Archetypes in Literature, Mythology, and Hero's Journey Analysis

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102 Terms

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Archetype

Universal patterns in all stories and mythologies regardless of culture or historical period.

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Hero Archetype

A character type that embodies the qualities of a hero in various forms.

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Hero as warrior

A near god-like hero who faces physical challenges and external enemies (e.g., Odysseus).

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Hero as lover

A hero motivated by love to complete his quest (e.g., Prince Charming).

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Hero as scapegoat

A hero who suffers for the sake of others (e.g., Jesus).

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Transcendent Hero

The hero of tragedy whose fatal flaw brings about his downfall, yet achieves some form of transformation (e.g., Oedipus, Hamlet, Macbeth).

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Romantic/Gothic Hero

A hero/lover with a decidedly dark side (e.g., Mr. Rochester in Jane Eyre).

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Proto-Feminist Hero

Female heroes depicted in literature (e.g., The Awakening by Kate Chopin).

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Apocalyptic Hero

A hero who faces the possible destruction of society.

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Anti-Hero

A non-hero who often experiences failure and is frequently humorous (e.g., Homer Simpson).

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Defiant Anti-hero

An opposer of society's definition of heroism or goodness (e.g., Heart of Darkness).

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Unbalanced Hero

A protagonist who has mental or emotional deficiencies (e.g., Hamlet, One Flew Over the Cuckoo's Nest).

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The Other - the Denied Hero

The protagonist whose status or essential otherness makes heroism possible (e.g., Invisible Man by Ralph Ellison, The Joy Luck Club by Amy Tan).

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The Superheroic

A hero who exaggerates the normal proportions of humanity and often has divine or supernatural origins (e.g., Superman).

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Villain Archetype

A character type that embodies the qualities of a villain in various forms.

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The Tyrant

A bullying despot who ruthlessly conquers all and desires power at any price.

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The Bastard

A dispossessed son who lashes out to hurt those around him due to his resentment.

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The Devil

A charming figure who gives people what they think they want, leading them to their own destruction.

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The Traitor

A double agent who betrays those who trust him most, hiding his evil intentions.

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The Outcast

A lonely outsider who desperately wants to belong and craves redemption, often at the expense of others.

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Tho EVIL GENIUS

The malevolent mastermind who loves to show off his superior intelligence, viewing intellectual inferiors with contempt.

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The SADIST

A character who enjoys cruelty for its own sake, engaging in violence and psychological brutality as games.

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The TERRORIST

The dark knight who serves a warped code of honor, believing in his own virtue and judging others by strict laws.

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The BITCH

The abusive autocrat who lies, cheats, and steals her way to the top, caring only about her own achievements.

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The BLACK WIDOW

The beguiling siren who lures victims into her web, using seduction to achieve her desires.

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The BACKSTABBER

The two-faced friend who delights in duping others, using their secrets to betray them.

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The LUNATIC

The unbalanced madwoman who drags others into her chaotic world, believing the rest of the world is out of step.

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The PARASITE

The poisonous vine who collaborates for her own comfort, blaming others for her crimes while expecting no mercy.

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The SCHEMER

The lethal plotter who devises the ruin of others, enjoying the complexity of her traps.

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The FANATIC

The uncompromising extremist who does wrong in the name of good, viewing anyone not an ally as an enemy.

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The MATRIARCH

The motherly oppressor who smothers her loved ones, believing she knows what is best for them.

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The BOSS

A real go-getter who climbs the ladder of success, accepting nothing but respect and prioritizing her goals.

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The Seductress

The enchantress who manipulates others, hiding a deep streak of distrust while commanding attention upon entering a room.

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The SPUNKY KID

Guilty and true; she is loyal to the end and is a favorite of many writers.

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The FREE SPIRIT

Eternal optimist who dances to unheard tunes and travels through life with a hop, skip, and a jump.

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The WAIF

A distressed damsel who bends with the wind and evokes a protective urge in others.

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The LIBRARIAN

Controlled and clever; she holds back and may be the know-it-all or the shy mouse hiding in the library.

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The CRUSADER

A dedicated fighter who meets her commitments and is on a mission, headstrong and unyielding.

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The NURTURER

Serene and capable; she nourishes the spirit and takes care of everyone around her.

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The quest for identity

A journey focused on discovering one's true self.

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The epic journey to find the promised land

An adventurous quest to establish a good city or safe haven.

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The quest for vengeance

A journey driven by the desire to seek retribution.

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The warrior's journey to save his people

A mission undertaken to protect and rescue one's community.

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The search for love

A quest aimed at rescuing the princess or damsel in distress.

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The journey in search of knowledge

A quest focused on acquiring wisdom and understanding.

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The tragic quest

A journey involving penance or self-denial.

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The fool's errand

A seemingly pointless or futile task.

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The quest to rid the land of danger

A mission aimed at eliminating threats and ensuring safety.

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The grail quest

The pursuit of human perfection.

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Step 1: Departure

The hero is called to adventure, although reluctant to accept.

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Step 2: Initiation

The hero crosses a threshold into a new, more dangerous world.

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Step 3: The Road of Trials

The hero receives supernatural aid and endures tests of strength and endurance.

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Step 4: The Innermost Cave

The hero descends into a place of great danger or introspection.

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Step 5: Return and Reintegration with Society

The hero uses new wisdom to restore fertility and order to the land.

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Characteristics of the Hero's Journey

The hero is inexperienced, meets monsters, has a mentor, and often crosses water.

<p>The hero is inexperienced, meets monsters, has a mentor, and often crosses water.</p>
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Hero

A character who might represent a whole nation or culture.

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The Quest

What the Hero must accomplish in order to bring fertility back to the wasteland, usually a search for some talisman which will restore peace, order, and normalcy to a troubled land.

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The Task

The nearly superhuman feat the Hero must perform in order to accomplish his quest.

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The Journey

The journey sends the Hero in search of some truth that will help save his kingdom.

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The Initiation

The adolescent comes into his maturity with new awareness and problems.

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The Ritual

The actual ceremonies the Initiate experiences that will mark his rite of passage into another state.

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The Fall

The descent from a higher to a lower state of being.

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Death and Rebirth

A motif that grows out of a parallel between the cycle of nature and the cycle of life.

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Battle between Good and Evil

A battle between two primal forces, showing eternal optimism in the continual portrayal of good triumphing over evil despite great odds.

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The Unhealable Wound

Either a physical or psychological wound that cannot be healed, symbolizing a loss of innocence.

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Light vs. Darkness

Light usually suggests hope, renewal, or intellectual illumination; darkness implies the unknown, ignorance, or despair.

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Innate Wisdom vs. Educated Stupidity

Situations instinctively understood as opposed to those supposedly in charge.

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Supernatural Intervention

Supernatural entities that intervene on the side of the hero or sometimes against him.

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Fire and Ice

Fire represents knowledge, light, life, and rebirth, while ice and the desert represent ignorance, darkness, sterility, and death.

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Nature vs. Mechanistic World

Nature is good while technology is evil.

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The Threshold

Gateway to a new world which the hero must enter to change and grow.

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The Underworld

A place of death or metaphorically an encounter with the dark side of the self.

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Haven vs. Wilderness

Places of safety contrast sharply against a dangerous wilderness.

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Water vs. Desert

Water is necessary to life and growth, commonly appearing as a birth symbol, while the desert suggests the opposite.

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The Hero's Guide

The hero has a guide or guides.

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The Hero's Companions

The hero has a loyal band of companions.

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The Hero's Speech

The hero makes a stirring speech to his/her companions.

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The Hero's Tests

The hero engages in tests or contests of strength (physical and/or mental) and shows pride in their excellence.

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The Hero's Wound

The hero suffers an unhealable wound, sometimes an emotional or spiritual wound from which the hero never completely recovers.

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Heaven

The opposite of Hell.

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The Crossroads

A place, or time of decision when a realization is made and change or permanence results.

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The Maze

A dangerous moment inside of oneself or a journey into the heart of darkness.

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The Castle

A strong place of safety which holds treasure or princess.

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The Tower

A strong place of evil, representing the isolation of self.

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The Magic Weapon

The weapon the hero needs in order to complete his quest.

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The Whirlpool

Symbolizes the destructive power of nature or fate.

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Fog

Symbolizes uncertainty.

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Colors

Red: blood, sacrifice, passion, disorder; Green: growth, hope, fertility; Blue: highly positive, security, tranquility, spiritual purity; Black: darkness, chaos, mystery, the unknown, death, wisdom, nil, melancholy; White: light, purity, innocence, timelessness (negatives: death, horror, supernatural); Yellow: enlightenment, wisdom.

<p>Red: blood, sacrifice, passion, disorder; Green: growth, hope, fertility; Blue: highly positive, security, tranquility, spiritual purity; Black: darkness, chaos, mystery, the unknown, death, wisdom, nil, melancholy; White: light, purity, innocence, timelessness (negatives: death, horror, supernatural); Yellow: enlightenment, wisdom.</p>
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Numbers

3: light, spiritual awareness, trinity, life cycle; 4: associated with the circle, life cycle, four seasons; 7: the most potent of all symbolic numbers, signifying the union of three and four, the completion of a cycle, perfect order, perfect number, religious symbol.

<p>3: light, spiritual awareness, trinity, life cycle; 4: associated with the circle, life cycle, four seasons; 7: the most potent of all symbolic numbers, signifying the union of three and four, the completion of a cycle, perfect order, perfect number, religious symbol.</p>
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The Hero

The protagonist whose life is a series of well-marked adventures, characterized by courage, strength, and honor.

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The Young Man from the Provinces

The Hero returns to his home and heritage where he is a stranger who can see new problems and new solutions.

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The Initiates

Young heroes or heroines who must go through some training and ceremony before undertaking their quest.

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Mentor

An older, wiser teacher to the initiates who gives the hero gifts (weapons, food, magic, information) and serves as a role model.

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Mentor-Pupil Relationship

In this relationship, the Mentor teaches the Hero/pupil the necessary skills for surviving the quest.

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The Threshold Guardian

Tests the hero's courage and worthiness to begin the journey.

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Father-Son Conflict

Separation from childhood or some other source when the two meet as men.

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Hunting Group of Companions

A group willing to face challenges and ordeals in order to stay together.

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Loyal Retainers

The Retainer's duty is to reflect the nobility and power of the hero.

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Friendly Beast

An animal companion showing that nature is on the side of the hero.

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The Shadow

A worthy opponent with whom the hero must struggle in a fight to the death.

<p>A worthy opponent with whom the hero must struggle in a fight to the death.</p>