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Speed-Accuracy Trade off
Occurs in situations where the goal is to move a limb as fast as possible to reach a target or intercept an object with minimal error
Typing, hitting a ball, moving your foot
Important in many tasks from sports to controlling machinery
3 different models with sepcific speed-accuracy trade-off relations
Logarithmic (fitt's paradigm)
Linear
Temporal
Fitt’s Experiment
Person moves a stylus back and forth between 2 targets as fast and accurately as possible
Movement time is measure
Manipulates the target width and amplitude
Amplitude is distance between targets
Changing the variables changes the index of difficulty
ID is related to the movement distance of the limb and to the target width which is aimed form
ID = log_2(2A/W)
Logarithmic Speed-Accuracy Trade off
Function between speed and accuracy when graphed in a log function produces a straight lime
Movement time = a+b(log_2(2A/W))
A and b = constants
MT=a+b(ID)
Inverse relationship between "difficulty" of movement and speed
Movement time must be traded-off to maintain accuracy under values of ID
a = intercept. When accuracy is not required when ID = 0. ID is = when target width overlaps
B is the add MT caused by increase the ID
The body part/effector that is moving can effect b, only the arm, wrist or fingers can be used in this experiment and each have their own sensitivity to changes in ID and have different slopes
The slope is steeped for larger effectors. Larger and awkward limbs are more sensitive to changes in ID. Fingers are more precise so it has a lower slope
Older groups have higher slows. Lower and upper limb movements have different slopes
Linear Speed-Accuracy Trade-Off
During rapid single aiming movements
Person reaches with stylus from starting position to target 10-60cm away
MT is constrained by the experimenter, width is maintained
Accuracy measured as variability in end-point
Error is measured as standard deviation of movement amplitude, called variation in movement end points
We=a+b(A/Mt)
a/b are constants, A is movement amplitude and MT is movement time
Movement Amplitude on Movement variability
We increase for a given amplitude as MT decrease
Movement velocity vs Movement variability (Velocity is A/MT)
Velocity of movement increases for a given amplitude, We also increase
Comparison with Ftt's paradigm
Fitt's uses a continuous task, Linear is discrete
MT is constrained for Linear but it is a dependent variable in Fit's
We is the dependent variable for this
In Fitt's paradigm, there are no error (within 5% margin), Accuracy is enforced or you do trial again
Feedback Hypothesis
Logarithmic trade-off occurs for movement controlled by feedback-based corrections
Linear trade-offs occur for tasks that are entirely preprogrammed (no feedback used) like rapid reaching task
Movement time Goal Hypothesis
Single-aiming paradigms used controlled MTs, encourage participants to adopt a non-corrective rapid control strategy
In Fitts task, the movement goal is to be as fast as possible but corrections are allowed
Both argue in the end that to increase accuracy must move slower
Temporal Speed-Accuracy Trade off
Tasks that require anticipation and timing
Anticipate the flight of the ball, internal movement processes and limb movement to swing in baseball
Paradigm, must move a slider to intercept a target moving along a track
Accuracy is measured in terms of errors of time (early/late arrival)
The more forceful the movement (smaller MT/larger velocity) the more accurate the timing
Opposite of spatial accuracy trade-offs
Whe performing a discrete movement-timing task, goal is to produce a specific MT, dependent variable is variable error in timing (Vet) or SD of MTs
The smaller MTs within the same distance produced improved MT consistency. Movement duration is more consistent (VE) is lower with decreasing MT. MT consistency is increase as velocity is increase
Holds for discrete and repetitive timing tasks
Easier to estimate 2 seconds than 20 seconds. Easier to estimate shorter time intervals
In temporal accuracy tasks (like hitting a baseball at the right moment). The opposite happens:
Faster (shorter movement time, bigger velocity) movements → more consistent timing.
Why? Because:
Reduced timing uncertainty: Shorter intervals are easier for the brain to measure precisely (like estimating 2 seconds is easier than 20).
Less room for drift/error: Longer movements give more opportunity for variability in planning or execution to accumulate.
Stronger motor commands: Faster, forceful movements rely on more “all-or-none” neural firing, which is less variable than weak, drawn-out commands.
In spatial accuracy tasks (like pointing to a target)
Moving faster makes you less accurate because there’s less time for corrections → so accuracy goes down with speed.