Mastering the World of Psychology: Chapter 5

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95 Terms

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learning

a relatively permanent change in behavior, knowledge, capability, or attitude that is acquired through experience and cannot be attributed to illness, injury, or maturation

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classical conditioning

a type of learning through which an organism learns to associate one stimulus with another

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stimulus

any event or object in the environment to which an organism responds; plural stimuli

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unconditioned response (UR)

a response that is elicited by an unconditioned stimulus without prior learning

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unconditioned stimulus (US)

a stimulus that elicits a specific unconditioned response without prior learning

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conditioned stimulus (CS)

a neural stimulus that, after repeated pairing with an unconditioned stimulus, becomes associated with it and elicits a conditioned response

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conditioned response (CR)

the learned response that comes to be elicited by a conditioned stimulus as a result of its repeated pairing with an unconditioned stimulus

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higher-order conditioning

neutral stimulus could become a conditioned stimulus simply by pairing it with a previously acquired conditioned stimulus

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extinction

in classical conditioning, the weakening and eventual disappearance of the conditioned response as a result of repeated presentation of the conditioned response as a result of repeated presentation of the conditioned stimulus without the unconditioned stimulus

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spontaneous recovery

the reappearance of an extinguished response (in a weaker form) when an organism is exposed to the original conditioned stimulus following a rest period

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generalization

in classical conditioning the tendency to make a conditional response to a stimulus that is similar to the original conditioned stimulus

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discrimination

the learned ability to distinguish between similar stimuli so that the conditioned response occurs only to the original conditioned stimulus but not to similar stimuli

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biological predispositions

genetically programmed tendencies to acquire classically conditioned fear responses to potentially life-threatening stimuli

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taste aversion

the intense dislike and/or avoidance of a particular food that has been associated with nausea or diecomfort

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law of effect

one of Thorndike's laws of learning, which states that the consequence, or effect, of a response will determine whether the tendency to respond in the same way in the future will be strengthened or weakened

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operant conditioning

a type of learning in which the consequences of behavior are manipulated so as to increase or decrease the frequency of an existing response or to shape an entirely new response

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operant

a voluntary behavior that accidentally brings about a consequence

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reinforcer

anything that follows a response and strengthens it or increases the probability that it will occur

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punisher

anything that follows a response and weakens it or decreases the probability that it will occur

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shaping

an operant conditioning technique that consists of gradually molding a desired behavior (response) by reinforcing any movement in the direction of the desired response, thereby gradually guiding the responses toward the ultimate goal

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Skinner box

a soundproof chamber with a device for delivering food to an animal subject; used in operant conditioning experiments

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successive approximations

a series of gradual steps, each of which is more similar to the final desired response

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discriminative stimulus

a stimulus that signals whether a certain response or behavior is likely to be rewarded, ignored, or punished

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reinforcement

key concept in operant conditioning and may be defined as an increase in behavior that occurs as a result of a consequence

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positive reinforcement

any pleasant of desirable consequence that follows a response and increases the probability that the response will be repeated

increased behavior, added consequence

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negative reinforcement

the termination of an unpleasant condition after a response, which increases the probability that the response will be repeated

increased behavior, removed consequence

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primary reinforcer

a reinforce that fulfills a basic physical need for survival and does not depend on learning

(examples: food, water, termination of pain, and sex)

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secondary reinforcer

a reinforcer that is acquired or learned through association with other reinforcers

(examples: praise, good grades, attention, approval, etc.)

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continuous reinforcement

gives a reinforcement every time the right procedure is performed

(example: ATM always gives money)

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partial reinforcement

gives a reinforcement only intermittently

(example: slot machine only gives money sometimes)

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schedule of reinforcement

a systematic process for administering reinforcement

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fixed-ratio (FR) schedule

a reinforcer is given after a fixed number of correct, nonreinforced responses

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variable-ratio (VR) schedule

a reinforcer is provided after a varying number of nonreinforced responses

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partial reinforcement effect

once learned, behaviors that are acquired through variable reinforcement are highly resistant to extinction

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fixed-interval (FI) schedule

a specific period of time must pass before a response is reinforced

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variable-interval (VI) schedule

a reinforcer is given after the first correct response that follows a varying time of non-reinforcement, based on an average time

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punishment

it is a decrease in the frequency of a behavior that follows some kind of consequence

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positive punishment

behavior decreases after the addition of a consequence, usually an unpleasant one

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negative punishment

happens when a behavior decreases after the removal of a consequence

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escape learning

learning to perform a behavior because it prevents or terminates an aversive event

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avoidance learning

learning to avoid events or conditions associated with aversive consequences or phobias

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learned helplessness

a passive resignation to aversive conditions that is learned through repeated exposure to inescapable or unavoidable aversive events

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biofeedback

a way of getting information about internal biological states

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behavior modification

a method of changing behavior through a systematic program based on the learning principles of classical conditioning, operant conditioning, or observational learning

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token economy

a program that motivates socially desirable behavior by reinforcing it with tokens that can be exchanged for desired items or privileges

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cognitive processes

mental processes such as thinking, knowing, problem solving, remembering, and forming mental representations

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insight

the sudden realization of the relationship between elements in a problem situation which makes the solution apparent

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latent learning

learning that occurs without apparent reinforcement and is not demonstrated until the organism is motivated to do so

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cognitive map

a mental representation of a spatial arrangement such as a maze

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observational learning (social-cognitive learning)

learning by observing the behavior of others and the consequences of that behavior; learning by imitation

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model

the individual who demonstrates a behavior or whose behavior is imitated

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4 processes that determine whether observational learning will occur

1. Attention
2. Retention
3. Reproduction
4. Reinforcement

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modeling effect

learning a new behavior

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facilitation effect

an observer learns a behavior that is similar to that of a model in an unfamiliar situation

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inhibitory effect

suppressing a behavior because a model is punished for displaying the behavior

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disinhibitory effect

When observers see models get away with or be rewarded for exhibiting socially unacceptable behavior

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Wolfgang Köhler

major contributor on the research of insight; banana-chimpanzee experiment

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Edward Tolman

major contributor on the research of latent learning; rat maze experiment

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Albert Bandura

major contributor on the research of observational learning; behavior in children after watching models

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B.F. Skinner

major contributor on the research of shaping; skinner box; rat lever experiment

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stimulus that has ecological relevance

more likely to function as a conditioned stimulus

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True

ecologically valid conditioned stimuli are acquired much more quickly than arbitrary stimuli and are more resistant to extinction

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shaping

animals learn their tricks in small steps rather than all at once

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skinner box

soundproof apparatus designed by Skinner

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successive approximations

small steps in behavior, one after the other, that lead to a particular goal behavior

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True

In operant conditioning, extinction occurs when reinforcers are withheld
True or False?

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True

Skinner found that generalization occurs in operant conditioning, just as in classical conditioning

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Discrimination in operant conditioning

learning to distinguish between a stimulus that has been reinforced and other stimuli that may be very similar

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discriminative stimulus

A stimulus that signals whether a certain response or behavior is likely to be rewarded, ignored, or punished

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Positive reinforcement

Food, money, praise, attention

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negative reinforcement

Removing or terminating pain-producing or other aversive stimulus, e.g., electric shock

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Positive punishment

Delivering a pain-producing or otherwise aversive stimulus, e.g., spanking

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Negative punishment

Taking away privileges, e.g., TV watching, using of automobile

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timing, consistency, and intensity

Factors that influence the effectiveness of punishment

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procrastination

a maladaptive avoidance behavior that plagues many students

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True

Operant conditioning can also be used intentionally by one person to change another person's behavior.

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"one-subject" design

the study includes only one participant

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time-out

a behavior modification technique in which a child who is misbehaving is removed for a short time from sources of positive reinforcement

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insight

the sudden realization of the relationship between elements in a problem situation, which makes the solution apparent

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Modeling

Learn to solve a math problem from a teacher's demonstration

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Facilitation

Improve performance when playing a sport by imitating the techniques of professional athletes

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Inhibitory

Slow down when you see another driver receiving a ticket

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Waste time at work surfing the Internet based on observations of coworkers who do so without being admonished by supervisors

Disinhibitory

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Attention

The observer must attend to the model.

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Retention

The observer must store information about the model's behavior in memory.

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Reproduction

The observer must be physically and cognitively capable of performing the behavior to learn it

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Reinforcement

an observer must be motivated to practice and perform the behavior on his own.

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Insight

Observation of chimpanzees' attempts to retrieve bananas suspended from the top of their cages
Wolfgang Kohler

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Latent learning

Comparisons of rats that were rewarded for learning to run a maze with others that were allowed to explore it freely but were not rewarded
Edward Tolman

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Observational learning

Comparisons of children who observed an adult model behaving aggressively with those who did not observe such an aggressive model
Albert Bandura

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multitasking environment

the environment that we create for ourselves when we attempt to manage several different sources of information at once

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true

simultaneous exposure to multiple information sources diminishes our ability to attend to one or more of these competing streams of information

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Bandura

suspected that aggression and violence on television programs, including cartoons, tend to increase aggressive behavior in children

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flipped classroom

combines in-person and online instruction

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10 yrs old

children have difficulty recognizing online advertising until they are: