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General Features of Bloodstain Formation
direction from which the blood originated
angle at which a blood droplet struck a surface
location/position of victim at the time the wound was inflicted
movement of a bleeding individual at the crime scene
minimum number of blows that struck a bleeding victim
approximate location of an individual delivering blows
Surface Texture
comparisons of patterns are only valid when identical surfaces are used
harder and nonporous surfaces result in less spatter
rough surfaces usually result in irregularly shaped stains with serrated edges
Satellite Spatter
blood spatter around parent stain, with blood droplets whose pointed ends face against the direction of travel
Direction and Angle of Impact
as a stain becomes more elliptical in shape, pointed end faces its direction of travel
distorted or disrupted edge of an elongated stain indicates the direction of travel of the blood drop
satellite spatter pointed end will face against the direction of travel
Angle of Impact
the angle of the source of the blood to the surface where it was deposited
can be estimated from width-to-length ratio
degree of circular distortion
Drop deposited at 90 degrees
approx. circular in shape w/ no tail or buildup of blood
Impact Spatter
produced when an object makes forceful contact with a source of blood, projecting droplets outward from the source
consists of many droplets radiating in direct lines from the origin of blood
classification system based on velocity
Forward Spatter
blood that travels away from the source in the same direction as the force that caused the spatter
E.g. exit wound
Back Spatter
blood directed back toward the source of the force that caused the spatter
potentially deposited on the object or person who created the impact
e.g. entrance wound
Low Velocity Spatter
created by a force traveling at 5ft/sec or less; drops with a diameter of greater than 4 mm
large, separate, or compounded drops
nromall produced by gravity alone, by minimal force, or by object dropping into blood pool
Medium Velocity Spatter
created by a force traveling at 5 to 25 ft/sec; drops with diameters between 1 and 4 mm
small drops
blunt force trauma
High Velocity Spatter
created by a force traveling at 100 ft/sec or faster; droplets with diameters of less than 1 mm
very fine droplets
gunshot exit wounds or explosions
may not travel very far
Area of Convergence
point on a 2D plane from which blood drops originated
Area of Origin
area in a 3D space from which the blood was projected
will show position of victim or suspect
indication of distance from blood source to bloodstained surface
Gunshot Spatter
characterized by both forward and back spatter
location of injury, size of wound, and distance between victim and muzzle all affect amount of back spatter
“Drawback effect” and back spatter into muzzle of gun
Cast-off Pattern
created when blood is flung from blood-bearing object in motion onto a surface
bloodstains will point in the direction the object was moving
width may suggest the kind of object
may show minimum number of blows
Arterial Spray
created when victim suffers from an injury to a main artery or the heart
large spurted stains for each time the heart pumps
victim movement
vertical arcs show fluctuations in BP
Expirated Blood Patterns
blood expelled by the mouth or nose from an internal injury
may be lighter in color
Void
when an object blocks the deposition of blood spatter on a surface/object
may give a clue as to the size or shape of missing object/person
may help establish body position of victim or assailant
Transfer Pattern
when an object w/ blood on it touches another object that did not have blood on it
footprints/footwear prints
indication of direction of travel
indications speed of travel
Swipe Patterns
movement of a bloody object across a surface
will lighten and “feather” as the pattern moves
“feathering” also indicates amount of pressure being applied to the surface
Flows
formed by the movement of small or large amounts of blood as a result of gravity’s pull
single drops or large volumes of blood
direction may show movements of objects or bodies
either while the flow was still in progress or AFTER the blood had dried
Pool
when blood collects in a level and undisturbed place
Skeletonization
process by which edges of a bloodstain dry to the surface in a specific period of time
will remain apparent even after the rest of the bloodstain has been disturbed from the original position
Drip Trail Pattern
series of drops that is separate from other patterns; formed by blood dripping off an object or injury
shows movement or provides blood ID
shape can help determine speed at which person was moving
tails indicate direction of movement
Grid Method
setting up a grid of squares of known dimensions over the entire bloodstain pattern
Perimeter Ruler Method
setting up a rectangular border of rulers around the pattern