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Intro to Psy (w6-12)
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EEQ
Brain electrical activity
EMG
muscle activity
EOG
eye movement
INDEPENDENT VARIABLE
researcher manipulates in experiment
DEPENDENT VARIABLE
is measured in experiment
EXTRANEOUS VARIABLE
potentially affect the DV
CONTROLLED VARIABLE
kept constant during experiment to ensure there’s no other factors
CONFOUNDING VARIABLE
hasn’t been controlled, are affecting the relationship between IV&DV
MODERATOR VARIABLE
influence the strength/ direction of the relationship between IV&DV
MEDIATOR VARIABLE
provide the mechanism to explain the relationship between IV&DV
STAGE 1 SLEEP (3-7CPS)
Slow eye movement
Muscle relax, BP down
STAGE 2 SLEEP (12-14 CPS)
Sleep spindles: low amplitude wave
K-complex: high amplitude wave
STAGE 3&4 SLEEP (0.5-2 CPS)
-Large slow delta waves, high amplitude
Down breathing, HR, temp, muscles
REM STAGE
Rapid eye movement, EEQ~awake
up BP, respiration
Motor paralysis
SOMNAMBULISM (STAGE 3-4 SLEEP)
Sleep walking
INSOMNIA
Can’t sleep
NARCOLEPSY
sleep during daytime
SLEEP APNEA
stop breathing while sleeping
NIGHTMARE
REM towards morning
NIGHT TERRORS
NREM 2-3hrs into sleep
Arousal, panic
CONSERVATION HYPOTHESIS (SLEEP FUNCTION)
NREM conserve organisms’ energy
RESTORATIVE HYPOTHESIS (SLEEP FUNCTION)
NREM repairs dmg
DEPRESSANTS’ EFFECTS
Slow down mental, physical activity
Facilitate GABA transmission
Sedative effects from Rohypnol, GHB: amnesia
DEPRESSANTS’ COMPONENTS
Barbiturates, GHB, Alcohol
ALCOHOL’S EFFECT
Stimulate release of dopamine
up GABA
large doses overtax the CNS
STIMULATES’ EFFECTS
Maintain arousal level
up mood alteration, confidence
paranoid delusions
changes in neurotrans system (norepinephrine, dopamine, serotonin)
STIMULATES’ COMPONENTS
Amphetamines, cocaine, nicotine, caffeine
AMPHETAMINES’ EFFECT
Hyper-arousal, euphoria
up motor activity
COCAINE’ EFFECT
up NE, dopamine, hyper-arousal
euphoric highs & depressive lows
diminished judgement
paranoia, anxiety, panic
NICOTINE EFFECT
up HR, BP
mimics natural chemical’s action in brainCA
CAFFEIN EFFECT
down anxiety symptoms
affect heart, blood, circulatory functions
HALLUCIGNOGENS EFFECT
consciousness changes
alter perception of environment, awareness
hallucinations
binds to serotonin receptors
HALLUCINOGENS COMPONENTS
LSD, PCP, Ecstasy
ECSTASY EFFECT
Hallucinogenic distortions of time, perception
disrupts concentration, serotonin’s action
repression of libido, appetite
mental stimulation, up body temp
OPIATES EFFECT
suppress physical sensation, response to stimulation
dependence, depression, cognitive impairment
OPIATES COMPONENTS
Morphine, heroin
SENSORY MEMORY
25+ stimuli in 1/4-2s by senses
SHORT-TERM MEMORY
7 items in 20-30s by visual, auditory, semantic
LONG-TERM MEMORY
limitless over lifetime by facts, images, actions, skills
PROCEDURAL MEMORY
motor skills
DEDARATIVE MEMORY
facts, events
GENERIC MEMORY (DEDARATIVE)
General knowledge
EPSODIC MEMORY (DEDARATIVE)
specific events
PRIMACY EFFECT
remember beginning words better
RECENCY EFFECT
remember ending words better
EMPLICIT MEMORY
expressed in behaviors, no need to focus
EXPLICIT MEMORY
expressed through conscious recollection
RECALL (EXPLICIT MEMORY)
through LTM’s recollection
RECOGNITION (EXPLICIT MEMORY)
something previously learned
PHONEMIC ENCODING (SHALLOW)
encode sounds
STRUCTURAL ENCODING (SHALLOW)
encode physical qualities
SEMANTIC ENCODING (DEEP)
encode meaning
ELABORATION REHEASAL (DEEP)
better analysis of info through photos, thinking
VISUOSPATIAL SKETCHPAD
visual storage of info about object’s location, nature
PHONOLOGICAL LOOP
verbal storage of STM
EPISODIC BUFFER
temporary combination of visual + verbal storage
TRANSIENCE (FORGET)
memory fades with time
ABSENT-MINDEDNESS (FORGET)
only remember when focused
SUGGESTIBILITY (FORGET)
thought we remember
MIS-ATTRIBUTION (FORGET)
remember something but mix up the details
BIAS (FORGET)
distortions in recall due to current emotion
PERSISTENCE (FORGET)
can’t forget something even if you want to
DECAY (FORGET)
memory fades with dis-use
RETROACTIVE INTERFERENCE
new memories make it hard to remember old ones
PROACTIVE INTERFERENCE
old memories make it hard to remember new ones
MOTIVATED FORGETTING
forget to avoid painful memories
PUPILLARY RESPONSE
pupil’s size changes
PHOTORECEPTORS
transform light energy → neural signals
CONE
center of retina
need strong light
less sensitive
respond to wavelength
ROD
more sensitive
don’t respond to wavelength
FOVEA
center of retina
most cones
clearest area
PIGMENTED EPITHELUM
absorb stray photons that didn’t go through photoreceptors
REFLECTING TAPETUM
bounces stray photons back through photoreceptors
BIPOLAR CELL
each cell integrates info from multiple photoreceptors
TOP-DOWN FACTOR
perception based on knowledge, expectation
BOTTOM-UP FACTOR
perception based on sensory inputs
LAW OF SIMILARITY (GESTALT)
similar things are grouped together
LAW OF PROXIMITY
things near each other are grouped together
LAW OF GOOD CONTINUATION
brain likes to see things as continuous lines
LAW OF CLOSURE
brain fills gaps with wholes
LAW OF FAMILIARITY
nhìn lên đám mây và liên tưởng đến con chó
LAW OF COMMON FATE
things moving in the same direction are grouped together
CONVERGENCE (BINOCULAR DEPTH)
khoảng cách 2 tròng mắt
RETINAL DISPARITY (BINOCULAR DEPTH)
mỗi bên mắt có một góc nhìn khác nhau
FAMILIAR SIZE (MONOCULAR DEPTH)
use what we already know about the size of an object to guess how far it is
RELATIVE SIZE (MONOCULAR DEPTH)
càng xa càng nhỏ
TEXTURE GRADIENT (MONOCULAR DEPTH)
distant objects appear finer, smoother
SHADING (MONOCULAR DEPTH)
3D objects cast shadow
LINEAR PERSPECTIVE
(MONOCULAR DEPTH)
parallel lines appear to come together in the distance
INTERPOSITION (MONOCULAR DEPTH)
1 object blocks another
ARIAL PERSPECTIVE (MONOCULAR DEPTH)
far objects appear blurry, light, blue-tinted
COLOR CONSTANCY
objects color is stable
SIZE CONSTANCY
objects’ size doesn’t differ
SHAPE CONSTANCY
objects have the same shape
STROOP EFFECT
brain slows down because 2 pieces of info conflict
PHANTOM LIMBS SENSATION
không còn bộ phận đó nữa nhưng vẫn cảm nhận được
PROSOPAGNOSIA
unable to recognize familiar faces
HABITUATION
quen dần nếu phản xạ xảy ra nhiều lần
UNCONDITIONED RESPONSE
reaction tự nhiên
UNCONDITIOINED STIMULUS
điều kiện tự nhiên