Thank You For Arguing - Appendix III

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A Comprehensive Vocabulary Flashcard set covering rhetorical figures, logical fallacies, and the three appeals of persuasion based on the lecture glossary.

Last updated 2:21 AM on 9/9/26
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71 Terms

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ACCISMUS

The figure of coyness (e.g., "Oh, you shouldn't have").

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AD HOMINEM

The character attack. Logicians and the argument-averse consider it a bad thing, but In rhetoric it’s a necessity. Ethos, the appeal to character, needs a rebuttal in a real argument.

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ADIANOETA

The figure of hidden meaning (e.g., "I'm sure you wanted to do this in the worst way").

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A FORTIORI

The Mikey-likes-it! argument. If something less likely is true, then something more likely is bound to be true. Similarly, if you accomplished a difficult thing, you’re more likely to accomplish an easier one.

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ANADIPLOSIS

A figure that builds one thought on top of another by taking the last word of a clause and using it to begin the next clause.

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ANAPHORA

A figure that repeats the first word in succeeding phrases or clauses, often used in emotional addresses before a crowd.

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ANTHROPOMORPHISM

A logical fallacy that attributes human traits to a nonhuman creature or object. Common to owners of pets

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ANTITHESIS

The figure of contrasting ideas.

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APORIA

Doubt or ignorance—feigned or real—used as a rhetorical device.

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BEGGING THE QUESTION

Known to logicians as the fallacy of circular argument or tautology; also refers to speech that leaves out a beginning explanation.

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CHIASMUS

The crisscross figure (e.g., "Ask not what your country can do for you, ask what you can do for your country").

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CIRCUMLOCUTION

The rhetorical end run that talks around an issue to avoid getting to the point; also known as periphrasis.

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CONCESSIO

Concession, the jujitsu figure. Seemingly agreeing with an opponent's point only to use it to your advantage.

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CONVERSE ACCIDENT FALLACY

A logical foul that uses a bad example to make a generalization.

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DELIBERATIVE RHETORIC

Persuasion that deals with argument about choices and the future. According to Aristotle, its chief topic is the "advantageous."

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DEMONSTRATIVE RHETORIC

Persuasion that deals with values that bring a group together. It usually focuses on matters in the present, and its chief topic is right versus wrong. Most sermons—and too many political speeches—are demonstrative.

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DIALECTIC

The purely logical debate of philosophers intended to discover the truth through dialogue, where logical fallacies are forbidden.

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DIALOGISMUS

The dialogue figure, where a conversation is quoted as an example.

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DIALYSIS

The this-not-that figure (e.g., "Don't buy the shoes. Buy the colors").

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DIAZEUGMA

The play-by-play figure that uses a single subject to govern a succession of verbs.

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DISINTEREST

Freedom from special interests, technically called eunoia. One of the three traits of ethos.

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DUBITATIO

Feigned doubt about your ability to speak well; a personal form of aporia.

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ENARGEIA

Vivid description that makes an audience believe something is taking place before their very eyes.

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ENTHYMEME

Rhetoric's version of the syllogism, which stakes a claim based on commonly accepted opinion.

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EPERGESIS

The correction figure.

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EPIDEICTIC RHETORIC

Aristotle's term for demonstrative rhetoric, which deals with values.

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EQUIVOCATION

The language mask; appearing to say one thing while meaning the opposite.

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ERISTIC

A competitive argument for the sake of argument.

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ETHOS

Argument by character; one of the three "appeals."

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EUNOIA

Aristotle's word for disinterest, one of the three characteristics of argument by character (ethos).

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EXAMPLE (EXEMPLUM)

The foundation of inductive logic. Aristotle listed three kinds: fact, comparison, and "fable."

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FORENSIC RHETORIC

Legal argument that determines guilt or innocence and focuses on the past.

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HOMERISM

The unabashed use of illogic, named after the cartoon character Homer Simpson.

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HYPOPHORA

A figure that asks a rhetorical question and then immediately answers it to anticipate audience skepticism.

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IDIOM

Inseparable words with a single meaning.

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IGNORATIO ELENCHI

The fallacy of proving the wrong conclusion.

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INNUENDO

The technique of planting negative ideas in the head of the audience.

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JEREMIAD

A prophecy of doom; also called cataplexis.

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KAIROS

The rhetorical art of seizing the occasion, covering both timing and the appropriate medium.

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LITOTES

The figure of ironic understatement, usually expressed negatively (e.g., "We are not amused").

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LOGOS

Argument by logic; one of the three "appeals" of persuasion.

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METANOIA

The self-editing figure where the speaker stops to correct themselves with a stronger point.

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METAPHOR

A figure that makes something represent something else (e.g., "The moon is a balloon").

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METASTASIS

A figure of thought that skips over an awkward matter.

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METONYMY

A "belonging trope" that uses a characteristic to stand for the whole or a container to name what it contains.

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NEOLOGISM

The newly minted word.

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NON SEQUITUR

The figure of irrelevance; a point that does not follow its predecessor.

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ONOMATOPOEIA

The noisemaker figure that imitates a sound to name the sound (e.g., "Kaboom!").

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PARADIGM

A rule that arises from examples.

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PARADOX

The contrary figure; an impossible pair (e.g., "We had to destroy the village in order to save it").

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PARALIPSIS

A figure in which you mention something while saying you are not going to mention it.

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PARAPROSDOKIAN

A figure that attaches a surprise ending to a thought.

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PATHOS

Argument by emotion; one of the three "appeals" of persuasion.

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PERIPHRASIS

The speak-around figure that uses a description as a name.

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PETITIO PRINCIPII

Begging the question; the fallacy of circular argument.

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PHRONESIS

Practical wisdom or street savvy; one of the three traits of ethos.

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POST HOC ERGO PROPTER HOC

The Chanticleer fallacy; assuming that because A is followed by B, A caused B.

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PROLEPSIS

A figure of thought that anticipates the objections of an opponent or audience.

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PROSOPOPOEIA

The figure of personification.

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QUIBBLING

Using careful language to obfuscate (technical name: leptologia).

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RED HERRING

The fallacy of distraction.

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REDUCTIO AD ABSURDUM

Taking an opponent's argument to its illogical conclusion.

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RHETORIC

The art of persuasion.

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SIGNIFICATIO

A benign form of innuendo that implies more than it says.

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SLIPPERY SLOPE

The fallacy of dire consequences; assuming one choice leads to a cascading series of bad choices.

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SOLECISM

The figure of ignorance; a generic term for illogic, bad grammar, or syntax.

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STRAW MAN FALLACY

Attacking a weaker version of an argument instead of the actual issue.

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SYNCRISIS

A figure that reframes an argument by redefining it.

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SYNECDOCHE

A "belonging trope" that swaps a member for the group, a part for the whole, or a species for a genus.

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TAUTOLOGY

Redundancy; also known as begging the question or petitio principii.

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YOGIISM

The idiot savant figure, named after Yogi Berra, which appears illogical but makes an odd sort of sense.