EOT REVISION- INTRO1

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Intro to Psy (w6-12)

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203 Terms

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EEQ

Brain electrical activity

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EMG

muscle activity

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EOG

eye movement

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INDEPENDENT VARIABLE

researcher manipulates in experiment

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DEPENDENT VARIABLE

is measured in experiment

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EXTRANEOUS VARIABLE

potentially affect the DV

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CONTROLLED VARIABLE

kept constant during experiment to ensure there’s no other factors

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CONFOUNDING VARIABLE

hasn’t been controlled, are affecting the relationship between IV&DV

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MODERATOR VARIABLE

influence the strength/ direction of the relationship between IV&DV

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MEDIATOR VARIABLE

provide the mechanism to explain the relationship between IV&DV

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STAGE 1 SLEEP (3-7CPS)

Slow eye movement
Muscle relax, BP down

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STAGE 2 SLEEP (12-14 CPS)

Sleep spindles: low amplitude wave
K-complex: high amplitude wave

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STAGE 3&4 SLEEP (0.5-2 CPS)

-Large slow delta waves, high amplitude

Down breathing, HR, temp, muscles

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REM STAGE

Rapid eye movement, EEQ~awake
up BP, respiration
Motor paralysis

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SOMNAMBULISM (STAGE 3-4 SLEEP)

Sleep walking

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INSOMNIA

Can’t sleep

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NARCOLEPSY

sleep during daytime

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SLEEP APNEA

stop breathing while sleeping

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NIGHTMARE

REM towards morning

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NIGHT TERRORS

NREM 2-3hrs into sleep
Arousal, panic

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CONSERVATION HYPOTHESIS (SLEEP FUNCTION)

NREM conserve organisms’ energy

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RESTORATIVE HYPOTHESIS (SLEEP FUNCTION)

NREM repairs dmg

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DEPRESSANTS’ EFFECTS

Slow down mental, physical activity
Facilitate GABA transmission
Sedative effects from Rohypnol, GHB: amnesia

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DEPRESSANTS’ COMPONENTS

Barbiturates, GHB, Alcohol

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ALCOHOL’S EFFECT

Stimulate release of dopamine
up GABA
large doses overtax the CNS

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STIMULATES’ EFFECTS

Maintain arousal level
up mood alteration, confidence
paranoid delusions
changes in neurotrans system (norepinephrine, dopamine, serotonin)

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STIMULATES’ COMPONENTS

Amphetamines, cocaine, nicotine, caffeine

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AMPHETAMINES’ EFFECT

Hyper-arousal, euphoria
up motor activity

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COCAINE’ EFFECT

up NE, dopamine, hyper-arousal
euphoric highs & depressive lows
diminished judgement
paranoia, anxiety, panic

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NICOTINE EFFECT

up HR, BP
mimics natural chemical’s action in brainCA

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CAFFEIN EFFECT

down anxiety symptoms
affect heart, blood, circulatory functions

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HALLUCIGNOGENS EFFECT

consciousness changes
alter perception of environment, awareness

hallucinations
binds to serotonin receptors

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HALLUCINOGENS COMPONENTS

LSD, PCP, Ecstasy

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ECSTASY EFFECT

Hallucinogenic distortions of time, perception
disrupts concentration, serotonin’s action
repression of libido, appetite
mental stimulation, up body temp

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OPIATES EFFECT

suppress physical sensation, response to stimulation
dependence, depression, cognitive impairment

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OPIATES COMPONENTS

Morphine, heroin

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SENSORY MEMORY

25+ stimuli in 1/4-2s by senses

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SHORT-TERM MEMORY

7 items in 20-30s by visual, auditory, semantic

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LONG-TERM MEMORY

limitless over lifetime by facts, images, actions, skills

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PROCEDURAL MEMORY

motor skills

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DEDARATIVE MEMORY

facts, events

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GENERIC MEMORY (DEDARATIVE)

General knowledge

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EPSODIC MEMORY (DEDARATIVE)

specific events

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PRIMACY EFFECT

remember beginning words better

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RECENCY EFFECT

remember ending words better

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EMPLICIT MEMORY

expressed in behaviors, no need to focus

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EXPLICIT MEMORY

expressed through conscious recollection

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RECALL (EXPLICIT MEMORY)

through LTM’s recollection

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RECOGNITION (EXPLICIT MEMORY)

something previously learned

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PHONEMIC ENCODING (SHALLOW)

encode sounds

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STRUCTURAL ENCODING (SHALLOW)

encode physical qualities

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SEMANTIC ENCODING (DEEP)

encode meaning

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ELABORATION REHEASAL (DEEP)

better analysis of info through photos, thinking

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VISUOSPATIAL SKETCHPAD

visual storage of info about object’s location, nature

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PHONOLOGICAL LOOP

verbal storage of STM

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EPISODIC BUFFER

temporary combination of visual + verbal storage

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TRANSIENCE (FORGET)

memory fades with time

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ABSENT-MINDEDNESS (FORGET)

only remember when focused

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SUGGESTIBILITY (FORGET)

thought we remember

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MIS-ATTRIBUTION (FORGET)

remember something but mix up the details

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BIAS (FORGET)

distortions in recall due to current emotion

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PERSISTENCE (FORGET)

can’t forget something even if you want to

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DECAY (FORGET)

memory fades with dis-use

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RETROACTIVE INTERFERENCE

new memories make it hard to remember old ones

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PROACTIVE INTERFERENCE

old memories make it hard to remember new ones

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MOTIVATED FORGETTING

forget to avoid painful memories

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PUPILLARY RESPONSE

pupil’s size changes

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PHOTORECEPTORS

transform light energy → neural signals

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CONE

center of retina
need strong light
less sensitive
respond to wavelength

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ROD

more sensitive
don’t respond to wavelength

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FOVEA

center of retina
most cones
clearest area

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PIGMENTED EPITHELUM

absorb stray photons that didn’t go through photoreceptors

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REFLECTING TAPETUM

bounces stray photons back through photoreceptors

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BIPOLAR CELL

each cell integrates info from multiple photoreceptors

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TOP-DOWN FACTOR

perception based on knowledge, expectation

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BOTTOM-UP FACTOR

perception based on sensory inputs

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LAW OF SIMILARITY (GESTALT)

similar things are grouped together

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LAW OF PROXIMITY

things near each other are grouped together

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LAW OF GOOD CONTINUATION

brain likes to see things as continuous lines

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LAW OF CLOSURE

brain fills gaps with wholes

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LAW OF FAMILIARITY

nhìn lên đám mây và liên tưởng đến con chó

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LAW OF COMMON FATE

things moving in the same direction are grouped together

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CONVERGENCE (BINOCULAR DEPTH)

khoảng cách 2 tròng mắt

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RETINAL DISPARITY (BINOCULAR DEPTH)

mỗi bên mắt có một góc nhìn khác nhau

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FAMILIAR SIZE (MONOCULAR DEPTH)

use what we already know about the size of an object to guess how far it is

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RELATIVE SIZE (MONOCULAR DEPTH)

càng xa càng nhỏ

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TEXTURE GRADIENT (MONOCULAR DEPTH)

distant objects appear finer, smoother

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SHADING (MONOCULAR DEPTH)

3D objects cast shadow

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LINEAR PERSPECTIVE
(MONOCULAR DEPTH)

parallel lines appear to come together in the distance

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INTERPOSITION (MONOCULAR DEPTH)

1 object blocks another

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ARIAL PERSPECTIVE (MONOCULAR DEPTH)

far objects appear blurry, light, blue-tinted

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COLOR CONSTANCY

objects color is stable

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SIZE CONSTANCY

objects’ size doesn’t differ

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SHAPE CONSTANCY

objects have the same shape

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STROOP EFFECT

brain slows down because 2 pieces of info conflict

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PHANTOM LIMBS SENSATION

không còn bộ phận đó nữa nhưng vẫn cảm nhận được

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PROSOPAGNOSIA

unable to recognize familiar faces

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HABITUATION

quen dần nếu phản xạ xảy ra nhiều lần

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UNCONDITIONED RESPONSE

reaction tự nhiên

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UNCONDITIOINED STIMULUS

điều kiện tự nhiên