CIMA E2 High-Yield Vocabulary Flashcards

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/75

flashcard set

Earn XP

Description and Tags

High-yield vocabulary flashcards derived strictly from CIMA E2 exam recognition topics, covering strategic position, digital transformation, management theories, team roles, performance control, project management, and ethical principles.

Last updated 6:59 PM on 8/27/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

76 Terms

1
New cards

Porter's Five Forces

A framework used to assess competitive forces and the attractiveness of an industry, consisting of bargaining power of buyers, bargaining power of suppliers, threat of new entrants, threat of substitutes, and competitive rivalry.

2
New cards

Buyer Power

The pressure customers can exert on business margins, which is high when there are large-volume customers, low switching costs, many alternative suppliers, or customers able to pressure prices and terms.

3
New cards

Supplier Power

The influence suppliers have over prices and terms, which is high when there are few suppliers, specialist inputs, high switching costs, or high dependence on a supplier.

4
New cards

Threat of New Entrants

The likelihood of new competitors entering a market, which increases with low entry barriers, low capital requirements, limited regulation, and weak customer loyalty.

5
New cards

Substitute

A different product or service that satisfies the same underlying customer need in a different way.

6
New cards

Competitive Rivalry

Intensity of competition among existing firms offering similar products, which is strong when there are many existing competitors, low differentiation, slow market growth, high fixed costs, or frequent price competition.

7
New cards

Cost Leadership

A generic strategy based on competing on low cost across a broad market.

8
New cards

Differentiation

A generic strategy based on offering distinctive or superior value across a broad market.

9
New cards

Cost Focus

A generic strategy based on competing on low cost within a narrow market segment.

10
New cards

Differentiation Focus

A generic strategy based on offering distinctive or specialist value to a narrow market segment.

11
New cards

Inbound Logistics

A primary activity in Porter's Value Chain concerned with receiving, storing, and handling inputs before production.

12
New cards

Operations

A primary activity in Porter's Value Chain involving activities that transform inputs into the final product or service.

13
New cards

Outbound Logistics

A primary activity in Porter's Value Chain involving storing and distributing finished products to customers.

14
New cards

Procurement

A support activity in Porter's Value Chain concerned with acquiring inputs and resources.

15
New cards

Threshold Resources

The minimum resources required for an organisation to compete in a market.

16
New cards

Threshold Competencies

The minimum activities and capabilities required to meet customer requirements and compete.

17
New cards

Core Competencies

Distinctive capabilities that contribute to competitive advantage and are difficult for competitors to imitate.

18
New cards

Business Ecosystem

A network of interconnected organisations and participants that collectively create and deliver value.

19
New cards

Ecosystem Orchestrator

An entity that coordinates participants and helps shape how a business ecosystem creates and captures value.

20
New cards

Platform Provider

An entity that provides the platform or environment through which ecosystem participants connect, interact, or transact.

21
New cards

Volume (Big Data)

One of the four Vs of Big Data, referring to the quantity or amount of data.

22
New cards

Velocity (Big Data)

One of the four Vs of Big Data, referring to the speed at which data is generated, received, and processed.

23
New cards

Variety (Big Data)

One of the four Vs of Big Data, referring to the different types, formats, and sources of data.

24
New cards

Veracity (Big Data)

One of the four Vs of Big Data, referring to the reliability, accuracy, and trustworthiness of data.

25
New cards

Blockchain

A distributed ledger technology that creates shared, tamper-resistant records of transactions.

26
New cards

Digital Disruption

Significant market or business-model change caused by digital technologies and digitally enabled competitors.

27
New cards

Industry 4.0

The integration of digital technologies with physical operations, including connected, intelligent, and increasingly autonomous systems.

28
New cards

Fusion (Industry 4.0)

The merging of digital/cyber systems with physical systems and operations.

29
New cards

Artificial Intelligence

Technology enabling systems to perform tasks associated with human intelligence, such as reasoning, prediction, or decision support.

30
New cards

Machine Learning

A form of AI in which systems learn patterns from data and improve predictions or decisions without being explicitly programmed for every case.

31
New cards

Maslow's Hierarchy of Needs

A motivation theory comprising five levels: physiological, safety, social, esteem, and self-actualisation.

32
New cards

Self-Actualisation

The desire to realise one's potential, develop, and achieve personal fulfilment.

33
New cards

Herzberg's Two-Factor Theory

A motivation theory asserting that hygiene factors (e.g., pay, working conditions) prevent dissatisfaction, while motivators (e.g., achievement, recognition) create satisfaction and motivation.

34
New cards

McGregor Theory X

The management assumption that employees dislike work, avoid responsibility, and require close control.

35
New cards

McGregor Theory Y

The management assumption that employees can enjoy work, self-direct, accept responsibility, and be creative.

36
New cards

Mayo's Human Relations Approach

A management approach emphasising social relationships, informal groups, and attention to employees.

37
New cards

Burns and Stalker

Theorists associated with the contingency approach and the distinction between mechanistic and organic organisational forms.

38
New cards

Trist and Bamforth

Theorists associated with the socio-technical systems approach, which focuses on jointly optimising people/social systems and technology/technical systems.

39
New cards

Tuckman's Team Development Stages

The model of team evolution comprising forming, storming, norming, performing, and adjourning.

40
New cards

Belbin's Plant

A creative, imaginative team member who generates original ideas and solutions.

41
New cards

Belbin's Shaper

A driven and challenging team member who pushes the team forward, applies pressure, and maintains momentum.

42
New cards

Belbin's Monitor Evaluator

A logical, objective, and analytical team member who evaluates ideas and options.

43
New cards

Belbin's Completer Finisher

A detail-focused team member who checks work, identifies errors, and ensures completion.

44
New cards

Belbin's Implementer

A practical team member who turns ideas and decisions into workable actions.

45
New cards

Belbin's Teamworker

A cooperative team member who supports others and promotes harmony.

46
New cards

Belbin's Resource Investigator

An outgoing team member who explores opportunities and develops external contacts.

47
New cards

Belbin's Co-ordinator

A mature team member who clarifies goals, delegates effectively, and draws contributions from others.

48
New cards

Belbin's Specialist

A team member who provides in-depth knowledge or technical expertise in a narrow area.

49
New cards

Mendelow's Stakeholder Matrix

A matrix mapping stakeholder power against stakeholder interest to categorize management approaches (minimal effort, keep informed, keep satisfied, manage closely).

50
New cards

Reciprocity (Cialdini)

A principle of persuasion where people feel an obligation to return a favour or concession.

51
New cards

Scarcity (Cialdini)

A principle of persuasion where people value something more when it is limited or difficult to obtain.

52
New cards

Social Proof (Cialdini)

A principle of persuasion where people are influenced by observing what others are doing.

53
New cards

Authority (Cialdini)

A principle of persuasion where people are more likely to comply with credible experts or authority figures.

54
New cards

Psychological Contract

The unwritten expectations and perceived obligations between an employee and employer.

55
New cards

Delegation

Giving another person authority and responsibility to perform a task while the delegating manager retains ultimate accountability.

56
New cards

360-Degree Feedback

Performance feedback collected from multiple directions, potentially including managers, peers, subordinates, and others.

57
New cards

Upward Appraisal

Performance feedback provided by subordinates about a manager.

58
New cards

Balanced Scorecard

A strategic performance management framework evaluated across four perspectives: financial, customer, internal business processes, and innovation and learning.

59
New cards

Clan Control

Control achieved through shared values, culture, norms, and socialisation rather than mainly formal rules or output targets.

60
New cards

Cultural Iceberg

The concept that visible cultural features sit above deeper values, beliefs, and assumptions that influence behaviour.

61
New cards

PERT Expected Time Formula

The formula used in project management calculated as Optimistic+4×Most likely+Pessimistic6\frac{\text{Optimistic} + 4 \times \text{Most likely} + \text{Pessimistic}}{6}.

62
New cards

Float

The amount of time an activity can be delayed without delaying the project or relevant subsequent timing.

63
New cards

Critical Activity

An activity with no available float, where delaying it delays the project unless corrective action is taken.

64
New cards

Critical Path

The sequence of critical activities that determines the shortest possible project duration.

65
New cards

Earliest Event Time (EET)

The earliest time that an event or activity can start or finish in project planning.

66
New cards

Latest Event Time (LET)

The latest time an event can occur without delaying overall project completion.

67
New cards

Scope Creep

Uncontrolled or gradual expansion of project scope beyond what was originally agreed.

68
New cards

Slippage

A delay in the project or an activity compared with the planned schedule.

69
New cards

Milestone

A significant project event, achievement, or checkpoint.

70
New cards

Control Gate

A formal review point at which progress is assessed and approval may be required before proceeding.

71
New cards

TARA Risk Responses

A project risk management framework representing Transfer (shifting impact), Avoid (changing plans), Reduce (lowering probability/impact), and Accept (monitoring without action).

72
New cards

Integrity (CIMA)

Being straightforward and honest in professional and business relationships.

73
New cards

Objectivity (CIMA)

Not allowing bias, conflicts of interest, or undue influence to override professional judgement.

74
New cards

Professional Competence and Due Care (CIMA)

Maintaining appropriate knowledge and skill and acting diligently in accordance with applicable standards.

75
New cards

Confidentiality (CIMA)

Respecting confidential information and not disclosing or using it improperly without authority.

76
New cards

Professional Behaviour (CIMA)

Complying with relevant laws and regulations and avoiding conduct that discredits the profession.