Scalars and Vectors Flashcards

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This set of vocabulary flashcards defines the fundamental concepts of scalars and vectors, their types, properties, and the operations of addition and multiplication based on the lecture material.

Last updated 9:19 PM on 7/5/26
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21 Terms

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Scalar

A physical quantity that has only a magnitude, such as mass, length, time, and temperature.

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Vector

A physical quantity that has both a magnitude and a direction, such as position, displacement, velocity, and force.

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Parallel Vectors

Two vectors are said to be parallel if they have the same direction.

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Equal Vectors

Two parallel vectors are said to be equal vectors if they have the same magnitude (A=BA = B).

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Anti-parallel Vectors

Two vectors are said to be anti-parallel if they are in opposite directions.

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Negative Vectors

Two anti-parallel vectors are said to be negative vectors if they have the same magnitude (A=BA = -B).

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Collinear Vectors

Two vectors that act along the same line.

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Co-initial Vectors

Two or more vectors that have a common initial point.

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Co-terminus Vectors

Two or more vectors that have a common terminal point.

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Coplanar Vectors

Three or more vectors that lie in the same plane.

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Non-coplanar Vectors

Three or more vectors that are distributed in space.

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Polar Vectors

Vectors having a straight line effect, such as Displacement, Velocity, Acceleration, and Force.

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Axial Vectors

Vectors having a rotational effect, such as Angular momentum, Angular velocity, Angular acceleration, and Torque.

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Commutative Property

A property of vector addition stating that the order of addition does not matter: A+B=B+AA + B = B + A.

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Associative Property

A property of vector addition stating that (A+B)+C=A+(B+C)(A + B) + C = A + (B + C).

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Magnitude of Resultant (Analytical)

The magnitude calculation for the resultant of two vectors PP and QQ with angle θ\theta: R=square root of P2+2PQ×cos(θ)+Q2R = \text{square root of } P^2 + 2PQ \times \text{cos}(\theta) + Q^2.

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Unit Vector

A vector that has a magnitude of exactly 11 and is used to specify a direction in space; it lacks both dimension and unit.

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Resolution of a Vector

The process of splitting a vector into two or more vectors such that their combined effect is the same as that of the given vector.

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Scalar Product (Dot Product)

A way to multiply vectors that produces a scalar quantity: AB=ABcos(θ)A \cdot B = AB \cos(\theta), like Work (W=FsW = F \cdot s) and Power (P=FvP = F \cdot v).

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Vector Product (Cross Product)

A way to multiply vectors that produces a vector quantity: A×B=ABsin(θ)n^=CA \times B = AB \sin(\theta) \hat{n} = C, representing the area of a parallelogram.

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Cartesian Unit Vectors

Specific unit vectors along the axes: i^\hat{i} for x, j^\hat{j} for y, and k^\hat{k} for z.