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Value creation
making something useful that solves a real customer problem
value delivery
how you actually get that value into the customer’s hands (channels, operations, service)
value capture
how the business gets paid and stays alive (revenue and profit)
Standard forms of value
Product: Create a single tangible item or entity, then sell and deliver it for more than what it cost to make.
Service: Provide help or assistance then charge a fee for the benefits rendered.
Subscription: Offer a benefit on an ongoing basis, and charge a recurring fee.
Shared resource: Create a durable asset that can be used by many people, then charge for access.
Design thinking steps:
Empathize
Define
Ideate
Prototype
Test
Core Human Drives (as used in class for marketing & value):
Drive to Acquire
Drive to Bond
Drive to Learn
Drive to Defend
Drive to Feel
Minimum viable product / offer (MVP/MVO)
smallest test version that still gives real value and lets you learn
Desireable
(Is there a real customer problem? Are there enough customers?)
Feasible
(Can you build it with tools, skills, labor available to you?)
Viable
(Will they pay enough, often enough, to cover costs and profit?)
Marketing
getting people’s attention and interest; communicating your value
Sales
turning interest into an actual commitment to pay
Value delivery & customer service
keeping promises, solving problems, building loyalty
Market segmentation
dividing the big market into smaller groups:
Demographic – age, income, grade level, etc.
Psychographic – values, attitudes, lifestyle
Behavioral – how often they buy, when they buy, patterns of use
Geographic – location
Target market / ideal customer profile
who you most want to reach
Price discrimination
charging different prices to different customer groups (legally)
Value stream
the full chain of steps from raw inputs to the final customer experienc
Distribution channels
how the product gets from you to the customer (in-person, online, delivery apps, etc.)
Lean thinking and waste (be able to recognize examples):
Overproduction
Waiting
Motion
Transportation
Overprocessing
Excess inventory
Defects
Unused Talent
Throughput
how many units you can produce/deliver per hour or per day
Fixed costs
costs that stay the same no matter how many units you sell (e.g., rent per week)
Variable cost
costs that change with each unit (e.g., cost of ingredients per drink)
Total cost
fixed + variable
Break-even point
number of units you need to sell so revenue = total cost (zero profit)
Inventory
the stock of goods and supplies you have on hand
Inventory management
how you decide when and how much to reorder
Quality control
checking that products/service meet your standards before they reach customers
Revenue
total money earned from sales (before costs are subtracted)
Expenses
costs paid to run the business
Profit / net income
what’s left after expenses: Profit = Revenue – Expenses
Assets
what the business owns (cash, inventory, equipment)
Liabilities
what the business owes (loans, accounts payable)
Owner’s equity
the owner’s claim on the business (Assets – Liabilities)
Accounting equation
Assets = Liabilities + Owner’s Equity
Income statement
shows revenues and expenses over a period (month, quarter, year)
Balance sheet
shows assets, liabilities, and equity at one point in time (a “snapshot”)
Cash flow statement
shows cash inflows and outflows over a period
Cash-basis accounting
record revenue/expense when cash is actually received/paid
Accrual accounting
record revenue when earned and expenses when incurred (even if cash hasn’t moved yet
Inventory (as an asset)
unsold products or unused supplies you still own
Accounts payable
money you owe suppliers (a liability)
Retained earnings
part of owner’s equity that comes from past profits kept in the business