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agression
behavior meant to harm or injure other person who is trying to avoid such treatment
bullying
denotes aggressive behaviour directed at victims who cannot easily defend themselves, typically in schools and at the workplace.
terrorism
politically motivated violence, intended to spread fear and terror among members of a society in order to influence the decision-making or behaviour of political agents
3 implications/characteristics of “Baron and Richardson’s (1994) definition of agression
agression is defined by the intention not the outcome
If someone tries to hurt another person but fails (e.g., they miss when firing a gun), it’s still aggression because the intention was to cause harm.
Conversely, if someone causes pain accidentally (e.g., a dentist giving a painful injection), that’s not aggression, because the goal wasn’t to harm but to help
requires the awareness of the potential to harm
If someone causes harm but didn’t realize or couldn’t reasonably foresee that their actions would hurt someone, it’s not aggression — it could be accidental or careless instead.
involves behavior that the target would like to avoid
Therefore, harmful acts that the target accepts or desires are not aggression.
Violence (in regards to aggression)
behaviours carried out with intention to cause serious harm that involve the use or threat of physical force (words are not violence)
all violence is aggression, but not all aggression is violence
types of aggression
physical
verbal
spontaneous
reactive aggression
direct (face to face)
indirect (relational agression)
relational aggression (indirect)
behaviour that is intended to harm the target person through damaging his or her social relationships, for example negative comments behind the person’s back.
motives for aggression
instrumental
hostile
instrumental aggression
aggressive behaviour performed to reach a particular goal, as a means to an end.
hostile aggression
aggressive behaviour motivated by the desire to express anger and hostile feelings.
challenges with studying agression
it is not ethical to create environments to study aggression
aggression, especially extreme aggression, is not very common, therefore, hard to study in a real-world example
theories of Agression (2 categories)
biological approaches:
internal energy
genetic makeup
hormonal
psychological approaches:
frustruation agression theory
Cognitive neo association/ excitation transfer
learning theory
social information processing
Frustration-aggression hypothesis
early psychologists believed agression was innate
Freud proposed that aggression was an instinct in the service of the pleasure principle, meaning it arises when something blocks our drive for satisfaction
core idea: agression is driven by frustruation
originally frutration was defined as: the blockage of a goal-directed activity – increases the likelihood of aggressive behaviour
in 1941, miller redefined the theory, and clarified that frustration does not automatically cause aggression, but creates an inclination to respond aggressively
Frustration leads to various possible outcomes—anger, withdrawal, problem-solving, aggression—depending on the situation.
Whether aggression occurs depends on:
Personality (how prone someone is to aggression)
Environment (is the frustrator available?)
Consequences (fear of punishment, social norms)
some imortant terms related:
Displaced agression: When a person cannot express aggression toward the true source of frustration (because it’s too risky or inaccessible), they may displace it onto a safer or more available target
frustrated individuals consistently displace aggression onto less powerful or more accessible targets.
triggered displaced aggression model: when people are already frustrated, even minor provocations later can “trigger” an exaggerated aggressive response toward unrelated targets.
Cognitive-Neo association model
how unpleasant experiences automatically trigger emotional reactions, which can then develop into aggression or fear, depending on how we interpret the situation
More modern way of looking at how frustration and other factors influence aggression
a shift from only goal blockage being the main reason for frustration, to other triggers, such as any negative affect
Berkowitz expanded the model to include all aversive stimuli such as:
Pain
Loud noises
Heat
Stress
Social rejection
produces negative emotions, this happens almost without thinking, like a reflex
(Primitive assocation reaction)
brain automatically activates 2 possible networks:
Agression-related thoughts and feelings
memories of anger
thoughts of striking back
impulses to confront
→ leads to rudimentary anger
Escape-related thoughts and feelings
avoidance
withdrawl
hide or flee
→ leads to rudimentary fear
after this, more elaborate thinking occurs:
If the aggression pathway continues →
Irritation, annoyance, anger
If the escape pathway continues →
Fear
The theory shows how aggression is not immediate, but the result of:
automatic negative feelings, and
our later thoughts about the situation.
excitation transfer theory (goes on top of Cognitive association model)
tries to explain why people get extra angry even when the anger doesn’t fully come from the situation they think caused it
Even neutral arousal (from exercise, caffeine, music, running, excitement, stress) can spill over into aggression if you misattribute the arousal
Key Idea: If you’re already physiologically aroused (heart racing, adrenaline up) from something else, that arousal can boost (“augment”) your anger — as long as you’re not aware of the original source.
Example:
You sprinted to class (your heart is racing).
Someone bumps you slightly.
You explode in anger ― not because the bump was so bad,
but because your body was already aroused and you misattributed it.
weapons effect
individuals who were previously frustrated showed more aggressive behaviour in the presence of weapons than in the presence of neutral objects
Direct reinforcement
when a person learns to be aggressive because other are rewarded(or not punished) for thier aggression
Examples:
A child hits another kid and gets the toy → aggression “works,” so they learn to repeat it.
Adults yelling during arguments and getting their way → reinforced behavior.
In games, bragging, dominance, or violence earns status or attention.
social(observational) learning (bobo doll experiment)
People can learn aggression just by watching others act aggressively, even if they themselves aren’t rewarded.
2 conditions:
adult was agressive
without
the child would mimic what the adult would do
key takeaway: showing children aggressive behaviors will most likely learn from this, and mimic it
2nd study: video showing punished vs rewarded for agression
depnding on the video they saw, there were different outcomes
general aggression model (theoretical model)
Input variables(what begins the process)
individual differences
situational variables
feed into step 2
Present internal state
3 components that interact:
Accessible cognition (thoughts)
aggressive thoughts
aggressive scripts (“when someone disrespects me, I hit back”)
interpretations of what is happening
Acesssible Affect (feelings)
anger
hostility
irritation
Arousal
physiological (heart rate, adrenaline)
perceived (your interpretation of your own arousal)
Appraisal Processes
Now the person interprets the situation.
First: Automatic appraisal
Fast, unconscious interpretation:
“He threatened me.”
“She disrespected me.”
“He’s trying to fight.”
This automatic appraisal often determines whether aggression happens immediately.
Then two possible paths:
Immediate reaction
If:
the person is impulsive
arousal is high
situation feels urgent
they don’t pause to think
Then they go straight into:
Begin new episode → aggressive behavior
Controlled reappraisal
If the person has time or cognitive resources to think:
They re-evaluate the situation.
Could be:
calming down
perspective-taking
OR deciding to retaliate deliberately (“revenge”)
Controlled reappraisal can either increase aggression (planned revenge) or decrease it (self-control)
individual differences affecting aggression
trait aggressiveness (easily angered or not)
hostile attribution bias: bias towards how I think someone is acting towards me
gender
situational influences affecting aggression
alcohol
heat (more tentative hypothesis)
living in a climate thats warmer (not experimental data, correlational)
violent media (books says yes, but in class robert says that theres more data to consider)
violent media leading to agression
five pathways for which violent media can cause aggressive behavior
increase in arousal
priming agressive thoughts and feeling
New responses (Imitation + Observational learning)
aggressive knowledge structures
Long-term exposure builds internal frameworks that bias interpretation.
normative acceptance
hostile attribution bias :assume others have hostile intentions
habituation
seeing aggression so often normalizes it/ feels less. shocking
Agression as a social problem
Psychological prevention (aggression)
catharsis
punishment
de-escalation via positive affect or prosocial behavior
3 goals of social influence
desire to be right :accuracy consistence
desire to belong: in grop identification
desire to be liked :social approval, harmony
social norms
belif systems about how (not) to behave that guide behavior but without the force of laws
2 types of social norms
descriptive social norms:
injunctive social norms:
broken windows theory
if theres a broken window in a building, assume that the other windows will be broken (if you have an area that is less tidy and nice it will invite further destructive behavior)
spread of chaos in a social environment
once one person does something, it makes it easier for others to join along
funnel effect
how social norms form:
peoples behaviors converge to a social norm, reaching a middle point over time
is it true endorsement though, or just compliance to be liked?
influence and various social levels
interpersonal (1 to 1)
majority influence
minority influence
interpersonal influence (reciprocity and consistency)
door in the face
foot in the door
lowballing
majority influence
conformity Asch (expand on this)
minority influence
explained by source context elaboration model (explained on slide 13)
systematic processing: not infleunced by the group majority, and rather byt he argumentation
heurisitic processing: follow what the majority is saying, not much focus on actual argumentation
group polarization
tendency of groups to make decisions that are more extreme than the inicial inclinations of its members
thing about bungee jumping, you may not do it alone, an no one in a group will either, but when were all together
reasoning:
persuasive arguments
social comparison
self categorization
groupthink
conformity
people adjusting their behavior to what
obedience
prosocial behavior
behavior defined by society as beneficial to other poeple (exlcuding behavior motivated by professional obligations) that may be driven by egotistic or altrusitic behaviors
helping behavior
actions that are intended to provide some benefit to improve the wellbeing of others
altruismnehavior carried o
behaviour carried out to benefit otheres
why do people help? theories/models
Empathy-altruism hypothesis
negative state relief model
Arousal: cost-reward model
Empathy-altruism hypothesis
either having high or low altruistic motivation (and possible escapes) leading to helping or escapting
theres an empathic emotion, which can be high or low
high→ altruistic (helping them for their sake, not for my own)
low→ egoistic (helping for my own sake, bot for theirs)
is there an escape?
in an altrusitic motivation, you will help no matter if theres an escape or not
in an egostisical motivation, of theres an escape, you will escape. only if you can’t escape, you will help.
response:
help or escape
negative state relief model
person observes a suffering victim → person feels a negative emotion (sadness) → person helps to alleviate their own sadness
(only an egoistic response, only about your internal negative state, and wanting to get out of it)
much less emperical support for this model
Arousal: cost-reward model+ revised model
situational factors
You make cost/reward calculations, and decide if you want to help or escape
revised model
Depending on the bystander characteristics and the victim, it affects the model
helping based on in-group inclusion
instead of thinking of the “us” and “them” group, recategorize and think of it as a “we”, then the chance that a person will help is increased
helping based on in-group norms
the social norms in your in-group (for example a christian), this should increase the chance of helping the out-group.
bystander effect
the effect is less likely to be present in emergency situations
some dangerous situations can only be solved with coordination, and not individual effort (example. lifting a car off of a person)
5 stage decision making model of bystander intervention
Notice the event
interpret the event as an emergency
assuming responsibility
knowing how to help
implementing the helping behavior
smoke-filled room study
subjects filled out questionnaire (alone or in a group)
room begins to fill with smoke
DV: time the subject remained in the room before leaving to report the smoke
what causes step 2?
ambiguity
pluralistic ignorance
pluralistic ignorance: the state in which people mistakenly believe that their own thoughts and feelings are different from those of others (usually we think they are better), even though everyone’s behavior is the same.
what causes step 3: assuming responsibility
diffusion of responsibility: each bystanders sense of responsibility to help decreases as the number of bystanders increases
example of difussion of responsibility
bystander effect in kids
60 children
3 conditions
alone
2 bystanders (confederates)
2 unavailable bystanders (theres a barrier helping picking up the waterbottle
a waterbottle drops, and we want to see if the child will get up to pick up the waterbottle
what causes step 4: knowing how to help
lack of knowlege or competence
example: cramer et al. 1988
simulate a seizure
participants were students or nurses
participants were alone or with others
alone: both students or nurses have the same level of helping
with others: a student is much less likely to help than a nurse, as the nurse feels tjhat they are more competent that others to help in the situation
what causes step 5: implementing the helping behavior
cost of helping:
personal danger
legal problems
audience inhibition (embarrasment)
fear that others evaluate you negatively if you interevene
gender differneces in types of helping
women are more likely in helping for personal and emotional needs
men are more likely to help in risky, out of routine needs
short term helping vs long-term helping
To what extent is helping an important part of your identity (will increase long-term helping)
role identity→ volunteerism
pro-social personality as an enduring tendency
relationship between reason of helping and in/out group
empathy→ in-group helping
liking and warm (reward-related brain responses)→ out-group helping
why do we help strangers?
reciprocal altruism: altruism can be beneficial for our own survival if it is reciprocated (by the group)
is it always good to help?
helping can bolster power differentials
powerful group’s helping can harm when offering a specific type of help
Dependent-oriented help vs autonomy-oriented help
exmple: foreign aid
types of relationships
exchange vs communal
horizontal vs vertical (think about hierarchy)
voluntary vs involuntary (don’t forget your autonomy)
Disclosure
self disclosure
Disclosure reciprocity
sharing can increase liking
importance of relationships
increase wellbeing: psychological and physiological:
offer social support (emotional and instrumental)
fundemental need to belong
cyber ball (fundemental need to belong)
a social psychology experiment that uses a virtual ball-tossing game to study the effects of social exclusion. Participants are either included in the game or excluded by computer-generated players who stop throwing them the ball. Research shows that exclusion, even in this artificial setting, causes negative emotions and can activate brain regions associated with physical pain, highlighting the fundamental human need to belong.
leads to physiological pain response
attachment theory (mostly for romantic)
development of secure att
diffferent attachement styles
secure
avoidant
dimentional model: avoidance and anxiety (look at slide 7 of week 13)
The benefits of physical attractiveness
appearance matters, but why?
symetric faces
atraciveness is seen as positive, but then this trait is generalized to other domains that are unrelated
atracctive people tend to be more extroverted (biological link, or people think that they must be friendly, and come up to you, therefore making you more friendly) (nature vs Nurture)
romantic partners thend to resemble eachother, bothb in attractiveness and on a wide aeeay of specific characteristics, including physical traits, age, education, race, religion, mental abilities, personality traits, and social attitiudes
psychological attraction: often a mismatch of who we think we like vs who we actually like (similar with the traits in a partner)
3 most important
proximity: the closer physically you are, allows people to get to know eachother more
familiarity: mere exposure effect
similarity: reinforcement, rewarding by validation
what determines relationship satisfaction and stability?
equity theory: 2 partners, both have costs and rewards, ratio between costs and rewards has to be equal for both parties
even if rewards are over costs, doesnt mean the relationship is stable
the investment model: satisfaction, quality of alternatives, investments
thoughts and behaviors that enhance relationship functioning
forgiveness
willingness to sacrifice
relationship superiority
average rating of attractiveness of others is lower for those that are in a relationship vs singles
Start of ch 13: group performance
Diemensions of group tasks
Unitary group tasks
all members have to perform the same task
divisible group tasks
allowing for the assignment of different subtasks to different members
additive tasks
working on different task, that when are all added up together, creates a singular total final result
divisible
disjunctive tasks
best members individual performance
conjunctive tasks
weakest members individual performance
actual group performance= group potential-process losses+process gains
key variable is the important of group goals
coordination losses
diminished performance of a group when indivisual contributions aren’t optimally coordinated
ringelmann effect:
in physical tasks the average performance od indivisual members decreases with increased group size
production blocking:
when people generate ideas in ain interacting group, at any given time only one personal can articulate their idea, other members are “blocked”
motivational losses
social loathing
dispensability effect
sucker effect
social loathing
reduces effort due to individual contribution not being identifiable
“i do less beacuse i think i can get away with it”
dispensability effect
Reduced effort because individuals’ contribution seems to have little impact on performance
“I do less because i think it has low effect on performance”
sucker effect
occurs if group members anticipate other group members effort will be lowered, redcuded effort to avoid being exploited
motivational gains
social competition
social compensation
kohler effect
social competition
group members want to outperform eachother during tasks in which individual contributtions are identified
additive, disjunctive(best), and conjunctive (weakest)
social compensation
stronger group members increase effort to compensate for weaker members suboptimal performance
additive and disjunctive (best)
kohler effect
weak members work extra hark that they would indivisual to avoid responsibility for a weak group performance
conjunctive (weakest)
losses and gainsin individual capability
losses and gains: improvements or impairments in individual ability to perform a task de to social interaction
cognitive restriction
cognitive stimulation
cognitive restriction
idea mentioned by another group member makes people focus on the category this idea belongs to , at the expense of generating ideas from other categories
cognitive stimulation
Idea mentioned by anther group member stimulates a cognitive category one would otherwise not have thought of
group learning
learning process that cannot occur when done individually
individual to individual
group to individual
group to individual in group
group to group