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Vocabulary flashcards covering planes, cylinders, distance, spheres, vectors, dot product, projections, and work as presented in the lecture notes.
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Plane x = k (in ℝ³)
A plane parallel to the yz-plane located k units from it.
Plane y = k (in ℝ³)
A plane parallel to the xz-plane located k units from it.
Plane z = k (in ℝ³)
A plane parallel to the xy-plane located k units from it.
yz-plane
The coordinate plane given by x = 0 in ℝ³.
xz-plane
The coordinate plane given by y = 0 in ℝ³.
xy-plane
The coordinate plane given by z = 0 in ℝ³.
Vertical plane 3x − y = −3
A plane perpendicular to the xy-plane that intersects it along the line 3x − y = −3.
Cylinder x² + y² = 4
A circular cylinder of radius 2 centered on the z-axis.
Cylinder y² + z² = 4
A circular cylinder of radius 2 centered on the x-axis.
Distance Formula (ℝ³)
Distance between P₁(x₁,y₁,z₁) and P₂(x₂,y₂,z₂) is √[(x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²].
Sphere (standard equation)
(x−h)² + (y−k)² + (z−l)² = r² represents a sphere with center (h,k,l) and radius r.
Vector
A quantity with both magnitude and direction, often pictured as an arrow.
Scalar
A quantity having magnitude only, no direction (e.g., mass, temperature).
Zero vector
The unique vector of length 0 with no specific direction.
Vector magnitude (length)
For a = ⟨a₁,a₂,a₃⟩, |a| = √(a₁² + a₂² + a₃²).
Unit vector
A vector whose magnitude is 1; û = a / |a| gives the unit vector in direction of a.
Standard basis vectors (ℝ³)
î = ⟨1,0,0⟩, ĵ = ⟨0,1,0⟩, k̂ = ⟨0,0,1⟩.
Vector addition
Sum of vectors found by adding corresponding components: ⟨a₁,b₁⟩+⟨a₂,b₂⟩=⟨a₁+a₂,b₁+b₂⟩.
Scalar multiplication
Multiplying vector a by scalar c scales magnitude by |c| and may reverse direction if c<0.
Dot product (ℝ³)
For a•b = a₁b₁ + a₂b₂ + a₃b₃; result is a scalar.
Angle between vectors
cos θ = (a•b) / (|a||b|) for non-zero vectors a and b.
Parallel vectors
Vectors satisfying b = c a for some non-zero scalar c (angle 0 or π).
Orthogonal vectors
Vectors whose dot product is zero (angle 90°).
Scalar projection (compₐb)
Signed magnitude of b in direction of a: (a•b)/|a|.
Vector projection (projₐb)
Component vector of b along a: [(a•b)/|a|²] a.
Work (vector form)
W = F • d = |F||d|cos θ, work done by constant force F moving object displacement d.
Triangle Law of Addition
Placing the tail of v at the head of u makes u+v the vector from u's tail to v's head.
Parallelogram Law
u+v is the diagonal of the parallelogram formed by u and v with a common tail.
Position vector
Vector whose initial point is the origin and terminal point is (a₁,a₂,a₃); represents that point.
Vector components
The individual scalar entries (a₁,a₂,a₃) that describe a vector in coordinate form.