SNABA Study Flashcards (Applied Behavior Analysis Refresher)

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Vocabulary-style flashcards covering the core concepts, principles, and methodologies of Applied Behavior Analysis as detailed in the SNABA study notes.

Last updated 3:26 AM on 8/6/26
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89 Terms

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Description

Accurately describing what we see, collection of facts, and observed events that suggest a hypothesis through objective and quantified data.

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Prediction

Occurs when repeated observations reveal that two events consistently covary with each other, though no variables are being manipulated.

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Control

The ability to predict with confidence why something is happening by manipulating variables to demonstrate a functional relation.

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Pragmatism

A practical approach to science and intervention that promotes effective action.

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Selectionism

The theory that everything that evolves, whether biological or behavioral, is a result of consequences and survival of the fittest.

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Determinism

The assumption that the world is a lawful place and everything has a cause and effect rather than happening randomly.

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Empiricism

The practice of objective observation and facts derived from what can be seen and quantified.

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Experimentation

The process of experimental analysis and the manipulation of variables to determine a functional relation.

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Replication

Repeating experiments to determine the reliability and believability of findings and to detect human error.

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Parsimony

The practice of choosing the simplest explanation or theory that accounts for the facts before considering more complex ones.

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Philosophic Doubt

A healthy skepticism and an attitude of questioning the truth of what is regarded as fact.

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Applied (Dimension of ABA)

ABA’s commitment to affecting socially significant behaviors to improve people's lives.

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Conceptually Systematic (Dimension of ABA)

Procedures for changing behavior should be described in terms of the relevant principle(s) from which they were derived (the roots of ABA).

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Technological (Dimension of ABA)

Procedures are described with enough detail and clarity that a child or another person could replicate them like a recipe.

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Analytic (Dimension of ABA)

Demonstration of a functional relation between the manipulated variables and a reliable change in some measurable dimension of the target behavior.

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Generality (Dimension of ABA)

Behavior change that lasts over time, appears in environments other than the training setting, and spreads to other behaviors.

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Effective (Dimension of ABA)

The intervention improves behavior sufficiently to produce practical results for the participant.

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Behavioral (Dimension of ABA)

Choosing a measurable, clear, and observable behavior in need of improvement.

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Radical Behaviorism

A branch of behaviorism that includes and seeks to understand all human behavior, including private events such as thinking and feeling.

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Experimental Analysis of Behavior (EAB)

The branch of behavior analysis that focuses on basic research and laboratory studies.

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Applied Behavior Analysis (ABA)

The branch of behavior analysis that develops technology for improving socially significant behavior and figures out the causes of behavior.

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Phylogenic

Behavior that is selected during the evolutionary history of a species; behavior individuals are born with (Darwinian survival of the fittest).

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Ontogenic

Behavior that is selected by consequences during the lifetime of the individual organism (operant selection).

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Respondent Behavior

Involuntary behavior elicited by antecedent stimuli, characterized by the SRS-R (stimulus-response) model, such as a reflex.

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Habituation

The process where the strength of a respondent behavior diminishes when an eliciting stimulus is presented repeatedly over a short period of time.

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Operant Behavior

Voluntary behavior learned through a history of consequences, characterized by the SRSS-R-S (stimulus-response-stimulus) or ABCA-B-C model.

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Adaptation

Reductions in responding evoked by an antecedent stimulus over repeated or prolonged presentation, such as adapting to a dog barking.

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Methodological Behaviorism

Acknowledge the existence of private events but do not consider them in the analysis of behavior, focusing only on observable behavior; associated with Watson.

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Mentalism

An approach to explaining behavior that assumes an inner or mental dimension exists and causes behavior.

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Circular Reasoning

A fallacy where the cause and effect are the same (e.g., 'He has autism so he spits; he spits because he has autism').

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Respondent Conditioning

Also known as Pavlovian or Classical conditioning; it involves stimulus-stimulus pairing in the antecedent to elicit a conditioned response.

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Extinction (Operant)

Withholding reinforcement for a previously reinforced behavior to decrease or eliminate that response.

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Positive Reinforcement

A process where a stimulus is added following a behavior, resulting in an increase in the future frequency of that behavior.

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Negative Reinforcement

A process where an aversive condition is removed or terminated after a behavior, resulting in an increase in the future frequency of that behavior.

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Positive Punishment

A process where a stimulus is added following a behavior, resulting in a decrease in the future frequency of that behavior.

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Negative Punishment

A process where a stimulus is removed following a behavior, resulting in a decrease in the future frequency of that behavior.

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Response Class

A group of responses with the same function (e.g., screaming or raising a hand both resulting in attention).

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Dead Man Test

A test to determine if something is behavior: 'If a dead man can do it, it’s not a behavior.'

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Repertoire

The collection of all behaviors and skills a client already knows how to do.

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Formal Stimulus Class

Stimuli that share physical features such as shape, size, color, or prepositions.

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Temporal Stimulus Class

Stimuli that are grouped based on when they occur in time (antecedents or consequences).

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Functional Stimulus Class

Stimuli that evoke the same behavior, regardless of their physical form (e.g., a 'Go' sign and a green light).

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Rule-Governed Behavior

Behavior controlled by a verbal statement of an ABCA-B-C contingency rather than direct contact with the consequence.

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Automatic Reinforcement

Reinforcement that occurs independent of the social mediation of others (e.g., scratching an itch).

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Unconditioned Reinforcers

Primary reinforcers that require no prior learning history, such as food, water, oxygen, and sex.

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Generalized Conditioned Reinforcer (GCR)

A conditioned reinforcer that has been paired with many unconditioned and conditioned reinforcers and does not depend on a current MO for effectiveness (e.g., money or tokens).

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Escape

A type of negative reinforcement where a response terminates an ongoing aversive stimulus (e.g., going inside when it rains).

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Avoidance

A type of negative reinforcement where a response prevents an aversive stimulus from occurring (e.g., studying to avoid a bad grade).

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Behavior Contrast

The phenomenon where the rate of responding in one setting goes the opposite direction of the rate in another non-reinforced or punished setting for the same behavior.

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Overcorrection

A positive punishment procedure that requires effortful behavior related to the problem behavior, including restitutional and positive practice variations.

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Response Cost

A negative punishment procedure involving the loss of a specific amount of reinforcement contingent on a target behavior (e.g., a fine).

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Spontaneous Recovery

The re-emergence of a behavior that was previously put on extinction after a period of time has passed.

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Stimulus Control

When the frequency, latency, duration, or amplitude of a behavior is altered by the presence or absence of an antecedent stimulus.

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Discriminative Stimulus (SDS^{D})

A stimulus that signals that reinforcement is available for a specific behavior.

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Stimulus Delta (SΔS^{\Delta})

A stimulus that signals that reinforcement is not available for a specific behavior.

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Masking

When a competing stimulus interferes with the stimulus control of a relevant stimulus (e.g., 'knower-not-a-shower' due to stage fright).

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Overshadowing

When one stimulus has more salience than another, preventing the learner from acquiring stimulus control from the less salient stimulus.

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Stimulus Generalization

The tendency for a learner to emit a trained behavior in the presence of stimuli that are similar but not identical to the training stimulus.

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Response Generalization

The extent to which a learner emits untrained responses that are functionally equivalent to the trained target behavior.

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Reflexivity

A type of stimulus equivalence where a learner matches a stimulus to itself (A=AA = A).

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Symmetry

A type of stimulus equivalence where if A=BA = B, the learner demonstrates that B=AB = A without training.

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Transitivity

A type of stimulus equivalence where if A=BA = B and B=CB = C, then the learner identifies that A=CA = C without training.

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Mand

A verbal operant evoked by an MO and followed by specific reinforcement (a request).

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Tact

A verbal operant evoked by a nonverbal discriminative stimulus and followed by generalized conditioned reinforcement (a label).

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Echoic

A verbal operant evoked by a vocal verbal $S^{D}$ that has point-to-point correspondence and formal similarity with the response.

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Intraverbal

A verbal operant evoked by a verbal $S^{D}$ that does not have point-to-point correspondence with the response (conversation).

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Fixed Ratio (FR)

A schedule of reinforcement requiring a set number of responses before reinforcement is delivered, often characterized by a post-reinforcement pause.

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Variable Ratio (VR)

A schedule of reinforcement where reinforcement is delivered after an average number of responses; results in the highest, steady rate of responding.

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Ratio Strain

A disruption in responding that occurs when a schedule of reinforcement is thinned too quickly.

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Rate Formula

Rate=counttime\text{Rate} = \frac{\text{count}}{\text{time}}

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Interresponse Time (IRT) Formula

IRT=timecount\text{IRT} = \frac{\text{time}}{\text{count}}

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Whole Interval Recording

A time sampling procedure where the behavior must occur during the entire interval to be counted; tends to underestimate behavior.

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Partial Interval Recording

A time sampling procedure where behavior is counted if it occurs at any time during the interval; tends to overestimate behavior.

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Reliability

The extent to which repeated measurements of the same event yield the same result.

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Observer Drift

An unintended change in the way an observer uses a measurement system over time.

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Reversal Design

An experimental design consisting of at least three phases (Baseline, Treatment, Baseline) to demonstrate experimental control.

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Multielement Design

Also known as Alternating Treatments Design, it features rapid alternation between two or more conditions.

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Type I Error

A false positive; concluding that the independent variable had an effect on the dependent variable when it did not.

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Type II Error

A false negative; concluding that the independent variable did not have an effect on the dependent variable when it actually did.

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Shaping

Differential reinforcement of successive approximations to a terminal behavior.

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Prompt Fading

The gradual removal of a prompt to transfer stimulus control to the natural SD.

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Behavioral Cusp

A behavior change that has consequences for the organism beyond the change itself, exposing the individual to new environments and contingencies.

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Premack Principle

Also known as 'Grandma's Law,' it states that making the opportunity to engage in a high-probability behavior contingent on a low-probability behavior will function as reinforcement for the low-probability behavior.

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Internal Validity

The extent to which an experiment shows convincingly that changes in behavior are a function of the independent variable and not extraneous variables.

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External Validity

The degree to which a study's findings have generality to other subjects, settings, and/or behaviors.

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Parametric Analysis

An experimental evaluation of the range of values of an independent variable (the dosage) to see which is most effective.

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Component Analysis

An experimental design that identifies which part of a treatment package is responsible for the behavior change.

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Functional Analysis (FA)

An experimental assessment to identify the functional relation between a behavior and its consequences through systematic manipulation of conditions (Play, Attention, Escape, Alone).

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Precision Teaching

An educational methodology developed by Ogden Lindsley that uses fluency and speed measured on a Standard Celeration Chart (SCC).