Persuasion Exam 3 Study Guide

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108 Terms

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Anticlimax Order (Message Order Effects)

Strongest arguments first

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Pyramidal Order (Message Order Effects)

Strongest arguments in the middle

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Climax Order (Message Order Effects)

Strongest arguments last

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Key Takeaway (Message Order Effects)

Put strongest points first or last, not in the middle

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Peak-End Rule (Message Order Effects)

We remember peaks (high points) and endings

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Monroe’s Motivated Sequence

  1. Attention – Grab the audience’s focus.

  2. Need – Present the problem.

  3. Satisfaction – Offer a solution.

  4. Visualization – Show the benefits of the solution.

  5. Action – Call to act.

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Explicit Conclusion

States the conclusion clearly, best for uninvolved or less knowledgable audiences. Good for complex topics.

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Implicit Conclusion

Lets the audience infer the conclusion. Best for involved or motivated listeners. Encourages self persuasion, lowers pushback (reactance)

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Gain-Framed Messages

Emphasizes potential benefits (You could get rich), works best on future minded people.

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Loss-Framed Messages

Emphasizes potential risks/losses (you could lose everything), works better on present minded people and is more persuasive due to risk aversion.

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Quality Argument

Best for high-involvement audiences (they care, they think critically)

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Quantity Argument

Best for low-involvement audiences (less engaged, skim info)

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Repetition and Mere Exposure Effect (MEE)

Familiarity breeds liking, repeated exposure increases preference. Enhances awareness, learning, and recall.

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Pitbull Effect

Initial dislike can shift to acceptance with exposure

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Primacy (Serial Position Effect)

First items remembered best (go first for delayed decisions)

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Recency (Serial Position Effect)

Last items remembered best (go for last immediate decisions)

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Inoculation Theory

Expose + Refute a mild version of opposing views. Works like a vaccine, builds resistance to persuasion.

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Pre-Giving and Reciprocity

Giving first builds obligation to return the favor.

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But You Are Free (BYAF)

Add freedom to request (“You’re free to say no”), decreases psychological reactance.

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Foot-in-the-Door

Start small then request something bigger

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Foot in the Mouth

Begin with friendly engagement (How are you today?), makes people more agreeable

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Door in the Face

Ask for a large favor, expect rejection, follow with smaller request , smaller request more likely to be accepted

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That’s Not All Tactic

Sweeten deal before rejection, adding more incentives or bonuses (free gift with purchase, etc.)

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Lowballing and Bait and Switch

Initial offer sounds too good - revised after commitment (hidden strings, ad deception, etc.)

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Disrupt-Then-Reframe

Disrupt default “no” with confusion then reframe the request. (300 pennies… a bargain!)

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Hurt and Rescue/ Fear-Then-Relief

Create anxiety then offer relief (what would you do if you lost your job, inflated mechanic estimate, then “discount”)

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Four Walls Technique

Get audience to say yes multiple times, agree to general truths = agree to the request

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Dump and Chase

After rejection ask why then work through objections. Turns no into negotiation

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Ray Oldenburg’s Third Place

Social gathering place, encourages community, connection, and belonging

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Un-Theme

Theme that appears neutral with minimal design, suggests authenticity, builts trust.

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Invariant Right

Shoppers instinctively turn right

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Decompression Zone

Entry space where persuasion doesn’t land

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Anchors

Big attractions spaced 600ft apart to drive traffic

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Planograms

Visual shelf layout guides used to optimize product placement

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Attitudinal Associations

Associating colors with brands or other cultural artifacts

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Mood Associations

“feeling blue” “green with envy”

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Music and Persuasion

Aids memory and brand recall, influences shopping pace and mood

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Mere Exposure Effect

Repetition = liking

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Vicary’s Coca-Cola Study (Subliminal Messaging)

Claimed flashing “Drink Coke” increased sales later debunked. 75% of Americans still believe in subliminal ads.

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Embedded Images

Hidden or flashed visuals

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Sub-audible

Below hearing threshold

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Electronically altered

Backmasking, audio tricks

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Subliminal Messaging

Below awareness threshold (questionable impact)

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Supraliminal Messaging

consciously perceived but not deeply processed (product placement), also more supported than subliminal messaging

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Neuro-Linguistic Programming (NLP)

Psuedoscience, eye movements = internal processes, words can hypnotize or reprogram

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Functions of Nonverbal Communication

Impression management, creates emotional bonds, aids or hinders comprehension, regulates conversations

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Direct Effects Model of Immediacy

Direct, positive link between immediacy and persuasion

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Eye Contact (Kinesics)

Conveys interest, warmth, attraction

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Mirroring

Matching gestures, eye contact, body position; builds empathy, connection, and likability

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Illustrators (Gestures)

clarify and emphasize

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Emblems (Gestures)

boost memory

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Adaptors (Gestures)

reduce persuasiveness

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Touch (Haptics)

Enhances warmth, empathy, power, CONTEXT MATTERS

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Proxemics

Closer = more compliance

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Expectancy Violations Theory

We have unspoken rules for behaviors (elevators, lines)

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Chronemics (Time)

Waiting time = power and status. Being late = less credibility

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Halo Effect

Attractive people seen as more likeable, credible, and competent

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Paralanguage

Voice matters, the more fluent and warm oyu are the more persuasive

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Direct Effects Model of Immediacy

Immediacy = more persuasion

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Common Pitch Structure

Hook/Problem/Reason

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Denotative Definition

Literal/dictionary

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Connotative Definition

Emotional/Personal

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Shared Meaning

Langauge only works when communicator and audience share an understanding

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God Terms

Highly positive (family values, children, modern)

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Devil Terms

Highly negative (racist, communist, un-American)

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Charismatic Terms

Abstract, mysterious (freedom, democracy)

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Aphorisms

Common sayings act as peripheral cues (money doesn’t grow on trees)

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Framing Theory

The presentation of information affects understanding and decisions (Vin Diesel vs. Mark Sinclair)

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Sapir-Whorf Hypothesis

Language shapes reality, words act as “terministic screens”

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Power of Names and Labels

Names influence impressions, identity, and likability. Can reflect bias, branding, or power dynamics.

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Sticky Messaging

To make ideas “stick” use simple, unexpected, concrete, CREDIBLE, emotional, stories

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Euphemism

Softens or disguises the truth (passed away vs died)

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Doublespeak

Language manipulation (enhanced interrogation vs torture)

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Frank Luntz’s Persuasive Words

Imagine/Inspire, no excuses, I get it, you get it. Credited with climate change over global warming

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Slang

Builds identity, culture, relatability

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Profanity

Rarely persuasive, lowers credibility

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Powerful Language

Clear, assertive, confident

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Powerless Langauge

“this might be a dumb question”, less confident, less assertive

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Reinforcement Theory

Intense Language works if the audience agrees

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Vivid Language

memorable and persuasive (uses metaphors, imagery, strong verbs)

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Synecdoche/Metonymy

Part for whole or symbolic representation (“Hollywood”, “Gray beard”

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Apophasis

Brings up taboo while denying it (“I won’t call her a bimbo”)

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Parallelism

Repeating structure (“Shall not, shall have, shall not”)

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Anaphora

Repetition at the start (“We are people in… We are…”)

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Epistrophe

Repetition at the end (“There is no problem.. no problem…”)

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Antithesis

Opposites for impact (“Give me liberty or death”)

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Antimetabole

Reverse Structure (“Ask not what your country can do for you… but what you can do for your country.”)

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Compliance Gaining

Subset of persuasion, intentional planned influence. Involves tactic selection and building tactic taxonomies

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Aversive Stimulation (Maxwell & Schmidt)

Punishment or annoyance until compliance (nagging someone until they agree)

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Debt (Maxwell & Schmidt)

You owe me, appeal to reciprocity

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Positive Altercasting (Maxwell & Schmidt)

“You’re the kind of person who would help”

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Negative Altercasting (Maxwell & Schmidt)

“Don’t be like Terrence. He never helps anyone”

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Altruism (Maxwell & Schmidt)

“Can you do it as a favor for me?”

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Face

Public Image or Identity

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Positive Face

Desire for approval, good self-image

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Negative Face

Desire for freedom, no impositions

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Positive Face Threat

signals disapproval

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Negative Face Threat

Imposes on Freedom/autonomy

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Most people don’t lie overtly instead they

Avoid the issue, are ignorant, omit key facts, pretend to forget

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The “Big Lie”

repeat a big lie until it becomes “truth”