Machiavelli Lecture Review

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Flashcards covering key vocabulary and concepts from the Machiavelli lecture, including definitions of political terms, Machiavelli's views on leadership, governance, human nature, and political strategies.

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60 Terms

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Janus

The Roman god with two faces, representing a wise leader looking to the past to learn and to the future to prepare.

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Prudence (Machiavelli)

Wisdom derived from past experience, present judgment, and future foresight, essential for a good leader.

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Parsimony

The virtue of careful spending and avoiding waste, as depicted in Cesare Ripa’s Iconologia.

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Wasteful Generosity (Machiavelli)

A practice rulers should avoid, as it drains the treasury, forces heavy taxes, and creates public resentment.

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Hermes

The messenger god, symbolizing skill, learning, and clever action.

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Fortuna (Concept)

Luck, chance, or the unpredictable forces of nature and history that control about half of human affairs.

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Virtù (Machiavelli)

Political skill, human ability, courage, and practical skill; the capacity to boldly read situations and shape events.

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Machiavelli's Advice on Fortuna

Leaders should be bold and prepared to 'beat back' fortune when it turns dangerous, rather than relying on luck alone.

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Sapientia (Wisdom)

A calm, seated woman holding a mirror and a book, symbolizing knowledge and self-awareness.

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Foundations of Power (Machiavelli)

Laws and religion, which keep people disciplined and united, and religion adds fear of God and builds trust.

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Principalities

States ruled by a single person or family, where the prince must manage the people's love, fear, and hatred.

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Fear vs. Love (Machiavelli)

Machiavelli argued it is safer for a prince to be feared than loved, but never hated, as fear can be controlled.

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Republics (Machiavelli)

Governments where citizens share power, freedom means no one person can dominate, and laws are made collectively.

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Economic Equality (Republics)

Important for a republic's stability, preventing the rich from dominating the state.

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Conflict (Healthy in Republics)

Social and political strife that is natural and beneficial when guided by good institutions, preventing elite domination and fostering civic discipline.

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Effectual Truth

Machiavelli's approach to studying politics as it truly operates, focusing on real results and powerful impressions rather than ideal theories.

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Freedom (Machiavelli's View)

Living without domination and collectively shaping laws, requiring broad participation and limits on elite control.

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Violence as Spectacle

Public punishments and executions staged as performances to instill fear, impress the populace, and demonstrate a ruler's strength.

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Paradox of Conquest

A conqueror wins by violence but must conceal the violent beginning and establish legitimacy to maintain power.

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Rome (Machiavelli's Model)

Machiavelli's preferred model of a strong republic and empire, characterized by expansionism and freedom for the many rather than nobility.

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Power (Political Term)

The ability to rule or control.

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The State

Organized political authority.

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Republicanism

Self-government by citizens where power is shared, not held by a monarch.

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Freedom (Political Definition)

The condition of having no rule by tyranny.

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Oligarchy

Rule by a few elites.

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Popular Government

A system where power is shared with the people.

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Secular Politics

Politics that is separate from religion.

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Legitimacy

A rightful claim to rule.

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Force (in Politics)

The use of violence in political affairs.

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Fraud (in Ruling)

Deception used by rulers to maintain power.

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Stability (Government)

The security and long-lasting order of a government.

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Authority

Accepted political power.

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Necessity (State Survival)

Acting for the survival or security of the state, often justifying harsh decisions.

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Politics as Conflict

The view that politics is fundamentally a struggle over power between various groups.

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Realism (Machiavellian)

Focusing on political facts and realities as they are, rather than ideals or how they should be.

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Equality (Political)

Having the same legal and political rights.

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Arbitrary Rule

The exercise of power without laws or formal constraints.

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Human Agency

The power of human action or choice to influence events.

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Prudence (Political Judgment)

Wise political judgment, crucial for leaders navigating complex situations.

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Adaptability (Political)

The ability of leaders to change with conditions and adjust to changing circumstances.

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Opportunity (Political)

The right moment for action, which a wise leader must seize.

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Control over Fortune

Humans have only a partial ability to master fortune; they can prepare and adapt but not fully control it.

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The Few

Political and economic elites who seek to control power.

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The Many

The common people who often seek freedom and protection from domination.

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Checks and Balances

Mechanisms or institutions that limit power and prevent its concentration.

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Popular Participation

Citizens' involvement in politics and decision-making.

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Corruption (Republics)

The decay of republican values and civic virtue, a danger to self-government.

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Anti-Oligarchy

Opposition to the rule by a small group of elites because it concentrates power.

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Collective Power

Power that is shared by the people within a political system.

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Conquest

The act of expanding power by taking territory or defeating enemies by force.

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Empire

The expansion of political power over territories and other peoples.

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Founding Violence

The use of force sometimes necessary to create a state or establish a new order.

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Necessary Cruelty

Limited harsh actions or violence used by a ruler to secure order and stability, preventing greater disorder.

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Military Discipline

The order and training within military and citizen forces, essential for defense and state stability.

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Epistemology

The theory of knowledge, studying how we know things or acquire understanding.

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Human Nature (Machiavellian View)

A belief that people are naturally self-interested, often bad, and motivated by power.

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Denaturalization

The act of questioning what is assumed to be 'natural' or inherent in politics or society.

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Graphic/Spectacular Elements (Politics)

Visual and dramatic ways of presenting political ideas, often used by rulers to communicate power and influence perception.

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Statecraft as a Stage

The metaphor that politics is like a performance, where rulers act to control public perception and manage appearances.

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Publicity (Political)

The way leaders display power and gain respect or fear from the public by managing their public image.