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Important Tools from the Maya Mesh Menu

Last updated 7:39 PM on 5/28/25
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16 Terms

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Union

A collection of mesh elements that are combined to create a single entity, allowing for operations like merging in computer graphics and modeling.

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Difference

An operation that removes the volume of one mesh from another, resulting in a new shape that represents the remaining geometry.

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Intersection

An operation that produces a new mesh representing the common volume shared by two or more mesh elements, effectively capturing the area where they overlap.

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Slice

An operation that planes a mesh, creating new geometry by dividing the original shape into separate sections along a specified cutting plane.

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Conform

An operation that modifies a mesh to match the surface of another mesh, ensuring compatibility for further processing or analysis.

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Fill Hole

An operation that identifies and closes gaps or missing regions in a mesh, creating a continuous surface and improving mesh quality.

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Reduce

An operation that simplifies a mesh by decreasing the number of polygons while retaining overall shape and detail, improving performance without significantly impacting visual fidelity.

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Remesh

An operation that redistributes mesh vertices to create a more uniform polygon distribution, enhancing the geometry for better processing and rendering.

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Retopologize

An operation that modifies the topology of a mesh to create a cleaner, more optimized edge flow and better polygon distribution, often used for animation and modeling.

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Smooth

An operation that refines the surface of a mesh by quadrupling the number of vertices and then averaging their positions, resulting in a more visually pleasing and less jagged appearance, often used for enhancing the quality of 3D models.

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Triangulate

An operation that converts a polygon mesh into a mesh made entirely of triangles, which is useful for game engines and real-time rendering.

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Quadrangulate

An operation that converts a triangulated mesh into a quads-only mesh, optimizing the surface for better rendering and ease of editing, often used in 3D modeling.

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Mirror

An operation that creates a symmetrical duplicate of a mesh across a specified plane, allowing for efficient modeling of symmetrical objects in 3D space.

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Copy / Paste Attributes

A technique that allows users to duplicate and apply specific properties or attributes from one mesh to another, streamlining the editing process and preserving design consistency.

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Cleanup

An operation that removes unused vertices, edges, and faces from a mesh, enhancing performance and improving overall geometry.

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