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learning
a relatively permanent change in behavior, knowledge, capability, or attitude that is acquired through experience and cannot be attributed to illness, injury, or maturation
classical conditioning
a type of learning through which an organism learns to associate one stimulus with another
stimulus
any event or object in the environment to which an organism responds; plural stimuli
unconditioned response (UR)
a response that is elicited by an unconditioned stimulus without prior learning
unconditioned stimulus (US)
a stimulus that elicits a specific unconditioned response without prior learning
conditioned stimulus (CS)
a neural stimulus that, after repeated pairing with an unconditioned stimulus, becomes associated with it and elicits a conditioned response
conditioned response (CR)
the learned response that comes to be elicited by a conditioned stimulus as a result of its repeated pairing with an unconditioned stimulus
higher-order conditioning
neutral stimulus could become a conditioned stimulus simply by pairing it with a previously acquired conditioned stimulus
extinction
in classical conditioning, the weakening and eventual disappearance of the conditioned response as a result of repeated presentation of the conditioned response as a result of repeated presentation of the conditioned stimulus without the unconditioned stimulus
spontaneous recovery
the reappearance of an extinguished response (in a weaker form) when an organism is exposed to the original conditioned stimulus following a rest period
generalization
in classical conditioning the tendency to make a conditional response to a stimulus that is similar to the original conditioned stimulus
discrimination
the learned ability to distinguish between similar stimuli so that the conditioned response occurs only to the original conditioned stimulus but not to similar stimuli
biological predispositions
genetically programmed tendencies to acquire classically conditioned fear responses to potentially life-threatening stimuli
taste aversion
the intense dislike and/or avoidance of a particular food that has been associated with nausea or diecomfort
law of effect
one of Thorndike's laws of learning, which states that the consequence, or effect, of a response will determine whether the tendency to respond in the same way in the future will be strengthened or weakened
operant conditioning
a type of learning in which the consequences of behavior are manipulated so as to increase or decrease the frequency of an existing response or to shape an entirely new response
operant
a voluntary behavior that accidentally brings about a consequence
reinforcer
anything that follows a response and strengthens it or increases the probability that it will occur
punisher
anything that follows a response and weakens it or decreases the probability that it will occur
shaping
an operant conditioning technique that consists of gradually molding a desired behavior (response) by reinforcing any movement in the direction of the desired response, thereby gradually guiding the responses toward the ultimate goal
Skinner box
a soundproof chamber with a device for delivering food to an animal subject; used in operant conditioning experiments
successive approximations
a series of gradual steps, each of which is more similar to the final desired response
discriminative stimulus
a stimulus that signals whether a certain response or behavior is likely to be rewarded, ignored, or punished
reinforcement
key concept in operant conditioning and may be defined as an increase in behavior that occurs as a result of a consequence
positive reinforcement
any pleasant of desirable consequence that follows a response and increases the probability that the response will be repeated
increased behavior, added consequence
negative reinforcement
the termination of an unpleasant condition after a response, which increases the probability that the response will be repeated
increased behavior, removed consequence
primary reinforcer
a reinforce that fulfills a basic physical need for survival and does not depend on learning
(examples: food, water, termination of pain, and sex)
secondary reinforcer
a reinforcer that is acquired or learned through association with other reinforcers
(examples: praise, good grades, attention, approval, etc.)
continuous reinforcement
gives a reinforcement every time the right procedure is performed
(example: ATM always gives money)
partial reinforcement
gives a reinforcement only intermittently
(example: slot machine only gives money sometimes)
schedule of reinforcement
a systematic process for administering reinforcement
fixed-ratio (FR) schedule
a reinforcer is given after a fixed number of correct, nonreinforced responses
variable-ratio (VR) schedule
a reinforcer is provided after a varying number of nonreinforced responses
partial reinforcement effect
once learned, behaviors that are acquired through variable reinforcement are highly resistant to extinction
fixed-interval (FI) schedule
a specific period of time must pass before a response is reinforced
variable-interval (VI) schedule
a reinforcer is given after the first correct response that follows a varying time of non-reinforcement, based on an average time
punishment
it is a decrease in the frequency of a behavior that follows some kind of consequence
positive punishment
behavior decreases after the addition of a consequence, usually an unpleasant one
negative punishment
happens when a behavior decreases after the removal of a consequence
escape learning
learning to perform a behavior because it prevents or terminates an aversive event
avoidance learning
learning to avoid events or conditions associated with aversive consequences or phobias
learned helplessness
a passive resignation to aversive conditions that is learned through repeated exposure to inescapable or unavoidable aversive events
biofeedback
a way of getting information about internal biological states
behavior modification
a method of changing behavior through a systematic program based on the learning principles of classical conditioning, operant conditioning, or observational learning
token economy
a program that motivates socially desirable behavior by reinforcing it with tokens that can be exchanged for desired items or privileges
cognitive processes
mental processes such as thinking, knowing, problem solving, remembering, and forming mental representations
insight
the sudden realization of the relationship between elements in a problem situation which makes the solution apparent
latent learning
learning that occurs without apparent reinforcement and is not demonstrated until the organism is motivated to do so
cognitive map
a mental representation of a spatial arrangement such as a maze
observational learning (social-cognitive learning)
learning by observing the behavior of others and the consequences of that behavior; learning by imitation
model
the individual who demonstrates a behavior or whose behavior is imitated
4 processes that determine whether observational learning will occur
1. Attention
2. Retention
3. Reproduction
4. Reinforcement
modeling effect
learning a new behavior
facilitation effect
an observer learns a behavior that is similar to that of a model in an unfamiliar situation
inhibitory effect
suppressing a behavior because a model is punished for displaying the behavior
disinhibitory effect
When observers see models get away with or be rewarded for exhibiting socially unacceptable behavior
Wolfgang Köhler
major contributor on the research of insight; banana-chimpanzee experiment
Edward Tolman
major contributor on the research of latent learning; rat maze experiment
Albert Bandura
major contributor on the research of observational learning; behavior in children after watching models
B.F. Skinner
major contributor on the research of shaping; skinner box; rat lever experiment
stimulus that has ecological relevance
more likely to function as a conditioned stimulus
True
ecologically valid conditioned stimuli are acquired much more quickly than arbitrary stimuli and are more resistant to extinction
shaping
animals learn their tricks in small steps rather than all at once
skinner box
soundproof apparatus designed by Skinner
successive approximations
small steps in behavior, one after the other, that lead to a particular goal behavior
True
In operant conditioning, extinction occurs when reinforcers are withheld
True or False?
True
Skinner found that generalization occurs in operant conditioning, just as in classical conditioning
Discrimination in operant conditioning
learning to distinguish between a stimulus that has been reinforced and other stimuli that may be very similar
discriminative stimulus
A stimulus that signals whether a certain response or behavior is likely to be rewarded, ignored, or punished
Positive reinforcement
Food, money, praise, attention
negative reinforcement
Removing or terminating pain-producing or other aversive stimulus, e.g., electric shock
Positive punishment
Delivering a pain-producing or otherwise aversive stimulus, e.g., spanking
Negative punishment
Taking away privileges, e.g., TV watching, using of automobile
timing, consistency, and intensity
Factors that influence the effectiveness of punishment
procrastination
a maladaptive avoidance behavior that plagues many students
True
Operant conditioning can also be used intentionally by one person to change another person's behavior.
"one-subject" design
the study includes only one participant
time-out
a behavior modification technique in which a child who is misbehaving is removed for a short time from sources of positive reinforcement
insight
the sudden realization of the relationship between elements in a problem situation, which makes the solution apparent
Modeling
Learn to solve a math problem from a teacher's demonstration
Facilitation
Improve performance when playing a sport by imitating the techniques of professional athletes
Inhibitory
Slow down when you see another driver receiving a ticket
Waste time at work surfing the Internet based on observations of coworkers who do so without being admonished by supervisors
Disinhibitory
Attention
The observer must attend to the model.
Retention
The observer must store information about the model's behavior in memory.
Reproduction
The observer must be physically and cognitively capable of performing the behavior to learn it
Reinforcement
an observer must be motivated to practice and perform the behavior on his own.
Insight
Observation of chimpanzees' attempts to retrieve bananas suspended from the top of their cages
Wolfgang Kohler
Latent learning
Comparisons of rats that were rewarded for learning to run a maze with others that were allowed to explore it freely but were not rewarded
Edward Tolman
Observational learning
Comparisons of children who observed an adult model behaving aggressively with those who did not observe such an aggressive model
Albert Bandura
multitasking environment
the environment that we create for ourselves when we attempt to manage several different sources of information at once
true
simultaneous exposure to multiple information sources diminishes our ability to attend to one or more of these competing streams of information
Bandura
suspected that aggression and violence on television programs, including cartoons, tend to increase aggressive behavior in children
flipped classroom
combines in-person and online instruction
10 yrs old
children have difficulty recognizing online advertising until they are: