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Condition for Horizontal Range

The projectile lands at the same vertical level from which it was launched.

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Projectile Trajectory

A parabolic path.

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Parabolic Motion

The characteristic path of projectile motion.

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Symmetry of Projectile Motion

For equal launch and landing heights, the ascent and descent are symmetrical.

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Horizontal Motion Equation

x = vxt

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Vertical Motion Equation

y = viyt − ½gt²

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Independence of Motion

The horizontal and vertical motions do not affect each other.

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Constant Horizontal Motion

Horizontal velocity remains unchanged.

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Uniformly Accelerated Vertical Motion

Vertical motion follows the equations of free fall.

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Position Vector of a Projectile

r = xî + yĵ

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Velocity Vector of a Projectile

v = vxî + vyĵ

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Acceleration Vector of a Projectile

a = −gĵ

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Horizontal Component of Velocity

Determined using cosine.

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Vertical Component of Velocity

Determined using sine.

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Resultant Velocity

The vector sum of the horizontal and vertical velocity components.

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Magnitude of Velocity

|v| = √(vx² + vy²)

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Direction of Velocity

θ = tan⁻¹(vy/vx)

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Launch Speed

The magnitude of the initial velocity.

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Launch Angle

The angle between the initial velocity and the horizontal axis.

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Complementary Launch Angles

Two launch angles that add up to 90°.

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Property of Complementary Angles

They produce the same horizontal range if the launch speed is the same.