Unit Two - AP Psychology

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15 Terms

1

thinking

the process of mentally representing and manipulating information, including reasoning, problem-solving, and decision-making

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2

metacognition

thinking about one's own thinking; awareness and regulation of cognitive processes (e.g., self-monitoring learning strategies)

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3

prototypes

the best or most typical example of a category (e.g., a robin is a prototype of a bird, but a penguin is not

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4

creativity

the ability to generate new and valuable ideas. It includes divergent thinking, which explores many possible solutions (unlike convergent thinking, which seeks one correct answer)e

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5

executive functions

cognitive processes that control behavior, such as planning, decision-making, working memory, and impulse control

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6

algorithm

a step-by-step, logical procedure that guarantees a correct solution (e.g., a math formula)

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7

heuristics

a mental shortcut or rule of thumb used for problem-solving; faster than algorithms but more error-prone

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8

mental set

the tendency to approach problems using a mindset that worked in the past, even when it may not be effective in a new situation

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9

functional fixedness

the inability to see a new use for an object beyond its typical function (e.g., not realizing a paperclip can be used to unlock a door)

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10

representativeness heuristic

judging the likelihood of something based on how similar it is to a prototype, leading to errors (e.g., assuming someone who wears glasses and reads a lot is more likely to be a professor than a truck driver, despite statistical probabilities)

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11

availability heuristic

estimating the likelihood of events based on how easily they come to mind (e.g., fearing plane crashes more than car accidents because plane crashes are more publicized

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12

gambler’s fallacy

the mistaken belief that past random events affect future random events (e.g., thinking that after flipping five heads in a row, a tails is “due” to happen)

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13

framing effect

the way an issue is presented affects decision-making (e.g., people are more likely to choose surgery if told it has a 90% survival rate rather than a 10% death rate

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14

priming

the activation of certain associations in memory, often unconsciously, which influences perception and behavior (e.g., seeing the word “yellow” makes you recognize “banana” faster)

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15

sunk-cost fallacy

the tendency to continue an endeavor due to previously invested resources (e.g., staying in a bad relationship because of time already spent in it)

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