Consumer Research

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/28

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 8:12 AM on 9/6/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

29 Terms

1
New cards

Market Research

A process of outlining required information, designing the method for collecting information, managing data collection, analyzing results, and reporting findings to marketers.

2
New cards

Consumer Research

Research that helps analyze and predict consumer needs, understand consumer decision-making, and design products that provide value to consumers.

3
New cards

Screener Questionnaire

A short initial set of probing questions used to determine whether a potential participant fits the target market.

4
New cards

Qualitative Research

An in-depth exploration of what consumers think, feel, or do and why.

5
New cards

Quantitative Research

A method of collecting numerical data that can be statistically analyzed.

6
New cards

Focus Groups

A qualitative method in which a group discusses their perceptions and attitudes toward a product, service, concept, advertisement, or packaging.

7
New cards

In-Depth Interviews

Intensive individual interviews using open-ended, flexible questions and probing to explore personal opinions.

8
New cards

Projective Techniques

Qualitative techniques in which respondents respond to ambiguous stimuli, allowing hidden emotions and internal conflicts to be projected.

9
New cards

Word Association Test

Respondents are given a word or stimulus and asked to immediately state the first word that comes to mind, revealing underlying associations, feelings, and perceptions.

10
New cards

Thematic Apperception Test (TAT)

Respondents are shown an ambiguous picture and asked to create a story about it, revealing their needs, motives, emotions, and attitudes.

11
New cards

Sentence Completion

Respondents are given an incomplete sentence and asked to complete it, revealing their attitudes, beliefs, and feelings.

12
New cards

Picture/Cartoon/Story Completion

Respondents are shown an incomplete picture, cartoon, or story and asked to complete it.

13
New cards

Role Play

Respondents act out a particular situation or assume another person's role to reveal how they might think, feel, or behave in that situation.

14
New cards

Zaltman Metaphor Elicitation Technique (ZMET)

A qualitative technique in which respondents select images representing their thoughts and explain the meanings or metaphors behind them to uncover unconscious thoughts and feelings about a brand or product.

15
New cards

Brand Personification

A projective technique in which consumers describe a brand as if it were a living person, including its human traits, gender, age, social orientation, and flaws.

16
New cards

Brand Obituary

A projective technique in which a fictional obituary is written for a company or product to test its long-term viability and uncover hidden weaknesses.

17
New cards

Survey Research

A quantitative research method in which information is collected by asking respondents a standardized set of questions to measure attitudes, preferences, behaviour, awareness, and intentions.

18
New cards

Correlational Research

Research that examines whether two or more variables are related and measures the strength and direction of their relationship.

19
New cards

Experiment

Used to determine cause-and-effect relationships by manipulating one variable and observing its effect on another while controlling other factors.

20
New cards

Causal Research

Research designed to determine whether one variable causes a change in another variable, usually through experiments.

21
New cards

Test Marketing

A field experiment in which a product is introduced in a limited market before a wider launch to assess consumer response, sales potential, and marketing effectiveness.

22
New cards

Laboratory Experiments

Experiments conducted in a controlled environment where researchers manipulate variables and control external factors.

23
New cards

Customer Satisfaction Research

Research that measures how satisfied customers are with a company's products, services, or overall experience.

24
New cards

Customer Satisfaction Surveys

Surveys in which customers directly rate their satisfaction with products or services, often using numerical rating scales.

25
New cards

Mystery Shoppers

Trained individuals who act as normal customers and evaluate the actual customer experience.

26
New cards

Complaint Analysis

The systematic analysis of customer complaints to identify recurring problems and weaknesses in products, services, or processes.

27
New cards

Exploratory Research

Research conducted to explore a problem before entering new markets, developing new products, investigating unexpected market changes, or refining value propositions.

28
New cards

Secondary Data

Existing information about the market and consumers that is collected before conducting primary research.

29
New cards

Self-Report Surveys

A research method in which consumers directly report their own attitudes, perceptions, preferences, or behaviour through standardized questions.