Organizational Behavior Final Quiz

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/310

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No study sessions yet.

311 Terms

1
New cards

personality

The structures and propensities inside people that explain their characteristic patterns of thought, emotion, and behavior. Personality reflects what people are like and creates their social reputation.

2
New cards

traits

Recurring trends in people's responses to their environment.

3
New cards

cultural values

Shared beliefs about desirable end states or modes of conduct in a given culture that influence the expression of traits.

4
New cards

five personality dimensions (Big Five)

1) Agreeableness

2) Extroversion

3) Conscientiousness

4) Openness to experience

5) Neuroticism

5
New cards

conscientiousness

One of the "Big Five" dimensions of personality reflecting traits like being dependable, organized, reliable, ambitious, hardworking, and persevering.

6
New cards

agreeableness

One of the "Big Five" dimensions of personality reflecting traits like being kind, cooperative, sympathetic, helpful, courteous, and warm.

7
New cards

neuroticism

One of the "Big Five" dimensions of personality reflecting traits like being nervous, moody, emotional, insecure, jealous, and unstable.

8
New cards

Openness

One of the "Big Five" dimensions of personality reflecting traits like being curious, imaginative, creative, complex, refined, and sophisticated.

9
New cards

extraversion

One of the "Big Five" dimensions of personality reflecting traits like being talkative, sociable, passionate, assertive, bold, and dominant.

10
New cards

changes in big five dimensions over the life span

Extraversion remains quite stable throughout a person's life. Openness to experience also remains stable, after a sharp increase from the teenage years to college age. The other three dimensions, however, change quite significantly over a person's life span.

<p>Extraversion remains quite stable throughout a person's life. Openness to experience also remains stable, after a sharp increase from the teenage years to college age. The other three dimensions, however, change quite significantly over a person's life span.</p>
11
New cards

accomplishment striving

A strong desire to accomplish task-related goals as a means of expressing personality.

12
New cards

communion striving

A strong desire to obtain acceptance in personal relationships as a means of expressing personality.

13
New cards

zero aquaintance

Situations in which two people have just met.

14
New cards

Positive Affectivity

a dispositional tendency to experience pleasant, engaging moods such as enthusiasm, excitement, and elation

<p>a dispositional tendency to experience pleasant, engaging moods such as enthusiasm, excitement, and elation</p>
15
New cards

negative affectivity

tendency to experience negative emotions and moods, feel distressed, and be critical of oneself and others

16
New cards

gripe index

your degree of satisfaction with something: dissatisfied, neutral, and satisfied

17
New cards

Differential exposure

Being more likely to appraise day-to-day situations as stressful, thereby feeling that stressors are encountered more frequently

18
New cards

differential reactivity

Being less likely to believe that one can cope with the stressors experienced on a daily basis

19
New cards

locus of control

Whether people believe the events that occur around them are self-driven or driven by the external environment.

20
New cards

external locus of control

the perception that chance or outside forces beyond your personal control determine your fate.

21
New cards

internal locus of control

the perception that you control your own fate

22
New cards

openness to experience and creativity

cognitive ability + openness to experience -> creative thought -> creative performance

<p>cognitive ability + openness to experience -&gt; creative thought -&gt; creative performance</p>
23
New cards

Myers-Briggs Type Indicator (MBTI)

A personality framework that evaluates people on the basis of four types or preferences: extraversion versus introversion, sensing versus intuition, thinking versus feeling, and judging versus perceiving.

extraversion vs introversion, sensing vs. intuition, thinking vs. feeling, judging vs. perceiving

24
New cards

Extraversion versus Introversion (E or I)

whether a person tends to be outgoing and sociable or shy and quiet

25
New cards

Sensing versus Intuitive (S or N)

whether a person tends to focus on details or on the big picture when dealing with problems

26
New cards

Thinking versus feeling (T or F)

whether a person tends to rely on logic or emotions when dealing with problems

27
New cards

Judging versus perceiving (J or P)

whether a person prefers order and control or acts with flexibility and spontaneity

28
New cards

interests

Expressions of personality that influence behavior through preferences for certain environments and activities.

29
New cards

RIASEC model

An interest framework summarized by six different personality types, including realistic, investigative, artistic, social, enterprising, and conventional.

<p>An interest framework summarized by six different personality types, including realistic, investigative, artistic, social, enterprising, and conventional.</p>
30
New cards

realistic (RIASEC)

Enjoys practical, hands-on, real-world tasks. Tends to be frank, practical, determined, and rugged.

31
New cards

investigative (RIASEC)

Enjoys abstract, analytical, theory-oriented tasks. Tends to be analytical, intellectual, reserved, and scholarly

32
New cards

artistic (RIASEC)

Enjoys entertaining and fascinating others using imagination. Tends to be original, independent, impulsive, and creative.

33
New cards

social (RIASEC)

enjoys helping, serving, or assisting others. tends to be helpful, inspiring, informative, and empathic

34
New cards

enterprising (RIASEC)

Enjoys persuading, leading, or outperforming others. Tends to be energetic, sociable, ambitious, and risk-taking.

35
New cards

conventional (RIASEC)

Enjoys organizing, counting, or regulating people or things. Tends to be careful, conservative, self-controlled, and structured.

36
New cards

Culture

The shared values, beliefs, motives, identities, and interpretations that result from common experiences of members of a society and are transmitted across generations.

37
New cards

Geert Hofstede

Created a framework of culture (Hofstede's Dimensions of Culture). employees in different countries tended to prioritize different values

38
New cards

Individualism/Collectivism

The degree to which a culture has a loosely knit social framework (individualism) or a tight social framework (collectivism).

39
New cards

power distance

The degree to which a culture prefers equal power distribution (low power distance) or an unequal power distribution (high power distance).

40
New cards

Uncertainty Avoidance

The degree to which a culture tolerates ambiguous situations (low uncertainty avoidance) or feels threatened by them (high uncertainty avoidance).

41
New cards

motivation toward achievement/success

The degree to which a culture values competition and excellence as a definition of success (decisive) or consensus and quality of life as a definition of success (consensus).

42
New cards

short-term versus long-term orientation

The degree to which a culture stresses values that are past- and present-oriented (short-term orientation) or future-oriented (long-term orientation).

43
New cards

indulgence versus restraint

The degree to which a culture values expression, freedom, and leisure versus strict social norms and order.

44
New cards

GLOBE project

A collection of 170 researchers from 62 cultures who examine the impact of culture on the effectiveness of leader attributes, behaviors, and practices.

45
New cards

Gender Egalitarianism

the culture promotes gender equality and minimizes role differences between men and women

46
New cards

Assertiveness

the culture values assertiveness, confrontation, and aggressiveness in social relationships

47
New cards

future orientation

the culture engages in planning and investment in the future while delaying individual or collective gratification

48
New cards

performance orientation

the culture encourages and rewards members for excellence and performance improvements

49
New cards

Humane Orientation

the culture encourages and rewards members for being generous, caring, kind, fair, and altruistic

50
New cards

ethnocentrism

a propensity to view one's own cultural values as "right" and those of other cultures as "wrong"

51
New cards

cultural mosaic

A metaphor for understanding the multiple cultural influences that can shape an individual's values. An employee's cultural mosaic includes demographic, geographic, and associative tiles that combine to form a picture of that employee's potential values.

52
New cards

how can we describe what employees are like?

the big five, other taxonomies, culture taxonomies

<p>the big five, other taxonomies, culture taxonomies</p>
53
New cards

Typical Performance

Performance in the routine conditions that surround daily job tasks.

54
New cards

Maximum Performance

Performance in brief, special circumstances that demand a person's best effort.

55
New cards

situational strength

The degree to which situations have clear behavioral expectations, incentives, or instructions that make differences between individuals less important.

56
New cards

Trait activation

The degree to which situations provide cues that trigger the expression of a given personality trait.

57
New cards

integrity tests

personality tests that focus specifically on a predisposition to engage in theft and other counterproductive behaviors

58
New cards

Clear purpose tests

Integrity tests that ask about attitudes toward dishonesty, beliefs about the frequency of dishonesty, desire to punish dishonesty, and confession of past dishonesty.

59
New cards

Veiled purpose tests

Integrity tests that do not directly ask about dishonesty, instead assessing more general personality traits associated with dishonest acts.

60
New cards

faking

Exaggerating responses to a personality test in a socially desirable fashion.

61
New cards

team

Two or more people who work interdependently over some time period to accomplish common goals related to some task-oriented purpose.

62
New cards

common goals and task-oriented purpose

working in teams

63
New cards

work team

A relatively permanent team in which members work together to produce goods and/or provide services. Four to eight members.

64
New cards

management teams

A relatively permanent team that participates in managerial-level tasks that affect the entire organization.

65
New cards

parallel teams

A team composed of members from various jobs within the organization that meets to provide recommendations about important issues.

66
New cards

project teams

A team formed to take on one-time tasks, most of which tend to be complex and require input from members from different functional areas.

67
New cards

action teams

A team of limited duration that performs complex tasks in contexts that tend to be highly visible and challenging.

68
New cards

Multiple team membership

A work arrangement in which employees are assigned to multiple teams simultaneously.

69
New cards

virtual teams

A team in which the members are geographically dispersed, and interdependent activity occurs through e-mail, web conferencing, and instant messaging.

70
New cards

forming

The first stage of team development, during which members try to get a feel for what is expected of them, what types of behaviors are out of bounds, and who's in charge.

71
New cards

storming

The second stage of team development, during which conflict occurs due to members' ongoing commitment to ideas they bring with them to the team.

72
New cards

norming

The third stage of team development, during which members realize that they need to work together to accomplish team goals and consequently begin to cooperate.

73
New cards

Performing

The fourth stage of team development, during which members are comfortable working within their roles, and the team makes progress toward goals.

74
New cards

adjourning

The final stage of team development, during which members experience anxiety and other emotions as they disengage and ultimately separate from the team.

75
New cards

model of team development

1. Forming

2. Storming

3. Norming

4. Performing

5. Adjourning

<p>1. Forming</p><p>2. Storming</p><p>3. Norming</p><p>4. Performing</p><p>5. Adjourning</p>
76
New cards

punctuated equilibrium

A sequence of team development during which not much gets done until the halfway point of a project, after which teams make necessary changes to complete the project on time.

77
New cards

interdependence

Mutual dependence in a team

78
New cards

task interdependence

The degree to which team members interact with and rely on other team members for information, materials, and resources needed to accomplish work for the team.

<p>The degree to which team members interact with and rely on other team members for information, materials, and resources needed to accomplish work for the team.</p>
79
New cards

pooled interdependence

A form of task independence in which group members complete their work assignments independently, and then their work is simply added together to represent the group's output.

<p>A form of task independence in which group members complete their work assignments independently, and then their work is simply added together to represent the group's output.</p>
80
New cards

sequential interdependence

A form of task interdependence in which group members perform different tasks in a prescribed sequence, and members depend on only the member who comes before them in the sequence.

<p>A form of task interdependence in which group members perform different tasks in a prescribed sequence, and members depend on only the member who comes before them in the sequence.</p>
81
New cards

reciprocal interdependence

A form of task interdependence in which group members interact with only a limited subset of other members to complete the team's work.

<p>A form of task interdependence in which group members interact with only a limited subset of other members to complete the team's work.</p>
82
New cards

comprehensive interdependence

A form of task interdependence in which team members have a great deal of discretion in terms of what they do and with whom they interact in the course of the collaboration involved in accomplishing the team's work.

<p>A form of task interdependence in which team members have a great deal of discretion in terms of what they do and with whom they interact in the course of the collaboration involved in accomplishing the team's work.</p>
83
New cards

Goal Interdependence

The degree to which team members have a shared goal and align their individual goals with that vision.

<p>The degree to which team members have a shared goal and align their individual goals with that vision.</p>
84
New cards

outcome interdependence

The degree to which team members share equally in the feedback and rewards that result from the team achieving its goals.

<p>The degree to which team members share equally in the feedback and rewards that result from the team achieving its goals.</p>
85
New cards

Team Composition

The mix of the various characteristics that describe the individuals who work in the team

<p>The mix of the various characteristics that describe the individuals who work in the team</p>
86
New cards

Five Aspects of Team Composition

member roles, member ability, member personality, team diversity, team size

<p>member roles, member ability, member personality, team diversity, team size</p>
87
New cards

role

The behavior a person is generally expected to display in a given context.

88
New cards

leader-staff teams

A type of team that consists of members who make recommendations to the leader who is ultimately responsible for team decisions.

89
New cards

Initiator-contributor

proposes new ideas

90
New cards

coordinator

tries to coordinate activities among team members

91
New cards

orienter

determines the direction of the team's discussion

92
New cards

devil's advocate

offers challenges to the team's status quo

93
New cards

energizer

motivates the team to strive to do better

94
New cards

procedural technician

performs routine tasks needed to keep progress moving

95
New cards

team-building roles

behaviors that influence the quality of the team's social climate

96
New cards

encourager

praises the contributions of other teams

97
New cards

Harmonizer

mediates the differences between other members

98
New cards

compromiser

attempts to find the halfway point to end conflict

99
New cards

Gatekeeper-expediter

encourages participation from teammates

100
New cards

standard setter

expresses goals for the team to achieve