Unit 3: Development and Learning

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61 Terms

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Nature vs. Nurture

Genetic inheritance (nature) vs. environmental influence (nurture).

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Stability vs. Change

Do traits persist or do they change over time?

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Continuity vs. Stages

Is development gradual or in clear-cut stages?

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Longitudinal Research

Follows the same individuals over time to observe changes.

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Cross-Sectional Research

Compares people of different ages at a single point in time.

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Teratogen

Any harmful agent (e.g., alcohol, drugs) that affects prenatal development.

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Fine-Motor Coordination

Small muscle movements (e.g., grasping, writing).

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Gross-Motor Coordination

Large movements (e.g., crawling, walking).

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Critical Period

Time when certain development must occur (e.g., language, vision).

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Sensitive Period

Optimal time for certain abilities to develop, but not rigid.

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Sensorimotor Stage (Piaget)

0–2 years; experience world through senses; object permanence develops.

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Preoperational Stage (Piaget)

2–7 years; egocentric, symbolic thinking, lacks conservation.

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Concrete Operational Stage (Piaget)

7–11 years; logical thinking about concrete events, conservation mastered.

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Formal Operational Stage (Piaget)

12+ years; abstract and hypothetical thinking.

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Zone of Proximal Development

What a learner can do with help; Vygotsky’s theory.

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Crystallized Intelligence

Accumulated knowledge; increases with age.

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Fluid Intelligence

Quick problem solving; declines with age.

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Phonemes

Smallest sound units (e.g., "ch", "b").

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Morphemes

Smallest units of meaning (e.g., "un-", "-ing").

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Semantics

Meaning of words and phrases.

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Grammar

Set of language rules including syntax and semantics.

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Syntax

Rules for combining words into grammatically correct sentences.

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Overgeneralization

Applying grammar rules too broadly (e.g., "goed" instead of "went").

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Authoritarian Parenting

Strict, high control, low warmth.

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Authoritative Parenting

Firm but loving; high control and high warmth.

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Permissive Parenting

Lenient, little discipline, high warmth.

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Secure Attachment

Comfortable with intimacy; trust caregiver.

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Avoidant Attachment

Emotionally distant, avoids closeness.

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Anxious Attachment

Clingy, fear of abandonment.

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Disorganized Attachment

Inconsistent behavior, often linked to trauma.

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Parallel Play

Children play side-by-side without interacting.

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Imaginary Audience

Belief that everyone is watching/judging you.

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Personal Fable

Belief that your experiences are unique or invincible.

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Social Clock

Culturally preferred timing of life events (e.g., marriage).

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Identity Achievement

Explored options and made a commitment.

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Identity Diffusion

No exploration or commitment.

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Identity Foreclosure

Committed without exploring options.

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Identity Moratorium

Exploring, but no commitment yet.

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Unconditioned Stimulus (UCS)

Triggers a natural response (e.g., food).

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Unconditioned Response (UCR)

Natural reaction to UCS (e.g., salivating).

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Neutral Stimulus (NS)

Stimulus that does not trigger a response before conditioning.

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Conditioned Stimulus (CS)

Was neutral, now triggers a response after conditioning.

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Conditioned Response (CR)

Learned response to the conditioned stimulus.

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Extinction

CR fades when CS is no longer paired with UCS.

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Spontaneous Recovery

CR reappears after a pause.

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Stimulus Generalization

Similar stimuli produce the same response.

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Stimulus Discrimination

Only specific stimuli trigger the response.

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Positive Reinforcement

Add a desirable stimulus to increase behavior.

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Negative Reinforcement

Remove an unpleasant stimulus to increase behavior.

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Positive Punishment

Add an unpleasant stimulus to decrease behavior.

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Negative Punishment

Remove a pleasant stimulus to decrease behavior.

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Learned Helplessness

Belief that actions have no effect; leads to passivity.

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Continuous Reinforcement

Reward given every time behavior occurs.

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Partial Reinforcement

Behavior reinforced only sometimes.

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Fixed Ratio

Reinforced after a set number of responses.

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Variable Ratio

Reinforced after unpredictable number of responses.

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Fixed Interval

Reinforced after a set amount of time.

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Variable Interval

Reinforced after an unpredictable amount of time.

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Vicarious Conditioning

Learning through observing others' consequences.

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Insight Learning

Sudden realization of a problem’s solution.

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Latent Learning

Learning that occurs but isn’t demonstrated until needed.