Module 3: THE PRINCIPLES OF COMPOSITION

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/37

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 11:27 AM on 7/23/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

38 Terms

1
New cards

PRINCIPLES OF COMPOSITION

A synthesis of design principles used to achieve a unified and satisfactory architectural composition.

2
New cards

CONTRAST

The use of differences to create interest, emphasize qualities, and achieve proper scale, proportion, and unity.

3
New cards

CONTRAST OF FORM

Variation in shape (2D) or mass/volume (3D) to create visual interest.

4
New cards

CONTRAST OF SHAPE

The use of different 2-dimensional forms to avoid monotony.

5
New cards

CONTRAST OF MASS

The use of different volumes, such as vertical and horizontal masses, to create composition.

6
New cards

CONTRAST OF LINE

Variation in line direction or character.

7
New cards

CONTRAST OF DIRECTION

The use of horizontal, vertical, or diagonal elements to create variety.

8
New cards

CONTRAST OF TYPE

The use of straight, curved, regular, irregular, broken, or continuous lines.

9
New cards

CONTRAST OF SIZE

Variation in the size of similar objects to create emphasis or interest.

10
New cards

GRADATION

A gradual and uniform change in size.

11
New cards

CONTRAST OF TONE

Variation in texture, openings, or planes to create visual contrast.

12
New cards

CONTRAST OF TREATMENT

Variation in surface finish, patterns, or materials.

13
New cards

EMPHASIS

A dominant feature created through controlled contrast to establish a focal point.

14
New cards

TRANSITION

A gradual change between contrasting elements rather than an abrupt one.

15
New cards

BALANCE

The harmonious arrangement of visual weights, tones, and values in a composition.

16
New cards

SYMMETRICAL BALANCE

A formal balance where identical elements are arranged equally on both sides of a central axis.

17
New cards

FORMAL BALANCE

A near-symmetrical balance where masses are similar but shapes or surface treatments differ.

18
New cards

ASYMMETRICAL BALANCE

An informal balance using unequal elements that still achieve visual equilibrium.

19
New cards

OCCULT BALANCE

Another term for asymmetrical balance.

20
New cards

FULCRUM

The visual center of an asymmetrical composition around which balance is achieved.

21
New cards

RHYTHM

Organized movement created through repetition or progression of design elements.

22
New cards

MOVEMENT

The basis or foundation of rhythm.

23
New cards

RHYTHMIC USE OF COLOR

The repetition of similar colors to guide the eye.

24
New cards

RHYTHMIC USE OF LINE

The repetition of similar lines to create movement.

25
New cards

RHYTHM OF MOTION

Movement expressed through actions, such as dancing.

26
New cards

RHYTHM OF DIRECTION

The repetition of architectural elements such as arches.

27
New cards

STATIC ARTS

Permanent arts including Architecture, Literature, Sculpture, Decorative Arts, and Painting.

28
New cards

EVANESCENT ARTS

Temporary or transitory arts including Music, Dance, and Dramatics.

29
New cards

UNITY

The harmonious relationship of all design elements into one coherent composition.

30
New cards

REPETITION

The simplest method of achieving unity by repeating similar elements.

31
New cards

CENTRAL MOTIF

A dominant feature introduced to strengthen unity and provide emphasis.

32
New cards

COMPETITION

The conflict among elements competing for attention, reducing unity.

33
New cards

CONFUSION

A result of excessive contrast and lack of similarity among design elements.

34
New cards

CHARACTER

The expression of a building's purpose through composition and design.

35
New cards

MANIFESTED CHARACTER

The exterior expression of a building's internal qualities and function.

36
New cards

FUNCTIONAL CHARACTER

Character derived from the building's intended use or purpose.

Museums use skylights; schools require many windows; shops have display windows; factories express efficiency; houses express domestic life.

37
New cards

ASSOCIATED CHARACTER

Character created through traditional forms and historical associations.

Churches with spires, banks with Classical Orders, and schools with Collegiate Gothic architecture.

38
New cards

PERSONAL CHARACTER

Character based on the emotional response a building creates in the observer.

Buildings may appear dignified, graceful, playful, restrained, or forbidding depending on their design.