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Motion in Two-Dimensional Space
Motion that occurs in a plane and requires two coordinates to describe position.
Motion in Three-Dimensional Space
Motion that occurs in space and requires three coordinates to describe position.
Position Vector
A vector that extends from the origin of the coordinate system to a point P.
Position Vector Symbol
r
Two-Dimensional Position Vector
r = xî + yĵ
Three-Dimensional Position Vector
r = xî + yĵ + zk̂
Magnitude of a 2D Position Vector
r = √(x² + y²)
Magnitude of a 3D Position Vector
r = √(x² + y² + z²)
Origin
The reference point of the coordinate system.
Coordinate System
A system used to specify the position of a point using coordinates.
Position Coordinates
x, y, and z coordinates specifying the location of a point.
Velocity Vector
The rate of change of the position vector with respect to time.
Velocity Vector Symbol
v
Velocity Vector Formula
v = dr/dt
Two-Dimensional Velocity Vector
v = vxî + vyĵ
Three-Dimensional Velocity Vector
v = vxî + vyĵ + vzk̂
Velocity Components
The horizontal and vertical components of the velocity vector.
Horizontal Velocity Component
vx
Vertical Velocity Component
vy
Acceleration Vector
The rate of change of the velocity vector with respect to time.
Acceleration Vector Symbol
a
Acceleration Vector Formula
a = dv/dt
Two-Dimensional Acceleration Vector
a = axî + ayĵ
Three-Dimensional Acceleration Vector
a = axî + ayĵ + azk̂
Acceleration Components
The horizontal and vertical components of acceleration.
Horizontal Acceleration Component
ax
Vertical Acceleration Component
ay
Projectile Motion
A phenomenon in which an object simultaneously undergoes uniform horizontal velocity and uniform vertical acceleration (free fall).
Projectile
An object given an initial velocity that then follows a path determined entirely by gravitational acceleration.
Trajectory
The path followed by a projectile.
Characteristics of Projectile Motion
Uniform horizontal velocity and uniformly accelerated vertical motion.
Horizontal Motion
The component of projectile motion with constant velocity.
Vertical Motion
The component of projectile motion that follows free-fall motion.
Projectile Motion Assumption
Air resistance is neglected.
Projectile Motion Assumption
Gravity is the only force acting after launch.
Projectile Motion vs. Free Fall
Both experience the same vertical acceleration due to gravity.
Projectile Motion Difference
Projectile motion has horizontal motion, while free fall does not.
Horizontal Velocity in Projectile Motion
Constant throughout the motion.
Horizontal Acceleration in Projectile Motion
Zero.
Vertical Acceleration in Projectile Motion
Constant and equal to −g.
Acceleration Due to Gravity
g = 9.8 m/s² downward.
Independent Motion Principle
Horizontal and vertical motions are independent of each other.
Resultant Motion
The combination of horizontal and vertical motions.
Launch Point
The position where the projectile begins its motion.
Landing Point
The final position of the projectile.
Initial Velocity
The velocity of the projectile at launch.
Initial Velocity Symbol
vi
Launch Angle
The angle between the initial velocity and the horizontal.
Launch Angle Symbol
θi
Initial Velocity Components
The horizontal and vertical components of the initial velocity.
Horizontal Initial Velocity
vix = vi cos θ
Vertical Initial Velocity
viy = vi sin θ
Horizontal Velocity
Constant throughout projectile motion.
Horizontal Velocity Formula
vx = vi cos θ
Vertical Velocity
Changes uniformly due to gravity.
Vertical Velocity Formula
vy = vi sin θ − gt
Horizontal Acceleration
Zero during projectile motion.
Horizontal Acceleration Formula
ax = 0
Vertical Acceleration
Equal to the acceleration due to gravity.
Vertical Acceleration Formula
ay = −g
Horizontal Position
The horizontal location of the projectile at any time.
Horizontal Position Formula
x = xi + (vi cos θ)t
Vertical Position
The vertical location of the projectile at any time.
Vertical Position Formula
y = yi + (vi sin θ)t − ½gt²
Horizontal Displacement
The change in horizontal position.
Horizontal Displacement Formula
Δx = (vi cos θ)t
Vertical Displacement
The change in vertical position.
Vertical Displacement Formula
Δy = (vi sin θ)t − ½gt²
Time of Flight
The total time the projectile remains in the air.
Time of Flight Formula
T = (2vi sin θ)/g
Condition for Time of Flight
The launch and landing heights are the same.
Maximum Height
The greatest vertical position reached by the projectile.
Maximum Height Formula
H = (vi² sin²θ)/(2g)
Condition at Maximum Height
The vertical velocity equals zero.
Vertical Velocity at Maximum Height
0 m/s
Time to Maximum Height
The time required for the projectile to reach its highest point.
Time to Maximum Height Formula
t = (vi sin θ)/g
Horizontal Range
The total horizontal distance travelled by the projectile.
Horizontal Range Formula
R = (vi² sin 2θ)/g
Condition for Horizontal Range
The projectile lands at the same vertical level from which it was launched.
Projectile Trajectory
A parabolic path.
Parabolic Motion
The characteristic path of projectile motion.
Symmetry of Projectile Motion
For equal launch and landing heights, the ascent and descent are symmetrical.
Horizontal Motion Equation
x = vxt
Vertical Motion Equation
y = viyt − ½gt²
Independence of Motion
The horizontal and vertical motions do not affect each other.
Constant Horizontal Motion
Horizontal velocity remains unchanged.
Uniformly Accelerated Vertical Motion
Vertical motion follows the equations of free fall.
Position Vector of a Projectile
r = xî + yĵ
Velocity Vector of a Projectile
v = vxî + vyĵ
Acceleration Vector of a Projectile
a = −gĵ
Horizontal Component of Velocity
Determined using cosine.
Vertical Component of Velocity
Determined using sine.
Resultant Velocity
The vector sum of the horizontal and vertical velocity components.
Magnitude of Velocity
|v| = √(vx² + vy²)
Direction of Velocity
θ = tan⁻¹(vy/vx)
Launch Speed
The magnitude of the initial velocity.
Launch Angle
The angle between the initial velocity and the horizontal axis.
Complementary Launch Angles
Two launch angles that add up to 90°.
Property of Complementary Angles
They produce the same horizontal range if the launch speed is the same.