Communication Theories in Media, Social Media, and Video Games

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39 Terms

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Communication

The process of meaning-making through symbols, language, and media.

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Humphreys' View on Communication

Communication is not just transmission but also documentation and accounting of everyday life.

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Yee's Perspective on Communication in Games

In games, communication extends beyond words into actions, avatars, and rules.

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Old Media

Print, radio, TV—centralized, one-to-many.

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New Media

Social platforms, video games, streaming—interactive, participatory.

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Humphreys on Social Media

Situates social media as part of a long tradition of media accounting.

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Yee's View on New Media

New media (games) reshape identity and social interaction.

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Remediation Theory

New media refashion old media while adding interactivity.

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Shannon-Weaver Model of Communication

Sender → Message → Channel → Receiver.

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Shortcomings of Shannon-Weaver Model

Ignores context, identity, and feedback.

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Social Media Model of Communication

Many-to-many, participatory, algorithmically mediated.

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Humphreys on Social Media's Nature

Social media is archival and performative, shaping identity through metrics and documentation.

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Humphreys' Critiques of Social Media

Pressure to self-document, quantified identity, blurred boundaries between public/private.

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Cultural Impact of Social Media

Commodification of everyday life.

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Effective Social Media Use

Requires awareness of surveillance and commodification.

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Strategy for Social Media

Authenticity, transparency, and metrics-driven refinement.

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Evaluating Social Media Metrics

Metrics are not neutral—they shape identity and community.

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Engagement Rate

Shows not just popularity but how identity is performed and validated.

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Yee's Video Game Model of Communication

Games are rule-based communication systems.

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Communication in Video Games

Players communicate through avatars, choices, and shared narratives.

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Critiques of Video Games

Stereotypes of gamers as antisocial or escapist mirror earlier critiques of other media.

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Moral Panic and New Media

Each new medium sparks moral panic before normalization.

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Why Study Video Games in Communication

Games reveal how identity, community, and communication evolve in digital spaces.

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What is Humphreys' critique of the traditional model of communication?

Linear sender→receiver ignores identity, surveillance, metrics. Social media complicates it.

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What is Yee's addition to the traditional model of communication?

Games show communication is rule-based + participatory, not linear.

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What is Humphreys' insight into social media communication?

Social media = archival + performative, identity shaped by metrics.

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What is Yee's parallel to social media communication?

Games = immersive communication spaces, avatars as identity performances.

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What is Humphreys' critique of social media?

Commodifies everyday life, pressures self-documentation, blurs public/private.

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What is the impact of social media on individuals and communities according to Humphreys?

Individuals = identity pressure; communities = shifting norms; culture = data commodification.

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What are Humphreys' ethical concerns regarding social media?

Metrics + surveillance must be used responsibly.

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What is an effective strategy for ethical social media use?

Authenticity, transparency, balance metrics with community impact.

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What is Humphreys' view of metrics?

Metrics = identity performance tools, not neutral.

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How should metrics be applied according to Humphreys?

Evaluate engagement + reach in context of identity + community validation.

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What is Yee's model of communication in games?

Games = rule-based systems; communication via avatars, choices, narratives.

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What paradox emerges in Yee's model of communication in games?

Freedom to reinvent identity, but players often conform to real-world norms.

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What is Yee's view of critiques of video games?

Critiques (violence, addiction) = moral panics, same as novels, TV, social media.

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What pattern does Yee identify in critiques of new media?

New media → panic → normalization.

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What is Yee's argument for studying video games?

Games = laboratory for new media. Reveal identity, community, digital economies.

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Why is studying video games important for communication?

Games combine text + visuals + audio + rules, showing how communication evolves.