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On the Engineering Terms of Unit 1
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Consensus
Group agreement reached after discussion.
Optimize
To improve something so it works as efficiently or effectively as possible.
Design Process
A step-by-step method for solving problems through planning, building, testing, and improving.
Engineering Mindset
A way of thinking focused on problem-solving, testing ideas, and improving solutions.
Sustainable
Able to continue long-term without harming resources or the environment.
Collaboration
Working with others to achieve a shared goal.
Ethical Dilemmas
Situations where you must choose between two conflicting moral options.
Systems Thinking
Understanding how parts of a system interact and affect the whole.
System
A group of connected parts that work together.
Patent
Legal protection that gives an inventor exclusive rights to their invention.
Conceptual Model
A mental or written explanation of how something works.
Graphical Model
A visual representation of a system or idea (charts, diagrams, graphs).
Spatial
Relating to space, shapes, positions, and how objects are arranged.
Logistics
Planning and managing how resources, people, and materials are organized and moved.
Simulate
To imitate a real-world process or system in a controlled way.
Model
A simplified representation used to understand or test something.
Decision Matrix
A tool used to compare options by scoring them against criteria.
Iterative
Repeating a process to improve it each time.
Data Validation
Checking data to make sure it is accurate and reliable.
Conditional Formatting
Changing how data appears in a spreadsheet based on rules.
Algorithmic Thinking
Breaking problems into step-by-step instructions or rules.
Trade-Offs
Choosing between options when improving one thing may reduce another.
Ethical Issue
A situation involving questions of right and wrong.
Constructive Criticism
Helpful feedback meant to improve performance or work.
Problem Statement
A clear description of the problem that needs to be solved.
Variable
Anything in an experiment that can change.
Hypothesis
A testable prediction about what will happen in an experiment.
Independent Variable
The variable that is changed in an experiment.
Dependent Variable
The variable that is measured in an experiment.
Controls
Variables kept the same to ensure a fair test.
Positive Control
A setup that is expected to produce a result.
Negative Control
A setup expected to produce no result.
Qualitative Data
Descriptive data (non-numerical).
Quantitative Data
Numerical data and measurements.
Reliable
Consistent results when repeated.
Durable
Able to withstand wear and last a long time.
Infill Density
The amount of solid material inside a 3D-printed object.
Validate
To check that something is correct or accurate.
Design Brief
A short description of what needs to be designed and why.
Criteria
Requirements that a solution must meet.
Constraints
Limitations or restrictions in a design problem.
Measurables
Features that can be measured to evaluate success.
Stakeholders
People affected by or involved in a project.
Authoritative
Coming from a trusted or official source.
Decomposing
Breaking a complex problem into smaller parts.
Project Manager
Person responsible for planning and overseeing a project.
Critical Path
The longest sequence of tasks that determines project duration.
Gantt Chart
A visual timeline showing tasks and deadlines.
Project Charter
Document that officially starts a project and defines goals.
Project Scope
What is included and excluded in a project.
Team Norms
Rules and expectations for how a team works together.