AP CSP: Full Review

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51 Terms

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syntax error

A mistake in typed code that violates the rules of the programming language.

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logic error

A mistake in an algorithm or program that causes it to behave unexpectedly or return the incorrect value.

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run-time error

A mistake in a program that happens only when the program is actually run such as a program attempting to access memory that does not exist.

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overflow error

Error that results when the number of bits is not enough to represent the number.

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data bit

A binary digit, either 0 or 1.

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byte

A sequence of 8 bits.

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roundoff

Error that results when the number of bits is not enough to represent the number with full precision.

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analog data

Values that change smoothly, rather than in discrete intervals, over time.

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lossless

Compressing data in a way that preserves all data and allows full recovery of the original.

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lossy

Compressing data in a way that discards some data and makes it impossible to recover the original.

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metadata

Data about data, like descriptive information about a file or a row in a database.

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sequencing

The sequential execution of steps in an algorithm or code in a program.

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selection

A Boolean condition to determine which of two paths are taken in an algorithm or program.

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iteration

The repetition of steps in an algorithm or program for a certain amount of times or until a certain condition is met.

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linear search

An algorithm that iterates through each item in a list until it finds the target value.

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binary search

An algorithm that searches a sorted list for a value by repeatedly splitting the list in half.

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reasonable time

A run time for an algorithm that doesn't increase faster than a polynomial function of the input size.

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unreasonable run time

A run time that increases superpolynomially.

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heuristic

A technique that helps an algorithm find a good solution in a hard problem.

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undecidable

A problem that is so logically difficult, we can’t ever create an algorithm that would be able to answer 'yes' or 'no' for all inputs.

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library

A collection of procedures that are useful in creating programs.

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API

Application Programming Interface, a library of procedures and a description of how to call each procedure.

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modularity

The separation of a program into independent modules that are each responsible for one aspect of the program's functionality.

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traversal

The iteration over the items in a list.

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computing device

A physical device that can run a program.

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computer network

A group of interconnected computing devices capable of sending or receiving data.

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bandwidth

The maximum amount of data that can be sent in a fixed period of time over a network connection.

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protocol

An agreed upon set of rules that specify the behavior of a system.

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scalability

The ability of a system to adjust in scale to meet new demands.

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IP (Internet Protocol)

The protocol that determines how to address nodes on the network and how to route data from one node to a destination node.

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TCP (Transmission Control Protocol)

A data transport protocol that includes mechanisms for reliably transmitting packets to a destination.

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UDP (User Datagram Protocol)

A lightweight data transport protocol with minimal error checking.

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World Wide Web

A system of linked pages, media, and files, browsable over HTTP.

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HTTP (Hypertext Transfer Protocol)

The protocol that powers the Web, used to request webpages from servers.

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parallel computing

A computational model which splits a program into multiple tasks, some of which can be executed simultaneously.

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speedup

The improvement in the amount of time a parallelized program takes to solve a problem.

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distributed computing

A computational model which uses multiple devices to run different parts of a program.

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digital divide

The idea that some communities have less access to computing than others.

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crowdsourcing

A model in which many online users combine efforts to help fund projects or create goods.

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citizen science

Crowdsourcing for science, involving volunteers in scientific research.

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Creative Commons

An alternative to copyright that allows sharing and remixing of artistic creations.

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open access

A policy that allows access to documents or data for reading or analysis.

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PII (Personally identifiable information)

Information about an individual that can uniquely identify them.

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multifactor authentication (MFA)

A method of user authentication requiring multiple pieces of evidence.

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encryption

The process of scrambling data to prevent unauthorized access.

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symmetric encryption

A technique for encrypting data where the same key is used for both encrypting and decrypting.

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public key encryption

An asymmetric encryption technique that uses different keys for encrypting and decrypting.

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cookie

A small amount of text that tracks information about a user visiting a website.

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virus

A type of computer malware that can make copies of itself.

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phishing

An attack where a user is tricked into revealing private information.

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rogue access point

A wireless access point that provides unauthorized access to network traffic.