Affect and Emotion 1

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34 Terms

1
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A useful analogy

sensations => affect => emotions

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dimensions of affect

valence

arousal activation intensity

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valence

positive vs. negative

approach vs. avoid

goal-conduciveness

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arousal activation intensity

high, medium, low activation

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phineas gage

accident destroyed parts of medial frontal cortex

survived but changed personality. couldn’t hold down job, became vulgar, impulsive, and temperamental

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cats displayed normal emotional reactions to dogs after severing

sympathetic afferents from the body

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cats displayed exacerbated responses to benign stimuli (sham rage) after

removing full neocortex, but not when thalamus/midbrain included

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stimulation of hypothalamic regions can produce

similar defensive behaviors or the desire for further stimulation

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papez circuit

control memory and emotions

<p>control memory and emotions </p>
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kluver-bucy syndrome

monkeys with temporal lobectomy were:

less emotionally reactive

less reactive to novelty/exploration

hyperoral/hyperphagic

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removal of amygdalae was sufficient to obtain symptoms of

kluver-bucy syndrome

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reptilian brain (basal ganglia)

primitive surivival-related emotions (e.g., fear, aggresion); reflexive

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visceral/paleomammalian brain

aka limbic system

integrates sensory, bodily signals

elaborated emotions, learning

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neomammalian brain (neocortex)

abstract thought, prospecion, reasoning

emotion-cognition interface

regulation of emotions

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the limbic system

includes papez circuit

hypo/thalamus, cingulate, hippocampus

adds regions such as amygdala, insula, ventral PFC

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James-Lange theory

stimulus => autonomic response => behavioral response => emotion

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Cannon-Bard theory

stimulus => central response => autonomic response AND emotion

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Schacter’s theory

proposes that emotions are a result of two key components: physiological arousal and cognitive interpretation

<p><span>proposes that emotions are a result of two key components: physiological arousal and cognitive interpretation</span></p>
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temporal distinctions in reward processing

Reward unfolds over time in two key phases:

  • Anticipatory (appetitive): before the reward occurs — the desire, expectation, or craving.

  • Consummatory (experienced): after receiving the reward — the pleasure or satisfaction of consuming it.

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functional distinctions in reward processing

Each phase can be linked to a specific function:

  • Wanting: the motivational drive to obtain a reward (e.g., craving, effort to get chocolate).

  • Liking: the actual pleasure from experiencing the reward (e.g., enjoying the chocolate).

  • Learning: using past rewards to predict future outcomes (e.g., remembering that chocolate is good).

These are not always aligned — for instance, people with addiction might "want" a drug intensely without "liking" it as much anymore.

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neural evidence of wanting

linked to dopamine systems, especially in the ventral pallidum (VP)

Dopamine increases wanting but doesn’t necessarily increase liking.

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neural evidence of liking

involves opioid systems and more localized "hedonic hotspots" in the brain.

opiod stimulant enhances liking

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reward/pleasure circuits

wide and distributed set of regions associated with wanting

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hedonic hotspots

narrower subset of reward/pleasure circuits linked to liking

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defensive responses to potential threats (e.g., flight, freeze, flee) are determined by

the predator proximity, and possibility of escape

and shaped by ecological nice

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the amygdala is critical for mediating

innate and learned associations between stimuli and appropriate behavioral programs (e.g., defensive freezing)

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avoidant behavior in rats

Amg or PAG stim generates avoidance

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SM & personal space

patient with amg lesion needed less personal space between her and experimenter

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generalization of aversive associations

After learning that a certain stimulus (like a tone or image) predicts something negative (like a shock), people and animals often:

  • Respond fearfully not only to that exact stimulus (called the CS+, or conditioned stimulus),

  • But also to similar but new stimuli (generalization stimuli, GSs).

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brain regions that selectively track positive outcomes

vMPFC Str

Positive > Negative Affect

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brain regions that selectively track negative outcomes

dMPFC Amyg Ant. Insula

Negative > Positive Affect

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Insula lesions impair

learning from losses, leave gain learning intact

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amygdala lesions exhibit

no/reversed loss aversion during risky choice

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