Engineering Unit 1 Terms

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Last updated 8:52 PM on 5/18/26
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51 Terms

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Consensus

Group agreement reached after discussion.

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Optimize

To improve something so it works as efficiently or effectively as possible.

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Design Process

A step-by-step method for solving problems through planning, building, testing, and improving.

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Engineering Mindset

A way of thinking focused on problem-solving, testing ideas, and improving solutions.

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Sustainable

Able to continue long-term without harming resources or the environment.

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Collaboration

Working with others to achieve a shared goal.

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Ethical Dilemmas

Situations where you must choose between two conflicting moral options.

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Systems Thinking

Understanding how parts of a system interact and affect the whole.

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System

A group of connected parts that work together.

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Patent

Legal protection that gives an inventor exclusive rights to their invention.

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Conceptual Model

A mental or written explanation of how something works.

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Graphical Model

A visual representation of a system or idea (charts, diagrams, graphs).

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Spatial

Relating to space, shapes, positions, and how objects are arranged.

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Logistics

Planning and managing how resources, people, and materials are organized and moved.

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Simulate

To imitate a real-world process or system in a controlled way.

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Model

A simplified representation used to understand or test something.

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Decision Matrix

A tool used to compare options by scoring them against criteria.

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Iterative

Repeating a process to improve it each time.

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Data Validation

Checking data to make sure it is accurate and reliable.

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Conditional Formatting

Changing how data appears in a spreadsheet based on rules.

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Algorithmic Thinking

Breaking problems into step-by-step instructions or rules.

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Trade-Offs

Choosing between options when improving one thing may reduce another.

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Ethical Issue

A situation involving questions of right and wrong.

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Constructive Criticism

Helpful feedback meant to improve performance or work.

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Problem Statement

A clear description of the problem that needs to be solved.

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Variable

Anything in an experiment that can change.

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Hypothesis

A testable prediction about what will happen in an experiment.

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Independent Variable

The variable that is changed in an experiment.

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Dependent Variable

The variable that is measured in an experiment.

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Controls

Variables kept the same to ensure a fair test.

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Positive Control

A setup that is expected to produce a result.

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Negative Control

A setup expected to produce no result.

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Qualitative Data

Descriptive data (non-numerical).

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Quantitative Data

Numerical data and measurements.

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Reliable

Consistent results when repeated.

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Durable

Able to withstand wear and last a long time.

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Infill Density

The amount of solid material inside a 3D-printed object.

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Validate

To check that something is correct or accurate.

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Design Brief

A short description of what needs to be designed and why.

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Criteria

Requirements that a solution must meet.

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Constraints

Limitations or restrictions in a design problem.

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Measurables

Features that can be measured to evaluate success.

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Stakeholders

People affected by or involved in a project.

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Authoritative

Coming from a trusted or official source.

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Decomposing

Breaking a complex problem into smaller parts.

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Project Manager

Person responsible for planning and overseeing a project.

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Critical Path

The longest sequence of tasks that determines project duration.

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Gantt Chart

A visual timeline showing tasks and deadlines.

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Project Charter

Document that officially starts a project and defines goals.

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Project Scope

What is included and excluded in a project.

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Team Norms

Rules and expectations for how a team works together.