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Artifact
A designed object (e.g., software, hardware, method, or concept) that interacts with a problem context to create improvement.
Problem Context
The real-world situation in which an artifact is implemented, including stakeholders, goals, and constraints.
Design Science
A research methodology that focuses on designing and investigating artifacts in context.
Design Problem
A problem that requires designing an artifact to change/improve a real-world situation.
Knowledge Question
A research question that seeks knowledge about the world, independent of stakeholder goals.
Social Context
The group of stakeholders and sponsors influencing a Design Science project.
Knowledge Context
The existing body of scientific, technical, and professional knowledge used in a Design Science project.
Interaction
The way an artifact interacts with its problem context, which determines its success or failure.
Hevner’s Framework
A foundational model in Design Science Research, highlighting the relationship between problem context, artifacts, and knowledge.
Research Goals
Objectives that guide a research project, including knowledge creation, prediction, and artifact development.
Knowledge Goal
A goal focused on answering research questions about the world or an artifact's behavior.
Prediction Goal
The goal of forecasting how an artifact will interact with a context.
Instrument Design Goal
The creation of tools (e.g., surveys, simulations) to facilitate research.
Artifact Design Goal
The goal of designing or improving an artifact to solve a problem.
Design Cycle
A subset of the engineering cycle, focusing only on problem investigation, treatment design, and validation.
Implementation Evaluation
The study of how an implemented artifact performs in its real-world context.
Problem Investigation
Research conducted before designing an artifact to define the problem context and constraints.
Scientific Theory
A tested belief about patterns in real-world phenomena, based on empirical data.
Design Theory
A theory explaining the interaction between an artifact and its context.
Conceptual Framework
A structured definition of key terms, relationships, and principles in a research area.
Generalization
A broad, evidence-based conclusion about observed phenomena.
Survey
A research method that collects data from multiple sources via questionnaires, interviews, or logs.
Case Study
An in-depth examination of a single implementation or problem context.
Observational Study
A method where researchers record real-world interactions with an artifact without intervention.
Experiment
A controlled study designed to test cause-and-effect relationships.
Requirement
A property that an artifact must have to fulfill stakeholder goals.
Artifact Requirement
A specific feature or function that the designed solution must include.
Context Assumption
An external condition that must hold for the artifact to function as intended.
Contribution Argument
A reasoning process that links artifact requirements to stakeholder goals.
Functional Requirement
A requirement specifying what an artifact must do.
Performance Requirement
A requirement related to efficiency, speed, accuracy, or usability.
Usability
A nonfunctional requirement describing how easy it is for stakeholders to use an artifact.
Utility
A nonfunctional requirement assessing how helpful the artifact is in achieving stakeholder goals.
Indicator
A measurable variable that provides evidence of a property (e.g., execution time).
Norm
A set of required values for an indicator (e.g., execution time must be ≤7.7ms).
Validation Model
A simulated representation of an artifact interacting with a problem context to predict real-world performance.
Expert Opinion
A validation method where experienced professionals predict an artifact’s real-world impact based on their knowledge.
Single-Case Mechanism Experiment
A controlled test of a prototype to analyze cause-and-effect relationships.
Technical Action Research (TAR)
Deploying an artifact in a real-world case study to test usability and impact.
Statistical Difference-Making Experiment
A research method that compares multiple versions of an artifact under similar conditions.
Management of Cycles
The process of organizing resources, aligning with stakeholders, and planning iterations for efficient research execution.