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Communication
The process of meaning-making through symbols, language, and media.
Humphreys' View on Communication
Communication is not just transmission but also records and tracks everyday life.
Yee's Perspective on Communication in Games
In games, communication is more than just words into actions, avatars, and rules.
Old Media
Traditional, top‑down mass communication where a few producers broadcast to passive audiences. (print, radio, TV)
New Media
Digital platforms and online tools that enable interactive, user‑driven communication. (Social media, video games)
Humphreys on Social Media
Treats social media as another form of long‑standing media documentation
Yee's View on New Media
New media (games) reshape identity and social interaction.
Remediation Theory
New media refashion old media while adding interactivity.
Shannon-Weaver Model of Communication
A message that goes from a sender → to a message → through a channel → to a receiver.
Shortcomings of Shannon-Weaver Communication Model
It Ignores context, identity, and feedback.
Social Media Model of Communication
Networked, participatory communication shaped by algorithms
Humphreys on Social Media's Nature
It functions as both archive and performance, where metrics and documentation influence identity
Humphreys' Critiques of Social Media
We feel pressure to document ourselves, our identities become numerical, and public/private blur.
Cultural Impact of Social Media
Commodification of everyday life.
Effective Social Media Use
Requires awareness of surveillance and commodification.
Strategy for Social Media
Authenticity, transparency, and metrics-driven refinement.
Evaluating Social Media Metrics
Metrics are not neutral—they shape identity and community.
Engagement Rate
Shows not just popularity but how identity is performed and validated.
Yee's Video Game Model of Communication
Games are rule-based communication systems.
Communication in Video Games
Players communicate through avatars, choices, and shared narratives.
Critiques of Video Games
Stereotypes of gamers as antisocial or escapist mirror earlier critiques of other media.
Moral Panic and New Media
Each new medium sparks moral panic before normalization.
Why Study Video Games in Communication
Games reveal how identity, community, and communication evolve in digital spaces.
What is Humphreys' critique of the traditional model of communication?
A linear sender→receiver view ignores identity and surveillance; social media adds layers of complication
What is Yee's addition to the traditional model of communication?
Games show communication is rule-based + participatory, not linear.
What is Yee's parallel to social media communication?
Games = immersive communication spaces, avatars as identity performances.
What is Humphreys' critique of social media?
Commodifies everyday life, pressures self-documentation, blurs public/private.
What is the impact of social media on individuals and communities according to Humphreys?
identity pressure; and shifting norms; also
culture is turned into data which is sold
What are Humphreys' ethical concerns regarding social media?
Metrics + surveillance must be used responsibly.
What is an effective strategy for ethical social media use?
Authenticity, transparency, balance metrics with community impact.
How should metrics be applied according to Humphreys?
Evaluate engagement and reach by how they shape identity and community approval
What is Yee's model of communication in games?
Games = rule-based systems; communication via avatars, choices, narratives.
What paradox emerges in Yee's model of communication in games?
Freedom to reinvent identity, but players often conform to real-world norms.
What is Yee's view of critiques of video games?
Critiques (violence, addiction) = moral panics, same as novels, TV, social media.
What pattern does Yee identify in critiques of new media?
New media → panic → normalization.
What is Yee's argument for studying video games?
Games = laboratory for new media. Reveal identity, community, digital economies.
Why is studying video games important for communication?
Games combine text + visuals + audio + rules, showing how communication evolves.
Media Accounting
Social media continues older practices of documenting life.
Public Documentation
Documentation is now public, persistent, and monetized.
Curated Identity
Individuals feel pressure to curate identity; society normalizes surveillance.
Commodification of Everyday Life
Platforms turn personal experiences into data for profit.
Identity as Brand
Identity becomes a brand, and relationships become metrics.
Visibility vs. Authenticity
Society shifts toward valuing visibility over authenticity.
Blurring Public/Private Boundaries
Social media mixes all your audiences into one.
Loss of Control
Individuals lose control over who sees what.
Redefining Privacy Norms
Society redefines norms around privacy, exposure, and accountability.
Conditional Benefits of Social Media
Humphreys says social media can benefit individuals and society conditionally.
Community Strengthening
Social media can strengthen community, support identity exploration, and enable collective memory.
Understanding Affordances and Risks
Benefits occur only when users understand the affordances and risks of platforms.
Ethical Use of Social Media
Ethical use requires intentionality, transparency, and awareness of data practices.
Affordances
Features like sharing, tagging, liking shape behavior and identity performance.
Attributes of Social Media
Persistence, visibility, and searchability amplify social pressure and documentation.
Uses & Gratifications
People use social media to fulfill needs like connection, identity, and entertainment.
Spreadability
Content spreads because platforms encourage sharing and remixing.
Network Theory
Shows how information travels through social graphs.
Influencers and Weak Ties
Explains why influencers and weak ties matter.
Community Theory
Social media builds affinity groups that can support identity and belonging.
Echo Chambers
Community theory can also create echo chambers.
Ecological theory (McLuhan):
Media environments reshape perception.
Relationship
Media are vehicles of communication; communication theories explain how meaning flows through them.