Ubiquitous Technologies and Societies

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A set of vocabulary flashcards covering Web 2.0 tools, the digital divide, computer literacy, and ubiquitous technology applications based on the lecture material.

Last updated 3:51 PM on 7/8/26
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25 Terms

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Web 2.0

Technology that allows everyone to become a "creator" and "contributor" of the web, changing how people think, connect, and consume products.

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Social Networking

Tools like Facebook, LinkedIn, and Instagram that allow users to create profiles and connect with others globally.

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Microblogging

Platforms such as X (formerly Twitter) and Threads that enable real-time updates and "citizen journalism."

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Ushahidi

A famous open-source platform originally built to map reports of violence in Kenya, now used globally for crisis mapping during emergencies.

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Waze

A community-based traffic app where users contribute content by reporting accidents or police presence in real-time.

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Wikis (Wikipedia)

Collaborative knowledge tools that allow anyone to edit or add information, moving away from static encyclopedias.

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GitHub

A platform for "Social Coding" where developers contribute to open-source projects together.

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Cognitive Surplus

Describes the free time, energy, and creativity people have that can be used for productive or collaborative consumption activities through digital technologies.

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Collaborative Consumption

Implies that people join together as a group to use a specific product more efficiently, such as sharing lawnmowers in a community tool library.

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Crowdfunding

Generating capital to start a business or support a dream through platforms like Kickstarter and GoFundMe.

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Crowdsourcing

Checking in with the voice of the crowd to gather ideas or feedback, such as the Lego Ideas platform or Frito-Lay campaigns.

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Sharing Economy

An economic model focusing on subscriptions and access instead of outright ownership, exemplified by Citi Bike, Uber, and ZipCar.

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Digital Divide

The gap between individuals, households, and geographic areas at different socioeconomic levels regarding opportunities to access and use information and communication technologies.

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Access Divide (First-Level)

Disparities in physical access to technology and internet connectivity, often due to infrastructure or cost.

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Skills/Usage Divide (Second-Level)

Differences in digital literacy and the ability to effectively use technology, even when access is available.

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Geographic Divide

The gap in access and service quality between urban, suburban, and rural locations.

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Socioeconomic & Demographic Divide

Inequalities based on income, education, age, gender, and race that influence digital inclusion.

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Next Einstein Initiative (NEI)

A program that focuses resources on bright mathematical minds in Africa by gathering them at AIMS centres with support from companies like Google.

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Computer Literacy

The ability to use computer and related technology efficiently, safely, and ethically.

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Ubiquitous Technology

Technology made to appear anytime or anywhere using a variety of devices, where information processing is linked to each activity or object seamlessly.

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AI Tutors

Personalized machine learning teaching assistants used in ubiquitous education.

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Virtual Classrooms

Live, immersive digital environments for real-time engagement in education.

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VeriMed

A personal ID chip that verifies identity, used in modern biomedical chip research.

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Smart Transportation

The application of ubiquitous technology to manage urban transit through connected public transit and smart parking.

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Intelligent Traffic Systems

Systems where traffic lights and road sensors communicate to dynamically adjust patterns and mitigate congestion.