learning (psych 3.2)

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55 Terms

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learning

long lasting change in behavior resulting from experience

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classical conditioning

Pavlov; learning to associate neural stimuli w stimuli that produce involuntary responses

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unconditioned stimulus (US)

Pavlov; stimulus that elicits a natural, automatic, and unlearned response

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unconditioned response (UR)

Pavlov; natural, unlearned, and automatic reaction that is a direct result of the US

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conditioned response (CR)

Pavlo; learned reaction that the CS triggers, result of learned association between the CS and UCS

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conditioned stimulus (CS)

Pavlov; previously neutral stimulus that now signals something is about to happen through repeated pairings w US

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acquisition

the "learning" part of classical conditioning where the connection is made

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acquisition factors

  • repeated pairings of CS and US = strong CR

  • order/timing of CS and US pairings

  • most effective: first show CS then US while CS is there

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trace conditioning

CS → short break → US

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simultaneous conditioning

CS + US (same time)

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backward conditioning

US → CS (very ineffective)

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extinction

process of unlearning; when CS ≠ CR → repeatedly showing CS without US

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spontaneous recovery

reappearance of a previously extinguished CR after period of rest

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generalization

tendency to respond to stimuli that are similar (not identical) to og CR

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discrimination

ability to distinguish between a conditioned stimulus and similar (but different) stimuli

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Little Albert experiment

Albert was conditioned to fear a white rat (US) by pairing it with a loud, startling noise (US) so that when he saw the rat alone he was scared; demonstrated that the fear response could generalize to other similar stimuli

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aversion conditioning

pairs an undesirable behavior with an unpleasant stimulus to discourage the behavior (nail biting + bad taste nail polish)

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second order conditioning

two-step process where a new neutral stimulus is paired with an already established CS to become a second-order CS, eliciting the conditioned response without the original US

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taste aversions

a learned response where an animal dislikes a specific food after associating it with nausea

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one trial learning

a form of classical conditioning where a response is learned after just a single exposure to a stimulus (cause of pain, fear, sickness)

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Garcia and Koelling experiment

demonstrated that animals are biologically predisposed to learn certain associations more easily than others that aid survival

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biological preparedness

biologically predisposed to associate nausea w smth we eat/drink, adaptive

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Garcia effect

ease w animals learn taste aversions

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association

mental connection between 2+ things (stimulus and response)

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operant conditioning

BF Skinner; type of learning based on the association of consequences w one’s behaviors

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puzzle box experiment

Edward Thorndike; hungry cat locked in cage next to food → amount if time needed to get out of box decreased 

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law of effect

Edward Thorndike; if consequences of a behavior are good/bad, S-R connection strengthens/weakens + likelihood of behavior increases/decreases

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instrumental learning

Edward Thorndike; consequences are instrumental in shaping future behaviors

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Skinner box

contraption where food is delivered to animal when lever is pulled

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reinforcement

defined by its consequences, anything that makes a behavior more likely to occur

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positive vs negative reinforcement

addition of smth pleasant vs removal of smth unpleasant

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escape learning

type of negative reinforcement; one to terminate an aversive stimulus

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avoidance learning

type of negative reinforcement; allows one to avoid unpleasant stimuli altogether

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punishment

anything that makes a behavior less likely, most effective if delivered immediately after unwanted behavior + harsh

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positive vs negative punishment (aka omission training)

adds smth negative (yelling) vs removes smth pleasant (phone)

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connection of punishment & reinforcement

same ends can be achieved, punishment is operant version of aversive conditioning

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shaping

reinforce the steps used to reach 1 desired behavior

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chaining

taught to perform several responses/behaviors successfully to get reward

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primary vs secondary reinforcers

rewarding (food, water, rest) vs things we have learned to value (praise, video game, money = generalized reinforcer)

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Premack principle

a more preferred activity can be used to reinforce a less preferred one

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continuous reinforcment

rewarding behavior every time it occurs (when first learning)

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partial reinforcement effect

behaviors will be more resistant to extinction if animal has not been reinforced continuously

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differences in reinforcement schedules

what determines when reinforcement is delivered (# of responses, time, quality) & pattern of reinforcement (fixed/variable)

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fixed ratio (FR) vs variable ratio (VR) schedule (overall higher responses compared to interval schedule)

reinforces a behavior after a set, predictable # of responses vs reinforces a behavior after an unpredictable, average # of responses

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fixed interval (FI) vs variable interval (VI) schedule

reinforces a behavior after a set amount of time has passed (results in a pause after reinforcement followed by increased responses when time for the next reward approaches) vs reinforces a behavior after an unpredictable, average amount of time (results in slow, steady rate of response + more resistant to extinction)

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instinctive drift

tendency for animals to forgo rewards to purse their typical patterns of behavior (wont perform behaviors that go against their natural inclinations)

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main idea of Pavlov’s contiguity model of classical conditioning

learning strength comes from how often the CS and UCS are paired together

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main idea of Rescorla’s contingency model of classical conditioning

learning depends on how well the CS predicts the UCS (subject’s expectations matter)

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observational learning (modeling)

Albert Bandura; learning by watching and imitating others

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Bobo doll experiment

Albert Bandura; children imitate aggressive behavior w dolls after observing aggressive models

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Edward Tolman’s rat maze experiments

rats that were not rewarded for days navigated maze faster when food was rewarded as they had already formed cognitive map of maze

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latent learning

Edward Tolman; learning that becomes clear only when a reward is available

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abstract learning

understanding concepts like “same/different” rather than just learning associations or actions

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insight learning

Wolfgang Köhler; sudden realization of a problem’s solution (“aha moment”)

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Köhler’s chimp studies

chimp suddenly realized he could stack wooden crates to reach a banana hanging out of reach → showed learning isn’t always trial-and-error