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Flashcards covering key vocabulary and concepts from the lecture notes on Social Identity Theory.
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Entitativity
The extent to which a group is seen as a distinct, coherent, and bounded entity.
Group Cohesiveness
Solidarity, team spirit, esprit de corps within a group.
Task involving climate
An atmosphere of effort and personal improvement, where all team members matter and mistakes are a chance to learn.
Ego involving climate
An atmosphere where the most skillful players are celebrated, mistakes are socially punished, and inter-personal rivalry thrives.
Proto-typicality
The extent to which an individual conforms to the ideals of the group.
Norms (Normatives)
Shared beliefs about appropriate conduct for group members.
Status within the Group
High status members have consensual prestige and a tendency to contribute ideas.
Personal Identity
Idiosyncratic aspects of self.
Social Identity
Transcends the personal self with norms of beliefs, values, behavior and goals.
Prototype
The ideal group member.
Realistic Conflict Theory
Mutually exclusive goals can lead to intergroup conflict.
Commons Dilemma
Each player can graze either one or two cows on common land each turn, receiving a reward for each cow grazed. If too many cows are grazed in one turn the common land is destroyed and the game ends
Self Categorization
Self = Personal identity + numerous social identities that will be salient depending on context and chronic accessibility.
Social Creativity
If hierarchy of groups is viewed as legitimate or stable or both, then Seek New dimensions of comparison; Redefine the value of existing dimensions; Compare with a different outgroup
Social Competition
If status hierarchy is viewed as illegitimate and unstable then competition occurs in which low status groups seek to change the status hierarchy
Entitativity
The extent to which a group is seen as a distinct, coherent, and bounded entity.
Group Cohesiveness
Solidarity, team spirit, esprit de corps within a group.
Task involving climate
An atmosphere of effort and personal improvement, where all team members matter and mistakes are a chance to learn.
Ego involving climate
An atmosphere where the most skillful players are celebrated, mistakes are socially punished, and inter-personal rivalry thrives.
Proto-typicality
The extent to which an individual conforms to the ideals of the group.
Norms (Normatives)
Shared beliefs about appropriate conduct for group members.
Status within the Group
High status members have consensual prestige and a tendency to contribute ideas.
Personal Identity
Idiosyncratic aspects of self.
Social Identity
Transcends the personal self with norms of beliefs, values, behavior and goals.
Prototype
The ideal group member.
Realistic Conflict Theory
Mutually exclusive goals can lead to intergroup conflict.
Commons Dilemma
Each player can graze either one or two cows on common land each turn, receiving a reward for each cow grazed. If too many cows are grazed in one turn the common land is destroyed and the game ends
Self Categorization
Self = Personal identity + numerous social identities that will be salient depending on context and chronic accessibility.
Social Creativity
If hierarchy of groups is viewed as legitimate or stable or both, then Seek New dimensions of comparison; Redefine the value of existing dimensions; Compare with a different outgroup
Social Competition
If status hierarchy is viewed as illegitimate and unstable then competition occurs in which low status groups seek to change the status hierarchy
Prosocial Behavior
The act of sacrificing individual needs for the benefit of a group (family, friends, co-workers, society, etc.)
Social
It is a system where individuals or groups are ranked, often in a hierarchical manner. This ranking can be based on various factors such as status, power, or other social characteristics.
Group Polarization
The tendency for group discussions to strengthen the initial inclinations of group members, leading to more extreme decisions than individuals would make alone.
Social Facilitation
The tendency for people to perform differently when in the presence of others than when alone. Compared to their performance when alone, when in the presence of others, they tend to perform better on simple or well-rehearsed tasks and worse on complex or new tasks.
Deindividuation
A psychological state characterized by a loss of self-awareness and a reduced sense of personal responsibility, often occurring in group situations that provide anonymity and arousal.
Social Loafing
The phenomenon of a person exerting less effort to achieve a goal when they work in a group than when they work alone.
Bystander Effect
A social psychological phenomenon that refers to cases in which individuals do not offer help to a victim when other people are present. The probability of help is inversely related to the number of bystanders.
Diffusion of Responsibility
A sociopsychological phenomenon whereby a person is less likely to take responsibility for action or inaction when others are present. It is considered to occur when people are in a group where no one person is identified as bearing responsibility.
Pluralistic Ignorance
A situation in which a majority of group members privately reject a norm, but assume that most others accept it,
Group Decision Making
The process by which groups make decisions, which can be influenced by various factors such as conformity, groupthink, and leadership styles.
Minority Influence
The process by which dissenters produce attitude change within a group, despite facing resistance.
Leadership
The process by which certain group members motivate and guide the group.
Transformational Leadership
Leadership that changes the motivations, outlooks, and behaviors of followers, enabling them to better express and satisfy their needs.
Groupthink
A kind of faulty decision making by a highly cohesive group in which the critical scrutiny that should be devoted to the issues at hand is subverted by social pressures to reach consensus.
Social Dilemma
A situation in which actions that produce rewards for one individual will produce negative consequences if