Entrepreneurship Fall Final

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43 Terms

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Value creation

making something useful that solves a real customer problem

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value delivery

how you actually get that value into the customer’s hands (channels, operations, service)

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value capture

how the business gets paid and stays alive (revenue and profit)

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Standard forms of value

  • Product: Create a single tangible item or entity, then sell and deliver it for more than what it cost to make.

  • Service: Provide help or assistance then charge a fee for the benefits rendered.

  • Subscription: Offer a benefit on an ongoing basis, and charge a recurring fee.

  • Shared resource: Create a durable asset that can be used by many people, then charge for access.

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Design thinking steps:

  • Empathize

  • Define

  • Ideate

  • Prototype

  • Test

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Core Human Drives (as used in class for marketing & value):

  • Drive to Acquire

  • Drive to Bond

  • Drive to Learn

  • Drive to Defend

  • Drive to Feel

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Minimum viable product / offer (MVP/MVO)

smallest test version that still gives real value and lets you learn

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Desireable

(Is there a real customer problem? Are there enough customers?)

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Feasible

(Can you build it with tools, skills, labor available to you?)

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Viable

(Will they pay enough, often enough, to cover costs and profit?)

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Marketing

getting people’s attention and interest; communicating your value

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Sales

turning interest into an actual commitment to pay

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Value delivery & customer service

keeping promises, solving problems, building loyalty

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Market segmentation

  • dividing the big market into smaller groups:

    • Demographic – age, income, grade level, etc.

    • Psychographic – values, attitudes, lifestyle

    • Behavioral – how often they buy, when they buy, patterns of use

    • Geographic – location

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Target market / ideal customer profile

who you most want to reach

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Price discrimination

charging different prices to different customer groups (legally)

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Value stream

the full chain of steps from raw inputs to the final customer experienc

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Distribution channels

how the product gets from you to the customer (in-person, online, delivery apps, etc.)

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  • Lean thinking and waste (be able to recognize examples):

  • Overproduction

  • Waiting

  • Motion

  • Transportation

  • Overprocessing

  • Excess inventory

  • Defects

  • Unused Talent

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Throughput

how many units you can produce/deliver per hour or per day

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Fixed costs

costs that stay the same no matter how many units you sell (e.g., rent per week)

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Variable cost

costs that change with each unit (e.g., cost of ingredients per drink)

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Total cost

fixed + variable

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Break-even point

number of units you need to sell so revenue = total cost (zero profit)

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Inventory

the stock of goods and supplies you have on hand

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Inventory management

how you decide when and how much to reorder

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Quality control

checking that products/service meet your standards before they reach customers

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Revenue

total money earned from sales (before costs are subtracted)

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Expenses

 costs paid to run the business

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Profit / net income

what’s left after expenses: Profit = Revenue – Expenses

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Assets

what the business owns (cash, inventory, equipment)

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Liabilities

what the business owes (loans, accounts payable)

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Owner’s equity

the owner’s claim on the business (Assets – Liabilities)

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Accounting equation

Assets = Liabilities + Owner’s Equity

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Income statement

shows revenues and expenses over a period (month, quarter, year)

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Balance sheet

shows assets, liabilities, and equity at one point in time (a “snapshot”)

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Cash flow statement

shows cash inflows and outflows over a period

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Cash-basis accounting

record revenue/expense when cash is actually received/paid

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Accrual accounting

record revenue when earned and expenses when incurred (even if cash hasn’t moved yet

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Inventory (as an asset)

unsold products or unused supplies you still own

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Accounts payable

money you owe suppliers (a liability)

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Retained earnings

part of owner’s equity that comes from past profits kept in the business