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haptic technology
intelligent routing
contextual awareness
internet glasses
eye tracking technology
examples of Emerging Technologies
Haptic technology
Enables the user to interface with a virtual environment via the sense of touch by applying forces, vibrations, or motions to the user.
Haptic technology
This mechanical simulation helps in the creation of virtual objects, controlling them, and augmenting the remote control properties of machines and devices.
graspable, wearable, and touchable
Main types of haptics are _____; each has its advantages and applications.
Virtual Reality
fully artificial environment
full immersion in virtual environment
Augmented Reality
virtual objects overlaid on real-world environment
the real world enhanced with digital objects
Mixed Reality
virtual environment combined with real world
interact with both the real world and the virtual environment
Contextual Awareness
It is a device system’s ability to collect information based on the user’s environment combined with algorithmic preferences.
Voice and Tone Recognition
a device system’s ability to identify a particular person through speech and tone
Intelligent Routing to Devices
collects information on a certain location, particularly about an issue.
Intelligent Routing to Devices
Mobile devices that can take photos can have GPS support.
Eye Tracking Technology
measures eye activity.
Eye Tracking Technology
Applications of this technology are evident in the medical, marketing, and education industry.
Internet Glasses
are wearable computer glasses that can display information similar to a smartphone.
Google Glass and Oculus Rift
Internet Glasses examples include
Google Glass
Augmented Reality
integrates physical and virtual worlds to create a sort of “sixth sense”
Oculus Rift
Virtual Reality
integrate the “real world” experience with the “digital world” of computing power
Three Dimensional model
Displays a picture or item in a form that appears to be physically present with a designated structure.
Three Dimensional model
It allows items that appeared flat to the human eye to be displayed in a form that allows for various dimensions to be represented.
width, depth and height
Three Dimensions include:
metaverse
The _ is a loosely defined term referring to virtual worlds in which users, represented by avatars, interact, usually in 3D, and focus on social and economic connections.
metaverse
The _ is a loosely defined term referring to virtual worlds
virtual worlds
The metaverse is a loosely defined term referring to _
virtual worlds
users, represented by avatars, interact, usually in 3D, and focus on social and economic connections.
A Massive Open Online Course or MOOC
is an interactive model for delivering content to interested users online. To enroll in a _, you must first register before joining a class.
note
note. Most MOOCs are free, while others charge a fee. You can scroll through different topics ranging from areas of personal interest to several disciplines such as engineering, languages, mathematics, business management, and computer science, among others.
note
note.
there can be as many as 10,000 students in a MOOC class
anyone can register for one of these courses
students take MOOC classes online over the internet
a MOOC class is similar to an online college class
Higher Education
Workplace Connection
Lifelong Learning
Purpose of MOOCs
Scalability
Optimal Resource Utilization
Self-Paced
Removal of other constraints
Advantages of MOOCs in Education
scalability
what MOOC advantage?
Usually, a single classroom accepts a maximum of 45 students in one class. However, one of the_ advantages of MOOCs in education is that if a teacher or instructor uses a MOOC, they can allow a larger number of students to join the class, including those who are not enrolled in schools yet. It may also be available to the public as long as they sign up accordingly.
Optimal Resource Utilization
what MOOC advantage?
Instructors or professors in MOOC classes may be renowned individuals who do not usually teach in universities.
Optimal Resource Utilization
what MOOC advantage?
MOOC participants have the opportunity to be taught by famous personalities and respected educators.
Self-Paced
what MOOC advantage?
Learning in the MOOCs depends on the learner’s response, not all students learn the same way at the same time. However, there are other MOOCs that are also instructor-paced which means courses run through a specified schedule.
Removal of other Constraints
what MOOC advantage?
Some people cannot go to learning institutions because of their busy work schedules, so they opt to join MOOCs.
Removal of other Constraints
what MOOC advantage?
Some cannot afford the hefty tuition fees offered by universities for continuing professional development, so enrolling in a MOOC is the more affordable alternative.
Removal of other Constraints
what MOOC advantage?
It offers an opportunity to link or connect with other instructors and learners around the globe to share ideas and resources.
prototype
If you have an idea in your head and you wish to concretize it, you must first have a _
prototype
A _ is a physical representation similar to a model.
prototype
You must also know how to develop and manufacture your _
Visualize your ideas on a piece of paper or with a drawing software.
Develop a virtual prototype.
Build a physical prototype.
Locate a manufacturer and apply for a patent.
Steps in Building a Prototype
Patent
an exclusive right granted to an inventor to exclude others from exploiting his or her invention
Wearable Technology
Also called wearables, is a new trend where people are given the convenience of literally wearing gadgets for multiple purposes.
Physical activity and fitness monitoring
Enhanced social networking
Personal Safety
Healthcare monitoring
General increased wireless connectivity
Benefits of Wearables
sport watches
smart watches
fitness tracker
head mounted display
implantable device
smart clothing
smart jewellery
types of Wearable devices
Ubiquitous Learning
can be defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009).
Ubiquitous Learning
often defined as learning anywhere, anytime, and is therefore closely associated with mobile technologies.
u-Learning
Ubiquitous Learning is sometimes called _
e-learning
fixed, physical space - cyberspace
separate online & offline study
mainly PC, portable mobile device
internet, web based on wired & limited wireless network
u-learning
movable, physical space= cyber space
networked online & offline study using sensors / chip / tag / label / etc
attached portable (wearable, body attached) computing device
wireless internet, augmented reality, virtual reality, web presence, context awareness