Ch 10 - Bloodstain Pattern Analysis

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Last updated 4:31 PM on 3/31/26
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27 Terms

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General Features of Bloodstain Formation

  • direction from which the blood originated

  • angle at which a blood droplet struck a surface

  • location/position of victim at the time the wound was inflicted

  • movement of a bleeding individual at the crime scene

  • minimum number of blows that struck a bleeding victim

  • approximate location of an individual delivering blows

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Surface Texture

comparisons of patterns are only valid when identical surfaces are used

  • harder and nonporous surfaces result in less spatter

  • rough surfaces usually result in irregularly shaped stains with serrated edges

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Satellite Spatter

  • blood spatter around parent stain, with blood droplets whose pointed ends face against the direction of travel

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Direction and Angle of Impact

  • as a stain becomes more elliptical in shape, pointed end faces its direction of travel

  • distorted or disrupted edge of an elongated stain indicates the direction of travel of the blood drop

    • satellite spatter pointed end will face against the direction of travel

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Angle of Impact

the angle of the source of the blood to the surface where it was deposited

  • can be estimated from width-to-length ratio

    • degree of circular distortion

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Drop deposited at 90 degrees

  • approx. circular in shape w/ no tail or buildup of blood

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Impact Spatter

produced when an object makes forceful contact with a source of blood, projecting droplets outward from the source

  • consists of many droplets radiating in direct lines from the origin of blood

  • classification system based on velocity

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Forward Spatter

blood that travels away from the source in the same direction as the force that caused the spatter

  • E.g. exit wound

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Back Spatter

blood directed back toward the source of the force that caused the spatter

  • potentially deposited on the object or person who created the impact

  • e.g. entrance wound

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Low Velocity Spatter

created by a force traveling at 5ft/sec or less; drops with a diameter of greater than 4 mm

  • large, separate, or compounded drops

  • nromall produced by gravity alone, by minimal force, or by object dropping into blood pool

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Medium Velocity Spatter

created by a force traveling at 5 to 25 ft/sec; drops with diameters between 1 and 4 mm

  • small drops

  • blunt force trauma

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High Velocity Spatter

created by a force traveling at 100 ft/sec or faster; droplets with diameters of less than 1 mm

  • very fine droplets

  • gunshot exit wounds or explosions

  • may not travel very far

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Area of Convergence

point on a 2D plane from which blood drops originated

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Area of Origin

area in a 3D space from which the blood was projected

  • will show position of victim or suspect

  • indication of distance from blood source to bloodstained surface

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Gunshot Spatter

  • characterized by both forward and back spatter

  • location of injury, size of wound, and distance between victim and muzzle all affect amount of back spatter

    • “Drawback effect” and back spatter into muzzle of gun

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Cast-off Pattern

created when blood is flung from blood-bearing object in motion onto a surface

  • bloodstains will point in the direction the object was moving

  • width may suggest the kind of object

  • may show minimum number of blows

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Arterial Spray

created when victim suffers from an injury to a main artery or the heart

  • large spurted stains for each time the heart pumps

  • victim movement

  • vertical arcs show fluctuations in BP

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Expirated Blood Patterns

blood expelled by the mouth or nose from an internal injury

  • may be lighter in color

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Void

when an object blocks the deposition of blood spatter on a surface/object

  • may give a clue as to the size or shape of missing object/person

  • may help establish body position of victim or assailant

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Transfer Pattern

when an object w/ blood on it touches another object that did not have blood on it

  • footprints/footwear prints

    • indication of direction of travel

    • indications speed of travel

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Swipe Patterns

movement of a bloody object across a surface

  • will lighten and “feather” as the pattern moves

    • “feathering” also indicates amount of pressure being applied to the surface

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Flows

formed by the movement of small or large amounts of blood as a result of gravity’s pull

  • single drops or large volumes of blood

  • direction may show movements of objects or bodies

    • either while the flow was still in progress or AFTER the blood had dried

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Pool

when blood collects in a level and undisturbed place

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Skeletonization

process by which edges of a bloodstain dry to the surface in a specific period of time

  • will remain apparent even after the rest of the bloodstain has been disturbed from the original position

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Drip Trail Pattern

series of drops that is separate from other patterns; formed by blood dripping off an object or injury

  • shows movement or provides blood ID

  • shape can help determine speed at which person was moving

  • tails indicate direction of movement

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Grid Method

setting up a grid of squares of known dimensions over the entire bloodstain pattern

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Perimeter Ruler Method

setting up a rectangular border of rulers around the pattern