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Engineering Design
The process of applying engineering knowledge and skills to solve real-world, open-ended problems
Engineering Design Process S0
The problem
Engineering Design Process 1
Understand the problem
Engineering Design Process S2
Generate ways to solve the problem
Engineering Design Process S3
Narrow down and the choose the promising one
Engineering Design Process S4
Develop
Engineering Design Process S4.5
Review and revise
Engineering Design Process S4
Implement
Actual Costs Curve
Money, time, and resources. Low costs early on, and increases as you proceed in the design process (ex)
Costs Committed Curve
The decisions made early in the design process determines the costs (log(x))
Stakeholder:
Anyone who is influence by or can influence the project. We need to consider who the stakeholders are, what degree of influence they may have, and what needs they have
Needs:
The stakeholder wants and expectations of what the final design should be or do
About stakeholder needs
Different stakeholder groups tend to have different needs
Stakeholders, even from the same group, may have varying and opposing needs
Some needs may be expected and so obvious that nobody thinks to speak about the need
Threshold Needs
Needs that are expected but not spoken about
Expressed Needs
Important needs that stakeholders speak about
Latent Needs
Needs that stakeholders have not thought about, but they would be happy if these needs were to be addressed
Generating Ideas
The more ideas we can generate, the better the chance of having strong idea. We should also have varying ideas, and only stop once we know that we have come up with enough ideas.
When should we stop generating ideas
This depends on
How good we feel about our current ideas
Whether the current ideas have a good chance to solve the problem
How much time we have available
How standard the problem is
How quickly we are coming up with new ideas
Anchoring
Becoming stuck on one idea, and only generating versions of the same idea
Solution Generation Guidelines
Generate as many unique ideas
Focus on the amount, not how good they are
Welcome creative and unusual ideas
Avoid anchoring
Do not evaluate ideas
Focus on what changes can make ideas work
Generate varying ideas
Work independently and in a team
Sketch, discuss, tinker
Collaborative Sketch
Each person individually sketches
Simple drawings, no words
Focused time, no speaking
The sketches are passed around so that each team member has worked on each idea
Everyone has equal time and equal input to every idea
Engineering Design Process S3 Goal
Narrow down all possible solutions to our design problem, and identify the solution to be developed
Requirements:
The must have features for a design to be considered acceptable
Screening
Remove the solutions that do not meet our requirements. We should always look to see if there is something we can do to modify a solution to make it work before we discard
Evaluation Criteria:
Measures that distinguish between better or worse performance in the eyes of the stakeholders
Ranking
Roughly rank ideas highest to lowest performance based on the evaluation criteria. We should know roughly which solutions are most promising, but not spend too much time. There should be a number of ideas that are highly ranked and will move forward to scoring
Too many ideas through ranking creates more work to analyze ideas
Too few ideas through ranking might overlook the top idea
Scoring
Analyze the higher ranked ideas and quantify them based on relative performance
A WDM is used in this process
Ranking Methods
Individual, independent vote (avoid groupthink)
Based on vote numbers, carry an amount of
Based on incomplete information and subjective evaluation
Borda count
Individually rank ideas where the highest gets the most points
Pairwise Comparison
Compare each concept to every other concept, one at time
Find the concepts that are favored more often
Criterion-based Ranking
The most comprehensive approach based on the performance in each criteria
Determine whether each concept is above average for each criteria
Iteration
We may find that out concept is not the best approach. We should keep track of our ideas and decisions if we need to revise them later on.
Prototype
Simple models and representations of a final design. Used to study different aspects of the design problem and answer different questions along the way. In general we look at the simplest and quickest ways. Prototypes tend to progress from focused to comprehensive as we become more committed to our design
Focused Prototype
Captures one or two aspects of a design
Comprehensive Prototype
Near complete representations of the design
Physical Prototype
Tangible real-world models of the design. They are more expensive to make
Virtual Prototype
Simulations that do not use any physical resources
Early Prototypes
Quick, inexpensive, simple prototypes
Explore
Suggest
Question
Provoke
Late Prototypes
Detailed, accurate prototypes
Refine
Describe
Answer
Resolve
We are willing to invest more in prototypes due to greater consequences of errors
Audience
Who you are presenting to
Understand what your audience already knows, what they need to know, and what they do not know about the topic
Helps you determine the focus of your presentation and how you deliver your message for maximum impact
Affects how simple or complex your presentation can be, and whether you can use jargon or need to define key terms
Know your audience’s opinion on your topic and what they hope to get out of your communication
Purpose
Your goals and reason behind your communication
What information to convey, and how to convey it
Convince? Teach? Educate public?
You can have a mixed purpose with informing and persuasive elements
Inform: describe, review, instruct, explain, demonstrate
Persuade: convince, influence, recommend, change, justify
Context
All the other elements revolving your communication
What led you to developing the communication?
Requested? Update?
What is the setting of the communication?
What other factors related to time, tools, and space are relevant?
Goals of Module 2
Appreciate the complexity and uncertainty typical of real engineering problems
Develop a tolerance for ambiguity in engineering problems
Problems with Vehicles
Per km travelled by person, vehicles have high cost
Consume huge amounts of energy
Large environmental impact
Vehicles take up a lot of space
Re-allocating spaces
Spaces previously devoted to cars can be transformed into
Pedestrian spaces
More spaces for small retailers and markets
More nature and greenspaces
Opportunities for cultural and artistic experiences
Community events and social gatherings
Space affects well-being
When there are more natural elements
Happiness
Trust
Desire to return
Attraction to space
Active Transportation
Cycling and walking benefits mental and physical well-being, and reduces demands and costs on healthcare systems
Trip Time vs Trip Distance
Drive
For short distances, slower than walking
For longer distances, faster than walking
Transit
Travels slightly slower than cars
Requires to get to the stop, and wait for transit
Cycling
The most average efficient trip
AAA Designation
For bike lanes, should be usable by all ages and abilities
Safe: away from traffic, good visibility, traffic lights at busy intersections
Comfortable: room to pass, smooth surfaces, good lighting
Convenient: good connections on the network, limited grade
becomes more welcoming and attracts new cyclists
Economic Impacts
Cyclists have more disposable income, and spend more
Cyclists are more likely to stop during commute their commute to spend money at businesses, compared to vehicles
helps the economy
Types of Scales
Scales are part of an engineering mindset
Spatial: Physical extent of a device or problem
Temporal: Time from now, to the future, and the distant future
Organizational: Different levels of government and society
How do scales help us
Helps us understand the problem more fully
To consider all of the people involved
Explore the full range of impacts now and into the future
Solving the right problem and deliver the best solution we can
Look for the best overall solution, not technical
Scales
A mindset to help us view and understand problems, NOT to directly solve the problem
the best solution could come at any scale
Salient term
To be important or prominent
Salience of stakeholders helps us understand how to interact with each stakeholder group
Salience
How prominent and important a stakeholder is in a given project
What are the three elements to salience
Power, legitimacy, and urgency
Power
How much a stakeholder can influence the project
Decision-making authority
Financial or resource contribution
Expertise
Urgency
How important a project is to a stakeholder’s needs
How much they care about the issue
How much they want timely action
Time-sensitive
Legitimacy
The rights a stakeholder has to have a say in a project
Legal rights: indigenous
Moral rights: those who’s livelihoods are affected
Types of stakeholders based on the saliency model
Primary: possesses all three attributes
Secondary: possesses two attributes
Tertiary: possesses only one attribute
none: not a stakeholder
Rights Holder:
Anyone whose legal rights could be impacted by a project
Engagement Strategies
Inform of project and monitor them: all
Provide opportunities to give input: primary, secondary
Involve during decision-making: primary
Sustainability
Meet the needs of the present without compromising the future. The capacity of human society to continue indefinitely within the earth’s natural cycles
Environment (dimension)
How we interact with the biosphere
Clear air and water
Biodiversity
Conservation
Emission reductions
Management
Society (dimension)
Health
Safety
Human rights
Education
Opportunity
Economy (dimension)
Employment
Prosperity
Trade
Business
Innovation
Bearable
Environment and Society
Urban green spaces
Shoreline cleanup
Environmental justice
Viable
Environment and Economy
Resource efficiency
Renewable energy
Product stewardship
Equitable
Economy and Society
Job creation
Skills enhancement
Local economic impact
Four Principles Framework
Avoid removing materials from the earth faster than they can naturally replenish
Avoid making things and releasing substances faster than they can naturally break down
Avoid degrading ecosystems faster than they can naturally regrow
As a society, move toward happiness, well-being, and meeting the needs of all people
Simple System
small number of elements
deterministic (predictable)
Complicated
large number of elements
deterministic (predictable)
Complex System
Large number of interacting elements
Not deterministic (randomness)
Adaptable to disturbances
Causal Loop Diagram
Complex system under a qualitative analysis
Balancing Loop
When there is an odd number of negative links
Reinforcing Loop
When there is an even number of negative links (or none)
The parameter we started with will behave the same way it started
Profession
A group of individuals widely recognized by the public who
Possess specialized knowledge or skills
Have received special training or education
Adhere to ethical standards
Apply their knowledge and skills
Code of Ethics
Values and beliefs through a series of tenets, in and out of work
Engineers Canada
Regulates the engineering profession
Engineering titles
Engineer and engineering are protected
Working on degree: Engineering Student
When you graduate: Engineering Graduate
Apply to become an: Engineering in Training
Once you are licensed: Professional Engineer
Engineering Seal
Allows you to stamp documents and drawings (as a professional engineer) to ensure that the work done has been made to the standards expected of a competent engineer. It signifies that you are responsible for that work even if others did the work under your supervision
How to become a professional engineer
Graduate accredited by Engineers Canada
Gain work experience for 3-5 years under the supervision of a professional engineer
Study for, and pass a professional practice exam on engineering law, ethics, and profession
Iron Ring
Given when you graduate from your engineering program. It is a reminder of the professional and obligations for the wearer
Iron Pin
Received as an engineering student, and at the ceremony you can adopt the engineering student code of ethics
Weight in a WDM
The weights reflect the priorities of the stakeholders
Scores in a WDM
Scores reflect the estimated stakeholder satisfaction. 10/10 full addresses needs and expectations, 0/10 is minimally acceptable
Sensitivity Analysis
Checking how sensitive the results are
Making changes to the raw scores given
Making changes to the weights
Hybrid Concept
Putting two concepts together to create one concept that does a lot better in the WDM analysis