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Cognition
Acquiring and processing information about the world in order to make behavioral decisions
Involves different abilities:
Perception
Attention
Memory
Language
Decision making
Primarily concerned with understanding the processes that produce complex behaviours, such as remembering, recognizing, or making a decision
Estimated 86 billion neurons in the human brain
3 prong approach to studying cognition
Neuroscience: the study of the brain itself
Cognitive psychology: the study of human behaviour, using experiments, to understand how the mind works
Computational modelling: simulating the brain using computers
Mind body problem
The question or debate of how mental events (ex. thoughts, beliefs and sensations) are related to/caused by physical mechanisms taking place in the body (ex. cellular/molecular processes in the brain)
Dualism
Views the mind and body as consisting of fundamentally different kinds of substances/properties and are separate from one another
Monism
There is only one kind of basic substance in the world, of which our mind and body are both made
Physicalism: the only kind of reality is physical
Idealism: the only kind of reality is mental; all reality is a mental construct; reality only exists in the mind (like The Matrix)
Neutral monism: there is only one kind of substance that is neither just physical or mental, and the mind and body are composed of that same element
Structuralism
All about introspecting on one’s own conscious mental states in order to understand the mind; breaks down complex processes into simpler elements
Says we should try to study the workings of the mind directly
Wanted to discover basic principles of how elements interact and form the working mind
Founded by Wilhelm Wundt in the late 19th century, brought to America by his student Edward Titchener
Not seen as a scientifically valid method (no objectively measurable data, no replication, can only access conscious processes)
Introspection: a technique employed by the structuralists to study the mind by training people to examine their own conscious experiences
Cortical blindness: a condition in which an individual with damage to the visual cortex will report having no visual experience, despite having working eyes
Blindsight: a phenomenon in which someone who reports blindness due to cortical damage still shows behaviour consisting with some perception
Behaviourism
Emphasized using observable stimuli and behaviours as the basis of scientific experimentation
Deliberately went in the opposite direction as structuralism
Founded by John Watson in the early 20th century
Treats the brain as a black box, whose mechanisms cannot be investigated; we can only see the results of the processes that occur in the brain
Stimulus: something that stimulates the senses of the experimental subject
Response: the behaviour that the experimental subject engages in after a stimulus is presented
Fundamental flaw in behaviourist approach: It does not account for flexibility in cognition that allows for the generation of novel behaviors that have not been observed or performed
Challenges to behaviourism
Noam Chomsky argued that behaviorism could never achieve its goals of explaining behavior through conditioning because people engage in novel behaviours that they have never had a chance to learn
Edward Tolman argued for latent learning, which was a fatal flaw in the behaviorist approach since it cannot account for the flexibility of cognition to generate novel, intelligent behaviors that have not already been observed or performed
Latent learning: learning in the absence of any reward or punishment conditioning, as in Tolman’s maze experiments
Rise of computers
Function: mappings between one set of objects and another (inputs and outputs)
Algorithm: a set of operations that produces the input/output mapping of a function
Transistor: a device used in computers to control whether or not a current flowed through parts of the system
Advent of computers happened in the early 50s
Turing’s ideas strongly influenced the first designs of electrical computers that began in the early 1940s (start of the use of binary)
Vacuum computers were used during WWII for ex. breaking codes used for secret enemy messages but were expensive, unreliable, and big
Big leap in 1947 with the electrical transistor (bell labs)
Cognitive revolution: a movement in the 1950s that proposed that the mind could be understood as a computational system
Information processing: an approach to human cognition that views it as a type of computation with sensory information serving as an input which is processed by the brain to determine a behavioral output
Cognition can be seen as a kind of algorithm made up of sequences of operations
Boxes in flowcharts don’t represent different brain areas, rather they refer to different computational steps or stages
Cognitive approach
We can measure observable behaviour in order to test theories of the underlying mental processes
Cognitivism: an approach in psychology that uses behavior as a method for developing and testing theories of the underlying processing of the mind
Reaction time: a measure of how long it takes an experimental subject to respond to a given task or query
The more cognitive processes involved in a task, the longer the response takes
Hypothesis vs phenomenon driven research
Researchers develop and test a hypothesis and assess whether their results support that hypothesis
An outcome or effect is found as a result of an experiment/study without being predicted as a hypothesis, so researchers conduct follow-up studies to try and replicate and/or extend upon the found effect
Experimental measures
Experimental subject: a person on whom the experiment is being conducted
Independent variable: the conditions that are being manipulated by the experimenter in order to determine their effects on the dependent variable
Dependent variable: the properties that are being measured in an experiment
Speed-accuracy tradeoff: when a participant in an experiment sacrifices accuracy in their responses for greater speed or vice-versa
Accounting for variability
Noisy data can be due to participant mistakes, lack of attention, or other factors, all of which can “drown out the effects of the independent variable” and can lead to misleading results
Trial: repetitions of an experimental condition, typically used in order to compensate for variability in performance across attempts; results are usually averaged
Individual differences: variations in performance across different individuals in cognitive tasks
To account for this variability, have a large sample size to balance out differences, which will lead to more generalizable results
Complementary approaches to cog psych
Cognitive neuroscience: a scientific field that merges brain imaging with behavioural experimentation
Common now due to its non-invasive practices
Behavioural neuroscience: a scientific field that assesses behaviour and neurological factors in animals as models of human function
Often implants microelectrodes in animals’ brains to record activity of individual brain cells while the animal is awake and behaving
Has some ethically questionable techniques that involve permanently damaging neural tissue, temporarily deactivating parts of the brain, or breeding genetic mutants that have some variation in their neurophysiology
Optogenetics: a technique used to control the activity of brain cells based on introducing light-sensitive proteins into the cells and activating them with light
Opsin: light-activated proteins, used in optogenetics to experimentally modify the activity of neurons
Computational neuroscience: a scientific field that uses computer models of the brain to model real brain function
Nervous system
Consists of the brain, neurons, nerves, and glial cells whose function is to allow different portions of the body to communicate with one another
Neurons: specialized cells that can receive and transmit information
Nerves: bundles of connective tissue that allow neurons to communicate with one another and other parts of the body
Glial cells: cells within the nervous system that provide support to neurons
Autonomic ns
A portion of the peripheral nervous system that connects to most organs in the body and regulates certain unconscious bodily functions
Ex. heart rate, respiration, digestion
Sympathetic vs parasympathetic ns
A subdivision of the autonomic nervous system that unconsciously regulates certain functions of the body to prepare for immediate action
Fight or flight: a sympathetic nervous system response that prepares the body with increased strength and stamina in response to a perceived threat
A subdivision of the autonomic nervous system that regulates certain bodily functions under conditions when immediate action is not needed; ramps up long-term survival processes
Parts of involuntary systems
Brainstem: a stalk-like structure at the base of the brain that connects it to the spinal cord and regulates involuntary functions (ex. heart rate and breathing)
Hypothalamus: a small but highly complex cluster of neurons that lies in the center of the brain that regulates multiple involuntary behavioural functions (ex. temperature, hunger, thirst, etc)
Reflex action: the simplest form of autonomic behavioural responses in which the spinal cord generates the behavioural signal without the brain
Parts of voluntary systems
Cerebrum: the largest portion, top of brain and consisting of the cerebral cortex and related structures; controls and regulates voluntary behaviours; consists of:
Cerebral cortex: a folded, layered structure that is the largest single structure and the most superficial portion of the human brain (evolutionarily newest part of human brain)
Gray matter: the topmost layer of the cortex, consisting of neuronal cell bodies
White matter: the layer of the cortex underneath the gray matter, consisting of axonal nerve tracts; connects neurons to each other
Hippocampus: involved in memory formation and is an extension of the temporal lobe of the cortex; involved in the formation of long-term memories
Amygdala: involved in emotional processing
Encephalization quotient
A measure of actual brain size relative to the size that would be predicted based on body size alone; actual brain size relative to expected brain size based on size of the body
Strongly correlated with intelligence
Contralateral
A spatial relationship between the brain and the body observed in vertebrates in which one side of the brain controls or receives input from the opposite side of the body; information received on one side of the body will be processed in the opposite side of the brain
Spatial relationships
Dorsal: up
Ventral: down
Frontal/anterior: front
Caudal/posterior: back

Divisions of the cortex
Gyri: the “hill”-like projections of the folds of the cerebral cortex
Sulci: the “valley”-like indentations of the folds of the cerebral cortex
Both of these serve to make it possible to increase the surface area of brain that can fit inside of the skull
Lobe: the four anatomical divisions of the cortex that exist on each hemisphere
Fissure: a deep sulcus fold in the cerebral cortex, separate 4 brain lobes
Hemisphere: each of the two halves of the cerebrum, divided into left and right, and connected by the corpus callosum; each hemisphere shows different functional properties
Corpus callosum: a band of fibers that connect to the right and left hemispheres of the cerebrum
Brain /4
Occipital: visual processing
Frontal: executive functioning (as we age, this area becomes more connected and important) and planning
Temporal: meaning of sensory information and language and visual memory
Parietal lobe: attention, somatosensory processing, and sensory integration
Limbic: emotional processing

Functional localization
Specific parts of the brain do different specific jobs; controversial but there is some supporting evidence
Difficult to establish the functions that various brain regions perform
Neuropsychology
The study of brain function and impairment due to brain pathology
Aphasia: the loss of language comprehension or expression due to brain damage
Broca’s/Expressive aphasia: a form of aphasia typically due to damage to the inferior frontal gyrus that leads to slow and laboured speech production
Slow and deliberate speech and writing
Problems with identifying words and forming sentences
Wernicke’s/Receptive aphasia: form of aphasia typically due to damage to the superior temporal gyrus that leads to fluid/fluent but nonsensical speech production, people with this also have issues understanding language
Fluid speech that lacks meaning
Difficulty understanding language being spoken to them
Speech therapy can help people overcome these incurable conditions, but it depends on how damaged their brain is
Language processing is doubly dissociated - one function can be maintained while the other is impaired

Split brain
Patients (typically epileptic) who have had their corpus callosum severed, disconnecting the two hemispheres of the cortex; typically recover and show mostly normal cognitive function
Left hemisphere: language processing (stroke patients show coordination difficulties)
Right hemisphere: spatial processing (stroke patients show language impairments)

Limitations to neuropsychology
Scientists can’t proactively damage human brings
Researchers are dependent on individual cases as they occur
Brain damage is rarely isolated to one area
Small sample sizes reduce generalizability of findings
These limitations can be somewhat addressed using new technologies
Cognitive neuroscience
A subfield of neuroscience that measures and analyzes active brain processing in awake and (typically) healthy individual; uses technology and imaging machines to measure relevant metrics associated with cognitive activity
EEG
Electroencephalography
Measures electrical activity due to neural or other processing at the surface of the scalp; able to measure very fast changes in brain activity
Can measure when brain activity happens with high precision
Cannot measure where brain activity happens with high precision
ERP
Event-related potential
Rapid changes in electrical potential, as measured by EEG, due to the onset of a stimulus; charges are usually switching between positive and negative
fMRI
Functional magnetic resonance imaging
A technique in cognitive neuroscience for measuring ratios of oxygenated blood flow in the brain in order to determine task-related neural activity; indirect measure of brain activity
Relies on the fact that neurons that engage in firing activity must replenish their resources and nutrients, which is accomplished through a process called the hemodynamic response: blood delivers oxygen more quickly to active neurons than to inactive neurons
Better spatial resolution than EEG
Downside: very large and expensive
Subtraction method: brain activity during an experimental task minus (-) activity during a control task
Block design: have participants complete several trials of a task and average responses together
MVPA
A data-analysis that uses machine learning to decode what task or stimulus a participating in engaging, based on the distribution of activity across the brain
Multi-variate pattern analysis
Need to decide which areas of the brain to look at, image that brain activity, and test whether a computer can identify the correct brain activation patterns
Involves training NNs on labelled stimuli so it can process brain data and identify which activity patterns match with which stimuli in human brains
fNIRS
Functional near-infrared spectroscopy
A tool of cognitive neuroscience which uses near-infrared light in order to measure oxygenated vs non-oxygenated hemoglobin, a component of blood to derive the hemodynamic response
TMS
A research technique that uses magnetic pulses to disrupt localized brain processing in order to observe effects on cognitive function
Transcranial magnetic stimulation
Goes further in determining causal effects of specific brain regions on behaviour
High spatial and temporal resolution
It can only disrupt regions close to the surface of the brain, and it cannot precisely pinpoint what effect it is having on the brain
Can determine if a part of the brain is causally involved in a specific function
Brain localization
Typical functional localization is not fixed
Neuroplasticity: the ability of the brain to reorganize the spatial arrangement of its functions
Proves that the function of different parts of the cortex is not due to their inherent physical structure but based on the inputs to those regions
A possible limitation of methods of cognitive neuroscience is that it largely depends on the assumption that the brain really is made up of distinct modules that carry out different functions
This assumption may be incorrect - scientists aren’t sure yet
Similar cell organization in sensory and motor cortexes
Limitations of cognitive neuroscience
Techniques only tell us when and where brain activity occurs, not how (doesn’t give insight into how the neurons and circuits are carrying out functions)
Depends on the assumption that the brain is made up of distinct molecules that carry out different functions (identifying cause and effect may not be feasible)
Neurons
Differ from other somatic cells because they are specially equipped with the means to receive and transmit information; cells specialized for processing and communication
Dendrite: branch-like projections that protrude from the cell body of a neuron and contain receptor sites to which neurotransmitters can bind
Axon: a projection of the neuronal cell body along which action potentials are propagated, terminating in the release of neurotransmitters; sends out the result of the neuron’s processing
Myelin sheath: keep electrical signal insulated; makes it go faster
Other neuron terms
Synapse: the site at which communication between two neurons occurs. It consists of an empty space between the axon terminal of a neuron that is sending information and receptors on the dendrites of the receiving neuron
Neurotransmitters: chemical agents that serve as "messengers" between neurons
Synaptic vesicles: storage sites within a neuron that hold neurotransmitters prior to their release
Receptors: sites on the dendrite of a neuron to which neurotransmitters can bind
Reuptake: a process in which neurotransmitters in the synaptic cleft are re-absorbed by a sending neuron
Action potential: the all-or-none firing of a neuron that leads to the release of neurotransmitters (electrical signal)
Types of neurons
Excitatory: when the firing of a neuron causes a receiving neuron to fire more frequently (become more active)
Inhibitory: when the firing of a neuron causes a receiving neuron to fire less frequently (become less active)
Neurons are either one or the other
Each neuron only releases a single type of neurotransmitter
Some neurotransmitters can be excitatory in some areas of the body and inhibitory in others
Electrical communication is much faster and more reliable than chemical communication
Types of neurons:
Sensory/receptor neurons: neurons that receive their activation from physical stimulation of the body through the outside environment
Transduction: the conversion of information from one form to another
Motor neurons: neurons whose output leads to activation (which comes from the CNS) of muscle fibers and allow us to move
Release and termination of neurotransmitters cause fibres to contract and release
Association neurons: neurons that receive their inputs and send outputs to other neurons; receiving and sending information to and from neurons
Special neuron terms
Neural convergence: when multiple neurons send signals to a single neuron
The wider the stimulus, the more the neuron responds
The brain can use layers of simple biological circuits, to produce increasingly complex and sophisticated computations
Specificity encoding: a complex pattern or object is encoded by the response of a single neuron (AKA grandmother neuron)
Distributed encoding: complex patterns or objects are represented by the distribution of activation across many neurons
Many neurons are active in response to a single stimulus such as an object or face; different objects are distinguished by the specific pattern of activation
Sparse coding: a complex pattern or object is encoded by the distribution of responses across a small set of neurons; a small number of neurons are active for any given complex stimulus

ANNs
A type of machine-learning models based loosely on the brain consisting of layers of nodes connected by modifiable weights that determine their activations
Activation level: the numerical value of a node in a neural network
Activation function: a function that takes in the weighted sum of the previous layer's inputs and returns the activation level of the node
Input layer: the first layer of an ANN; the activation level of each node in this layer is determined by values of the data itself
Output layer: the final layer of an ANN that represents the networks decision about the input
Hidden layers: the intermediate layers between input and output in an ANN. The units in the hidden layer encode patterns in the input layer or in previous hidden layers
Training set: the dataset used to train a neural network
Error/loss: the difference between the observed output and the correct output of an ANN, used as a measure of its performance and minimized during training
Backpropagation: a technique for gradually changing the weights of a neural network in order to reduce the error
Validation set: a dataset used to test the performance of an ANN after it has been trained to determine whether it can generalize to unseen examples
Generative models
Discriminative: a class of ML models that is trained to determine which class or category a given input is derived from
Generative models: a type of ML model that is trained to produce novel examples of a certain category of data
Sensation
Conversion of physical properties of the world or body into a neural code by the peripheral nervous system
Takes place in sensory neurons
Transduction: converting physical stimulation into neural code
Perception
Processing and interpretation of the sensory information into a form that is useful for behavioural decision
Includes 5 senses
Exteroception vs interoception
The sensing and processing of information from the external environment by the five basic senses: vision, audition, touch, taste, and smell
The sensing and processing of information from inside the body
Proprioception: the perception of the location of the limbs in space
Nociception: the perception of pain due to internal bodily damage
Equilibrioception: the perception of bodily balance
Feeling full from eating
Feeling something in your throat
Sensory receptors
Chemoreceptors: sensory receptors with nerve endings specialized to respond to chemicals in the environment
Found in the nose, mouth, skin, and internal organs
Mechanoreceptors: sensory receptors specialized to respond to mechanical force
Found in the skin, inner ear, and arteries
Thermoreceptors: sensory receptors specialized to respond to heat and cold
Found in the skin and throughout several internal organs
Photoreceptors: sensory receptors specialized to respond to light; increased exposure leads to decreased neurotransmitter production
Found in the eyes, more specifically in the retina
Sensory modalities
Transduction of physical energy into a neural code by the senses
Transmission to the brain through subcortical and then cortical structures
Processing in the cortex to generate behaviour
Pathway of light
Light first passes through the cornea: a transparent, rubbery layer of tissue at the front of the eye that bends light in order to help it land on the correct part of the back of the eye
Then, light passes through a small opening in the iris: circular ring of coloured muscle at the front of the eyeball that contracts or relaxes in order to determine pupil size
Pupil: small opening in the iris, controls how much light is allowed to pass into the eye
The function of only letting in so much light is to ensure light from specific locations hits specific parts of the retina
Retina info
Focus: a property of an image in which specific locations in the environment correspond to specific locations on the imaging device
After it goes through the pupil, light travels to the retina: a structure in the back of the eye consisting of multiple layers of neurons, including photoreceptors in the final layer which transduce light
Rods: outside of central vision, that responds to lower light but with reduced spatial acuity and no colour differentiation
Cones: largely contained in the central fovea of the retina, that supports high spatial resolution and colour vision under higher lighting conditions; come in 3 different varieties that respond differently to different wavelengths of light; centre of the retina
Fovea: depression in the retina that is densely packed with cone photoreceptors and is responsible for seeing detailed properties
Info compression of the retina
This pre-processing is thought to compress/reduce the amount of information that the retina needs to send to the brain
Compression is necessary because visual information needs to be sent to the back of the eye through the optic nerve: a bundle of axons that transmit visual information from the retina to the brain
Sensory system of the eye produces a 2-D array of measurements, and the brain constructs a 3-D image based off of that
Visual information processing takes place across multiple brain structures
90% of visual information from the retina goes to the thalamus
Thalamus: a subcortical region of the brain that serves as something of a way-station between sensory inputs and the cortex; sets circadian rhythms and controls basic eye movements
Primary visual cortex
First region of the cortex to receive visual input; neurons respond to fairly simple patterns mostly consisting of oriented edges of particular sizes
Moving farther along, there are neurons that respond to complex shapes and then, even higher up, there are neurons that respond to features as specific as faces, objects, or places
Some coding has revealed that simulated brains may be using some of the same principles as biological brains
Idea of functional localization in visual processing says (although quite contentious and controversial) that some regions of the cortex respond specifically to particular classes of stimuli
Most signals from ex. the left eye should go to the right hemisphere and vice versa
Visual processing disorders
Agnosia: a disability in which an individual has difficulty recognizing or perceiving certain kinds of visual stimuli while maintaining the ability to process other kinds of stimuli
Prosopagnosia: a visual deficit that leads to an inability or difficulty in recognizing faces
Does not suffer general visual/memory impairments
Can recognize objects and their functions
Can identify a face from other objects, but not identity
Semantic agnosia: a visual deficit leading to the inability to recognize objects
Can identify faces and identities
Impaired ability to name tool/object use and functions
FFA and LOC
Fusiform face area: a region in the inferior temporal cortex that shows greatest activity when a subject is performing face-specific tasks
Lateral occipital cortex: a region in the occipital cortex that shows greatest activity when a subject is performing object-recognition tasks
Presence of such specialized brain activity suggests to some researchers that these parts of the brain are geared towards processing particular classes of objects
Streams of info
After the visual input first reaches the visual cortex, the axons leading away diverge in two different directions, referred to as different streams of information
Dorsal stream: projects upward and terminates in the parietal lobe
Monkeys with damage to this area could do this matching task but had difficulty when they had to compare the location of the object across trials
More concerned with the “WHERE” or action
Ventral stream: projects downward and terminates in the temporal lobe
Monkeys with damage to this area had difficulty doing a visual matching task when it involved determining whether some object was the same or different across trials
More concerned with the “WHAT” aspects or perception
Parts of the ear
Pinna: visible portion of the ear made up of folded cartilage; serves to gather and transmit sound into the ear canal
Ear canal: a narrow tube following from the pinna that amplifies certain sound frequencies and transmits them to the eardrum
Eardrum: a thin piece of tissue separating the ear canal from the inner ear that amplifies certain frequencies and passes them to a series of tiny bones called the ossicles
Ossicles: a set of three tiny bones that amplifies certain frequencies and relays them to the cochlea, ensuring the appropriate frequencies and amplitudes
Cochlea: a coiled, bony structure in the inner ear that is filled with fluid and contains the basilar membrane
Basilar membrane: a strip of tissue inside the cochlea that contains the hair cells that transduce sound
Hair cells: a type of mechanacoreceptor in the basilar membrane that are stimulated by vibrations in the fluid in the cochlea, which they convert into a neural signal that is sent to the brain; organized in a coil shape
Tonotopic map: a spatial arrangement of neural structures (such as hair cells) in which locations are organized based on the frequency of sound they encode; as you go further along the coil the frequency gets lower
Primary auditory cortex
Region in the temporal lobe of the cortex that is the first to receive auditory information in the cortex
Neurons here respond to specific auditory properties such as pitch and rhythm
Also projects a dorsal (sound localization) and ventral (sound identification) stream
Sound waves
Oscillating movements in the air caused by vibrations of objects in the environment
Properties of sound waves:
Frequency (wavelength): a measure of the lengths of a wave defined as the distance between the crests of sequential waves (shorter wavelength means higher frequency and vice versa)
Amplitude: the length from the trough of a wave to its crest (higher amplitude means more powerful vibration/louder and vice versa)
Basic taste receptors
Sweet
Salty
Bitter
Sour
Savoury (umami)
Brain areas for taste and smell
Primary gustatory cortex: the first region of the cortex to receive information from the gustatory system
Lateral sulcus: a deep fissure that divides both the frontal and parietal lobes from the temporal lobe
Olfactory epithelium: a strip of tissue in the nasal cavity that contains the chemical sensory receptors that support the sense of smell
Sensory neurons transduce the chemical information and send it to the olfactory bulb (specialized brain structure at the bottom of the forebrain that receives the information from the olfactory epithelium)
Brain areas for touch
Nerve endings project to the spine and then to the somatosensory cortex (region of the brain, located in the temporal lobe, that receives multiple sources of sensory information from across the body, including sensation of touch)
Cortical homunculus: spatially organized map of the human body, contained within the somatosensory cortex, that processes touch information
Constructive vs direct
(Models of perception)
Sensory information is used to generate a mental model of the environment that is assumed to have caused the sensory stimulus; Hermann von Helmholtz
Behavioural decisions are then based on the inferred model rather than the sensory stimulation itself
The fact that our two eyes take in different angles of an image shows that our brain takes an unstable, divided sensory input and turn it into a stable, unified model of the world
Sensory stimuli be used to guide behaviour in an action/perception loop, without the construction of a mental model; James Gibson
Perception is direct based on the relationship between the sensory stimulus and a person’s actions
There is a more one-to-one connection between external stimuli and perception
Ambiguity of sensory stimuli
Our entire notion of the external world is a construct of the brain, based on available (highly ambiguous) sensory evidence
Illusions serve to demonstrate that they are assumptions (brain usually assumes incorrectly, hence why illusions are illusions)
We have to guess how light or dark an object is based on the amount of light coming from the object as well as other parts of the image
The fact that perception requires guessing can also be seen in a class of stimuli called bi-stable (property of a stimulus that has alternating stable perceptual interpretations, ex. the cube with the red and green dots which changes the dot that you perceive to be closest to you)
Perception processing
Bottom-up processing: perceptual processing that is applied generally to all stimuli and doesn’t depend on specific knowledge of the stimulus or its category
Top-down processing: perceptual processing that leverages stimulus or category specific knowledge
Phenomic restoration effect: involves the brain “filling in” missing sounds from a speech signal, based on expectations about which sounds belong to that portion of speech
Components of visual perception
Image segmentation: brain may want to know how to divide up the image into different objects and regions
Depth perception: while the image is 2-D, the brain wants to know where those objects are in 3-D
Object recognition: brain wants to identify what the objects are
Visual grouping
The perception of discrete visual elements as forming a larger pattern or whole
Ex. important to recognize that a desk continues behind a chair even if the chair is obscuring the view of part of it
Similarity: tendency to group together features of the image that have similar properties in some dimension (ex. colour or luminance)
Proximity: tendency to group features of the image that are close together
Good continuation: tendency to see the image as ex. made up of two straight, overlapping lines rather than two separate V’s connected at their vertices
Depth perception
Important to figure out both how far away an object is from you and to determine the shape of the object which is critical for recognition
Because retinal images are 2D, the brain must infer the third dimension indirectly
Many known cues of depth perception:
Objects blocking other objects
Binocular disparity: the fact that the image of the world falling on each of the two eyes is different; changes a function of how far away an object is in depth from the point you are fixating on
Stereopsis: the use of binocular disparity (the fact that image falling in the two eyes is different) in perceiving depth
Babies start to develop depth perception once they start crawling (indicating that it’s a learned skill)
Recognition
Matching an incoming stimulus to a stored representation in memory
Template model: a simple model of recognition that depends on directly matching an incoming image to an image of an object or category in order to determine whether they reach some threshold of similarity
Subject to failure because every time that you view an object, the image it produces on your retina is different due to external factors such as changes in depth, lighting, and viewpoint
Identification: a form of recognition that consists of determining whether a given image corresponds to a specific individual object or individual
Classification: a form of recognition that consists of determining whether a given image corresponds to a class or category
General recognition: the ability for a computer to classify a broad class of different objects
Inattentional blindness
The failure to perceive an object or event that occurs in plain sight; failure is not due to visual impairments
Where you focus your attention determines what properties of a scene you are and are not able to report on
Change-blindness: the inability to detect differences in two alternating flashed images
People can sometimes miss changes even when they’re looking directly at a changing object
Inattentional deafness: auditory information is not perceived when a different high-load task is being performed (high-load task usually has a visual component)
Senses of hearing and vision share a limited neural resource
Attention as a filter
Selective attention: a form of attentional filtering that occurs when someone pays attention one thing at the expense of all others
Cocktail party effect: the ability to attend to a specific voice in an environment in which other competing voices are present as well
Dichotic listening task: an experimental task designed to assess selective attention
Participants wear headphones while different streams of sound are played in each ear
They are tasked with repeating only one of the streams while ignoring the other
So you can capture one stream of information, at the expense of the other
Early vs late selection models
Says that unattended information is filtered based on basic physical characteristics without processing meaning
Ex. in cocktail party example, you only process other conversations to the extent that you can recognize they don’t match the pitch or direction of the voice you’re listening to
Sometimes, when we hear our name in other conversations, we direct our attention there (indicates that we still filter to the point of establishing meaning, under some circumstances)
Says that unattended information is first processed in terms of its meaning, and then filtered based on irrelevance to the current task
Determines whether information fits semantically with attended information
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Attenuator model: unattended stimuli are processed but at a reduced level relative to attended stimuli
Attentional load
A measure of how much processing resources are needed in order to perform a task
Even if you are selectively attending to some stimulus or task, it may not take up all of your processing resources
Thus, some of these resources may be “left over” to process things that you’re not paying attention to
Suggests that sometimes unattended stimuli may be processed even if we’re trying to filter them out (ex. bag crinkling in a movie theatre that you’re trying to ignore
Gamers were found to be better able to distribute their attention outside of the central task (better able to tune out distractions)
Attention may be a movable filter that can be applied more strictly based on demands of a task
Divided attention
Attending to multiple objects at the same time; AKA multitasking
Performance on individual tasks tends to suffer
Talking on the phone while driving, even using hands-free, is still considered unsafe, and the probability of making a driving error is much higher than if you were just talking to a passenger
Task switching: quickly switching from one task to another
Takes up attentional resources, leading to increased time for task completion
Those who multitask often suffer the greatest task switching costs
Split attention: multi object tracking
People can keep track of 4-5 objects at once
Purpose of attention
Pre-activating / readying the processing needed for specific stimuli that are present or are about to be present
Attention can make us more sensitive to stimuli and quicker to respond to them
Binding info
Feature-integration theory: attention is needed in order to combine distinct features into coherent perceptual objects
Conjunction errors: failure to accurately bind together the discrete features of a single object
Attention may help guide bottom-up processing by uniting each of the modules responsible for processing colour or shape and binding those pieces together
Visual search
Experimental task in which participants must look for a certain target object among a group of distractors
Single feature search: a version of the visual search task in which the target is distinguished from the distractors based on a single feature
Conjunction search: a version of a visual search task in which the target is distinguished from the distractors based on several features
With each additional distractor, more time is needed
Conjunction errors decrease with top-down information
Exo vs endogenous attention
Occurs when some property of the environment drives us to pay attention to it (ex. bright flashing light)
Draws our attention automatically, whether we want to pay attention to it or not
Occurs when a person chooses what to pay attention to, based on their goals or intentions (ex. choosing to pay attention to words on a page)
Overt vs covert attention
Looking at the place you’re paying attention to
Looking away from the place you’re paying attention to
May be so that others can’t identify what we’re attending to OR to scan surroundings to determine where to fixate next
Neural mech’s of attention
Attention happens all over the brain
Certain forms of attention have been shown to be responsible for preparing relevant regions for activity
Medial temporal lobe: a portion of the cortex involved in detecting movement
The parietal lobe controls which portions of the brain are paying attention
Medial temporal lobe and intraparietal sulcus showed more activation in the directional vs passive task
Frontal eye fields (FEF): a portion of the frontal lobes associated with allocation of attention via eye movements
Retinotopic map: the location of pattern stimulation on the retina is preserved at the cortical level
The map of the brain maintains the basic spatial relationships in the world
Balint syndrome
A neurological disorder typically resulting from damage to both parietal lobes that carries several attentional deficits including occulomotor apraxia and simultangnosia; can only pay attention to one item at a time and are almost oblivious to any other objects
Occulomotor apraxia: the inability to execute visually guided movements
Simultangnosia: the inability to identify or use more than one object or property in a scene at a time; focus on local features and struggle to see global, holistic features
Visual neglect
A deficit of attention in which individuals fail to notice or process a particular location in space, typically the left visual field due to right parietal lobe damage
Causes them to not notice or neglect their entire left visual field
However, they are not blind in that visual field
The damaged parietal lobe is causing the brain to ignore the left visual field
However, damage to the left parietal lobe doesn’t lead to neglect of the right visual field, indicating that the right parietal lobe can generate attention in both visual fields
ASD
A developmental disorder that can lead to deficits in language, impaired social behaviours, repetitive behaviours, and general delays in cognitive development
Thought to be due to atypical brain development, but the cause remains unknown
Hallmark of autism is reduced tendency to fixate on other people’s eyes
Less successful in identifying emotions, possibly because autistic people tend to focus on the outside of the face whereas neurotypical people focus more towards the eyes and centre of the face
Tolman
Rats and mazes and food revealed latent learning, challenging behaviourism
Donders
Wanted to find out how individual mental responses might consist of component processes
1868
He was the dude with the light bulbs
Detect condition required subject to respond as quickly as possible to the stimulus by pushing a button
Discrimination condition required subject to, when presented with two possible stimuli, to only press the button (as fast as possible) if one particular stimulus was present, but not the other (go, no-go task)
Choice condition required participants to press the left button when left light turned on and right when the right turned on
Sperry
+ Michael Gazzaniga studied SPLIT BRAIN patients, having them fixate on the centre of a screen, then one stimulus (a picture or word) is presented to the right visual field and a different one to the left (recall that the left and right visual fields go to the opposite sides of the brain)
The patient is given one of two tasks: to describe verbally what they see or to draw what they see, with their left hand
The patient responds verbally to the object in the right visual field but draws the object in the left visual field
Gauthier and Tarr
1997
Greebles
Participants had difficulty discriminating between visually similar Greebles but over the course of several days, they became very proficient at doing so
Greebles activated the FFA, just like faces, concluding that the FFA is not just specialized for faces but rather for visual expertise
Moray
Dichotic listening task meant to study attentional filtering
1959
Found that participants could not generally report the meaning of the unattended stimulus in the dichotic listening task, but some further experiments demonstrated that in some cases, the meaning of the unattended stimulus did seem to break through
Participants were able to process unattended information if their name was mentioned on the ignored channel
Grey and Weddeburn
Dear Aunt Jane
1960
Found that if a meaningful narrative was played in such a manner that each successive word alternated between the ears, people would follow the narrative
This found behaviour only makes sense if participants could perceive the meaning of the words in the unattended ear, which led them to follow the message as it moved from ear to ear
Challenged early selection models and proposed late selection
Eriksen flanker task
Found that when trying to search for a target letter among distractors, the difficulty varies by what is flanking, or distracting, for the target item
1974
Goal was to identify which target letter was presented in the center of the screen by pressing a corresponding arrow key as quickly as possible while ignoring the flankers
Subjects' responses varied substantially by the nature of the letters flanking the target
When the distractors were different but congruent with the distractor, response times were low; however, when there was conflicting information flanking the target, performance decreased and subjects were substantially slower to respond
Lavie flanker task
1995
Participants had to search for the letter O among various distractors, some low load and some high load
Next to the rings is a flanker letter that is not relevant to the task, but that may serve to distract the participant if it is incompatible
Incompatible flankers caused increased reaction time in low load conditions but not high load ones
In the low-load condition, the fact that the task is not difficult means that there are processing resources left over and that these resources end up processing the flanker, even when it is not wanted, leading to distraction (just like processing of the crinkly bag in the theater). In the high-load condition, however, the central task of finding the target is difficult and there are few processing resources left over
Green and Bavelier
Another version of flanker task to test whether gamers had different attentional skills
2003
Found that gamers showed distraction from the flanker in both the low and high-load conditions
People with video game experience are actually better able to distribute their attention outside of the central task, even under high-load conditions, leading them to process the distracting flanker
Stroop
1935
Colour dude
Found that people took longer to do a color-naming task when the words spelled out by the colored letters do not match the text color
Shows that people perform the perceptual task of reading words even when they have no incentive or desire to do so
Drews et al
Found a much larger number of errors for a cell-phone condition versus the number when talking to a passenger in a simulator
2008
Participants were less likely to stay in their lane if they were having a conversation on a cell phone compared to another passenger
Posner
Tested a preactivation hypothesis of attention, where participants were supposed to keep their eyes focused on the cross and only respond using their covert attention
1980
Goal was to respond as quickly as possible whenever they saw a target shape present in their peripheral vision
Faster the reaction time, presumably the faster their awareness of the target
Despite the directional cue, participants were not able to directly orient their gaze in the direction of the target
Reaction times were significantly faster on valid trials than invalid trials, meaning even before the stimulus appeared, covert attention allowed them to fire up processing of the location where they expected the target to be
Treisman
Found that when subjects were told to identify simple shapes or letters, their memory for objects would have predictable errors
1980 and 1982
For unattended stimuli, participants would sometimes only remember individual features correctly, not their conjunction. For example, they may report seeing a purple triangle and an orange oval
Made conjunction errors that were thought to be due to the lack of attention binding them together
According to feature-integration theory, attention is needed in order to combine each of the properties into unified objects
Shuman et al
Studied the idea that anticipation of attention activates different areas of the brain depending on the type of anticipated stimulus
1999
Regions in the posterior parietal lobes serve to control which of other brain areas are activated
Showed participants a screen with an arrow pointing in a certain direction. This was followed by an animation of moving dots
When participants were completing the directional detection task, their medial temporal lobes (MT) were more active than when they had no task
MT lobe is responsible for processing visual motion and near the occipital lobes, within the ventral stream of visual processing
Also found enhanced activity around the intraparietal sulcus as well, even though it is not essential in processing motion
Suggests that the parietal lobe was active in modulating the activity of the medial temporal lobe
The parietal lobe controls which portions of the brain are paying attention
Durston et al
Go/no go task with children with ADHD
2003
Found that children with ADHD completed more errors by responding to the no-go stimulus more often
Control participants had a relatively increased level of neural activity in the frontoparietal regions when suppressing responses to the no-go stimuli and, importantly, it appeared that participants with ADHD inefficiently activated these regions while responding to no-go trials
There is a dysregulation in attention control networks that may increase levels of impulsive behaviors in people experiencing ADHD
Brain division 1

Brain division 2
