AP Psych Unit 2

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23 Terms

1

Top down processing

Takes what you already know about the particular stimulation, to give meaning to your perceptions.

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2

Bottom up processing

Sensory receptors detect external stimulation and send this data to the brain for analysis.

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3

Schema

A concept or framework that organizes and interprets information.

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4

Perceptual sets

A mental predisposition to perceive one thing and not another.

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5

Gestalt principles

An organized whole, emphasized our tendency to integrate pieces of information into meaningful wholes.

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6

Cocktail Party effect

Attending to the mention of relevant information in loud or distracting environments.

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7

Inattentional blindness

Failing to see visible objects when our attention is directed elsewhere.

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8

Binocular depth cues

A depth cue, such as retinal disparity, that depends on the use of two eyes.

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9

Retinal disparity

Binocular cue for perceiving depth; the greater the disparity between two retinal images, the closer the object.

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10

Convergence

A cue to nearby objects’ distance, enabled by the brain combining retinal images.

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11

Monocular depth cues

A depth cue, such as interposition or linear perspective, available to either eye alone.

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12

Assimilation

Interpreting our new experiences in terms of our existing schemas.

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13

Accommodation

Adapting our current schemas to incorporate new information.

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14

Algorithms

Methodical, logical rule or procedure that guarantees solving a particular problem.

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15

Heuristics

A simple thinking strategy that allows us to make judgments and solve problems efficiently; usually speedier but more error-prone.

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16

Availability heuristic

Judging the likelihood of events based on their availability in memory; if instances come readily to mind, we presume such events are common.

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17

Representative heuristic

Judging the likelihood of events in terms of how well they seem to represent particular prototypes.

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18

Gambler's fallacy

Occurs when individuals believe past events will influence future probabilities, despite no logical relationship.

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19

Sunk-Cost fallacy

Individuals continue to pursue a goal or invest resources into a project due to prior investments, even when it no longer makes rational sense.

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20

Executive functions

Cognitive skills that enable us to generate, organize, plan, and implement goal-directed behavior.

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21

Creativity

The ability to produce new and valuable ideas.

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22

Divergent thinking

Expanding the number of possible problem solutions; creative thinking that diverges in different directions.

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23

Convergent thinking

Narrowing the available problem solutions to determine the single best solution.

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