Unit 9 combined

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51 Terms

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  1. haptic technology

  2. intelligent routing

  3. contextual awareness

  4. internet glasses

  5. eye tracking technology

examples of Emerging Technologies

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Haptic technology

Enables the user to interface with a virtual environment via the sense of touch by applying forces, vibrations, or motions to the user.

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Haptic technology

This mechanical simulation helps in the creation of virtual objects, controlling them, and augmenting the remote control properties of machines and devices.

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graspable, wearable, and touchable

Main types of haptics are _____; each has its advantages and applications.

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Virtual Reality

  • fully artificial environment

  • full immersion in virtual environment

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Augmented Reality

  • virtual objects overlaid on real-world environment

  • the real world enhanced with digital objects

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Mixed Reality

  • virtual environment combined with real world

  • interact with both the real world and the virtual environment

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Contextual Awareness

It is a device system’s ability to collect information based on the user’s environment combined with algorithmic preferences.

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Voice and Tone Recognition

a device system’s ability to identify a particular person through speech and tone

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Intelligent Routing to Devices

collects information on a certain location, particularly about an issue.

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Intelligent Routing to Devices

Mobile devices that can take photos can have GPS support.

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Eye Tracking Technology

measures eye activity.

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Eye Tracking Technology

Applications of this technology are evident in the medical, marketing, and education industry.

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Internet Glasses

are wearable computer glasses that can display information similar to a smartphone.

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Google Glass and Oculus Rift

Internet Glasses examples include

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Google Glass

  • Augmented Reality

  • integrates physical and virtual worlds to create a sort of “sixth sense”

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Oculus Rift

  • Virtual Reality

  • integrate the “real world” experience with the “digital world” of computing power

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Three Dimensional model

Displays a picture or item in a form that appears to be physically present with a designated structure.

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Three Dimensional model

It allows items that appeared flat to the human eye to be displayed in a form that allows for various dimensions to be represented.

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width, depth and height

Three Dimensions include:

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metaverse

The _ is a loosely defined term referring to virtual worlds in which users, represented by avatars, interact, usually in 3D, and focus on social and economic connections.

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metaverse

The _ is a loosely defined term referring to virtual worlds

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virtual worlds

The metaverse is a loosely defined term referring to _

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virtual worlds

users, represented by avatars, interact, usually in 3D, and focus on social and economic connections.

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A Massive Open Online Course or MOOC

is an interactive model for delivering content to interested users online. To enroll in a _, you must first register before joining a class.

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note

note. Most MOOCs are free, while others charge a fee. You can scroll through different topics ranging from areas of personal interest to several disciplines such as engineering, languages, mathematics, business management, and computer science, among others.

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note

note.

  • there can be as many as 10,000 students in a MOOC class

  • anyone can register for one of these courses

  • students take MOOC classes online over the internet

  • a MOOC class is similar to an online college class

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  • Higher Education

  • Workplace Connection

  • Lifelong Learning

Purpose of MOOCs

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  1. Scalability

  2. Optimal Resource Utilization

  3. Self-Paced

  4. Removal of other constraints

Advantages of MOOCs in Education

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scalability

what MOOC advantage?

Usually, a single classroom accepts a maximum of 45 students in one class. However, one of the_ advantages of MOOCs in education is that if a teacher or instructor uses a MOOC, they can allow a larger number of students to join the class, including those who are not enrolled in schools yet. It may also be available to the public as long as they sign up accordingly.

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Optimal Resource Utilization

what MOOC advantage?

Instructors or professors in MOOC classes may be renowned individuals who do not usually teach in universities.

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Optimal Resource Utilization

what MOOC advantage?

MOOC participants have the opportunity to be taught by famous personalities and respected educators.

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Self-Paced

what MOOC advantage?

Learning in the MOOCs depends on the learner’s response, not all students learn the same way at the same time. However, there are other MOOCs that are also instructor-paced which means courses run through a specified schedule.

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Removal of other Constraints

what MOOC advantage?

Some people cannot go to learning institutions because of their busy work schedules, so they opt to join MOOCs.

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Removal of other Constraints

what MOOC advantage?

Some cannot afford the hefty tuition fees offered by universities for continuing professional development, so enrolling in a MOOC is the more affordable alternative.

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Removal of other Constraints

what MOOC advantage?

It offers an opportunity to link or connect with other instructors and learners around the globe to share ideas and resources.

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prototype

If you have an idea in your head and you wish to concretize it, you must first have a _

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prototype

A _ is a physical representation similar to a model.

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prototype

You must also know how to develop and manufacture your _

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  1. Visualize your ideas on a piece of paper or with a drawing software.

  2. Develop a virtual prototype.

  3. Build a physical prototype.

  4. Locate a manufacturer and apply for a patent.

Steps in Building a Prototype

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Patent

an exclusive right granted to an inventor to exclude others from exploiting his or her invention

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Wearable Technology

Also called wearables, is a new trend where people are given the convenience of literally wearing gadgets for multiple purposes.

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  • Physical activity and fitness monitoring

  • Enhanced social networking

  • Personal Safety

  • Healthcare monitoring

  • General increased wireless connectivity

Benefits of Wearables

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  • sport watches

  • smart watches

  • fitness tracker

  • head mounted display

  • implantable device

  • smart clothing

  • smart jewellery

types of Wearable devices

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Ubiquitous Learning

can be defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009).

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Ubiquitous Learning

often defined as learning anywhere, anytime, and is therefore closely associated with mobile technologies.

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u-Learning

Ubiquitous Learning is sometimes called _

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e-learning

  • fixed, physical space - cyberspace

  • separate online & offline study

  • mainly PC, portable mobile device

  • internet, web based on wired & limited wireless network

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u-learning

  • movable, physical space= cyber space

  • networked online & offline study using sensors / chip / tag / label / etc

  • attached portable (wearable, body attached) computing device

  • wireless internet, augmented reality, virtual reality, web presence, context awareness