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Cultivation — George Gerbner
Media, like long term TV exposure, shapes how people perceive reality, it focuses on gradual/ cumulative effects of media than immediate ones.
— heavy viewers are likely to adopt mainstream media worldview (blurring fiction with reality)
— can lead to ‘mean world syndrome’ belief that the world is more dangerous than it actually is
Fandom theory — Henry Jenkins
Fans are active participants not passive consumers
— they reuse the media (textual poaching) to create fan art/ fiction/ memes
— fandoms form communities and subcultures giving people identity
— fans have massive influence in media
End of audience — Clay Shirky
Traditional media = passive audiences
Modern media eg. Internet/social media = active participants
Audiences are now producers as well as consumers → prosumer as people can share, comment, remix and create their own content
— breaking down barrier between media producer and audience
Media effects — Albert Bandura
Media can directly influence audiences through observational learning
— people (esp. Children) imitate behaviour and language used online/ in media
Bobo Doll experiment → children copied aggression shown by adults on screen
— showing media can encourage violent behaviour however positive behaviours can also be learnt
Reception Theory — Stuart Hall
Media texts are encoded by producers with intended meanings but audiences can decode them differently based on their background, culture and context
3 main audience readings:
Dominant/ preferred - accept
Negotiated - partially accept/reject
Oppositional - reject intended meaning