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Ethernet
A technology used for wired network connections.
Wi-Fi
A technology used for wireless network connections.
Digital device
A physical equipment that uses digital data for sending, receiving, storing, or processing.
Personal computer
A small and affordable general-purpose computing device used by individuals.
Server
A computer that manages access to resources and services over a network.
Mobile device
A portable computing device capable of running on battery power and connecting to the internet wirelessly.
Entertainment system
A computing device designed for watching television, listening to music, and playing video games.
Navigation system
A digital device that uses GPS to provide real-time maps and directions.
Multifunctional device
A device capable of performing multiple functions.
Digital camera
A device that captures photos and videos as digital data.
Data capture & collection system
A system that inputs and stores data through methods other than direct data entry.
Communication device
A device used to move data between two other devices.
Digital data
Information stored and processed in a digital format.
Personal computer uses
Word processing, desktop publishing, spreadsheets, database management, internet access, and gaming.
Server uses
Web page management, email management, file storage, and print sharing.
Mobile device uses
Internet access, gaming, playing music, and organizing events.
Entertainment system uses
Streaming digital media, playing music, and playing video games.
Navigation system uses
Real-time maps, route planning, and identifying traffic and road conditions.
Multifunctional device uses
Printing, scanning, faxing, touch input, and force-feedback gaming.
Digital camera uses
Sharing photos online, editing photos and videos, and uploading to social media.
Data capture & collection system uses
Barcode scanning, optical mark reading, and magnetic ink character reading.
Communication device uses
Transmitting data over a network, network interface, wireless connectivity, and routing data.
Education & Training
Using digital devices for interactive whiteboards, virtual learning environments, and online learning.
Personal uses
Entertainment, online shopping, online banking, and controlling home appliances.
Social uses
Social networking, instant messaging, and voice and video calls.
Retail uses
Electronic point of sale, stock management, and online retail websites.
Organizational uses
Administration, video conferencing, design and manufacturing, and creative tasks.
Input devices
Keyboard, mouse, microphone, webcam, game controller, sensor, scanner, and graphics tablet.
Output devices
Monitor, projector, printer, plotter, speakers, and actuator.