Reinforcement Learning Vocabulary Flashcards

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20 vocabulary flashcards focused on reinforcement learning, MDPs, Q-learning, and related concepts from the lecture notes.

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20 Terms

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Machine Learning

A subset of artificial intelligence that allows machines to learn automatically and improve from experience without explicit programming.

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Supervised Learning

A category of machine learning where models are trained using labeled data.

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Unsupervised Learning

A category of machine learning where models infer patterns from unlabeled data.

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Reinforcement Learning

A type of machine learning where an agent learns to behave in an environment by taking actions and observing results.

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Agent

The RL component that learns from trial and error.

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Environment

The world through which the agent moves and interacts.

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Action

Any permissible move the agent can take in a given state.

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State

The current condition or situation returned by the environment.

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Reward

The instantaneous feedback from the environment evaluating the last action.

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Policy

The strategy the agent uses to decide the next action based on the state.

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Value

The expected long-term return with discount applied, contrasting with immediate reward.

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Action-value (Q)

A value function that also accounts for the current action, Q(s,a).

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Markov Decision Process (MDP)

The mathematical framework for modeling decision making in RL with states, actions, and rewards.

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Graph

A network of nodes connected by edges used to model relationships, such as rooms and doors.

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Node

A state in a graph, e.g., a room.

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Edge

A connection between two nodes, e.g., a door linking rooms.

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Door

A two-way link between rooms that enables movement.

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Instant Reward

The reward value attached to a single transition (arrow) between states.

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Q-Learning

A reinforcement learning algorithm that learns Q-values for state-action pairs from experience.

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Gamma (Γ)

The discount factor in Q-learning (0 to 1) that weighs future rewards versus immediate rewards.