Social Psychology Exam 2 Terms and Definitions

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Last updated 4:32 AM on 9/21/26
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128 Terms

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Conformity
A change in behavior or belief as a result of real or imagined group pressure.
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Social norms
Implicit or explicit rules a group has for acceptable behaviors, values, and beliefs.
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Injunctive norms
Perceptions of which behaviors other people approve or disapprove of.
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Descriptive norms
Perceptions of how people actually behave in a situation, regardless of whether the behavior is approved.
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Acceptance
Acting and believing in accord with social pressure; the change is both public and private.
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Compliance
Publicly acting in accord with a request or expectation while privately disagreeing.
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Obedience
Acting in accord with a direct order or command from an authority.
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Informational social influence
Using other people as a source of information because their interpretation of the situation seems more correct.
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Normative social influence
Conforming because of a desire to be liked, accepted, or avoid rejection, even without privately agreeing.
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Autokinetic effect
The apparent movement of a stationary point of light in a dark environment.
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Private conformity
A genuine change in belief that occurs after accepting the position taken by others.
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Public conformity
A superficial change in behavior caused by group pressure without a corresponding change in private opinion.
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Social impact theory
The strength of social influence depends on the importance of the group, its immediacy, and the number of people exerting influence.
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Cohesiveness
The extent to which group members feel bound together and experience a sense of 'we.'
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Idiosyncrasy credits
Tolerance for deviance that a person earns over time by first conforming to group norms.
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Minority influence
Influence exerted by a smaller faction on the beliefs or behavior of the majority, especially when the minority is consistent and confident.
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Social roles
Expectations attached to a social position that guide how people are supposed to behave.
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Reactance
A motivation to protect or restore freedom when that freedom feels threatened.
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Chameleon effect
Automatic, unconscious mimicry of another person's behavior.
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Mass hysteria
Suggestibility to symptoms, beliefs, or problems that spreads through a large group.
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Individualistic culture
A cultural orientation that emphasizes independence, personal goals, and individual identity.
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Collectivistic culture
A cultural orientation that emphasizes interdependence, group goals, harmony, and fitting in.
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Independent self
A view of the self centered on uniqueness, personal beliefs, freedom of action, and individual agency.
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Interdependent self
A view of the self defined in relation to others and motivated by social harmony, relationships, and social consequences.
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Insinuation anxiety
Concern about signaling a negative opinion of another person directly to that person.
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Sales pitch effect
Pressure to comply in transactional situations because refusing may make a person feel unhelpful, uncharitable, or uncooperative.
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True Yes
A thoroughly considered decision to agree that reflects one's authentic values and is made with capacity, knowledge, understanding, freedom, and authorization.
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True No
A thoroughly considered refusal that reflects one's authentic values and is made with capacity, knowledge, understanding, freedom, and authorization.
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Informed consent

A decision made with capacity (ability to make a sound decision), knowledge (having the necessary information), understanding (comprehending the information and consequences), freedom (being able to choose without undue pressure), and explicit authorization (actually giving a clear yes or no).

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Five stages of defiance
A progression from feeling tension, to acknowledging it, expressing concern, threatening noncompliance, and finally acting in defiance.
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False defiance
Apparent resistance that is reactive, crowd-driven, or performative rather than grounded in a person's own considered values.
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Moral convictions
Strong beliefs that something is objectively right or wrong, moral or immoral.
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Psychological distance
Mental separation from an immediate social pressure that can make independent judgment easier.
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Persuasion
The process by which attitudes are changed.
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Central route / systematic route
Careful, effortful processing in which a person thinks closely about the quality and logic of the arguments.
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Peripheral route / heuristic route
Low-effort processing that relies on surface cues, feelings, or simple rules rather than careful evaluation of arguments.
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Primacy effect
The tendency for information presented first to have the strongest influence, especially when competing messages are presented back-to-back.
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Recency effect
The tendency for information presented last to have the strongest influence, especially when time separates competing messages.
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One-sided message
A persuasive message that presents only one side of an issue; generally more effective with an audience that already agrees.
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Two-sided message
A persuasive message that presents both its own position and the opposing position; generally more effective with skeptical or disagreeing audiences.
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Mere exposure effect
Repeated exposure to a stimulus tends to increase positive evaluation of that stimulus.
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Lowball technique
Getting someone to agree to a request and then making the deal less favorable after commitment has occurred.
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Fear appeal
A persuasive message that tries to motivate behavior by creating fear about a threat or danger.
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Source credibility
Persuasive power based on the communicator's perceived expertise and trustworthiness.
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Sleeper effect
A delayed increase in persuasion that occurs when the message is remembered but the reason for discounting its source is forgotten.
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Source attractiveness
Persuasive influence produced by a communicator's physical appeal or other likable qualities, especially when the audience is not highly involved.
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Need for cognition
The motivation to think carefully, analyze information, and engage in effortful thought.
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Channel of communication
The medium through which a persuasive message is delivered, such as face-to-face, writing, film, or another format.
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Two-step flow of communication
A process in which media influence opinion leaders, who then influence other people.
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Third-person effect
The belief that persuasive messages influence other people more than they influence oneself.
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Reciprocity
The tendency to feel obligated to return favors, gifts, or concessions received from others.
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Door-in-the-face technique
Making a very large request that is likely to be rejected and then following it with a smaller request.
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That's-not-all technique
Improving an offer before the target has a chance to respond, creating pressure to reciprocate the apparent concession.
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Social proof / social validation
Using other people's behavior as evidence for what is correct or appropriate, especially under uncertainty.
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Scarcity principle
The tendency to value opportunities or resources more when they appear limited or less available.
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Consistency principle
The tendency to act in ways that match previous commitments, statements, or choices.
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Four-walls technique
Getting a person to agree with a series of related statements so that refusing the final request would feel inconsistent.
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Foot-in-the-door technique
Securing agreement to a small request first, then following with a larger related request.
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Bait-and-switch technique
Attracting commitment with a favorable offer that later becomes unavailable, then presenting a less favorable alternative.
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Social labeling

Getting someone to label themselves with a trait or identity, then making a request that is consistent with that label.

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Liking principle
The tendency to comply more readily with people who are liked, attractive, similar, friendly, or seen as part of one's ingroup.
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Authority principle
The tendency to follow the recommendations or requests of people perceived as legitimate authorities.
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Unity principle
Influence based on a feeling of shared identity or 'we-ness' with another person.
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Attentional bias
Selective attention to information that supports an existing attitude while overlooking conflicting information.
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Motivated reasoning
Evaluating information in a biased way so that preferred conclusions receive more support than unwanted conclusions.
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Attitude inoculation
Exposure to weak attacks on an attitude so that stronger later attacks are easier to resist.
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Counterarguments
Reasons a person generates for why a persuasive message may be wrong.
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Mindless persuasion
Influence that occurs with little careful thought, often because a familiar cue automatically triggers compliance.
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Mindful persuasion
Influence that involves active attention and deliberate evaluation of the request or message.
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Group
Three or more people who interact with and influence one another.
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Social facilitation
The presence of others enhances performance on easy or well-learned tasks but impairs performance on difficult or novel tasks.
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Dominant response
The response that is most likely to occur in a situation; arousal makes this response more likely.
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Evaluation apprehension
Concern about how other people are judging or evaluating one's performance.
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Home advantage
The tendency for teams to perform better at home, partly because a home crowd can increase arousal.
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Social loafing
The tendency to relax or exert less effort when individual performance cannot be evaluated within a group.
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Free rider
A person who benefits from a group's efforts while contributing little in return.
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Deindividuation
Loss of a sense of individuality and reduced behavioral restraint when people feel anonymous or less identifiable.
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Self-awareness
A self-conscious state in which attention is focused on oneself, increasing sensitivity to one's own attitudes and standards.
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Social Identity Model of Deindividuation Effects (SIDE)
A model proposing that anonymity increases reliance on the norms and identity of the surrounding group.
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Risky shift
A change from a more cautious individual position to a riskier position after group discussion.
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Group polarization
The tendency for group discussion to strengthen and exaggerate the group's initial leanings.
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Social comparison
Evaluating one's opinions and abilities by comparing them with those of other people.
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Pluralistic ignorance
A false impression of what most other people are thinking, feeling, or doing.
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Reference group
A group a person identifies with and uses as a standard for evaluating attitudes or behavior.
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Groupthink
A mode of thinking in which pressure for group consensus interferes with realistic appraisal of alternatives and leads to poor decisions.
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Leadership
The process by which certain group members motivate and guide the group.
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Task leadership
A leadership style focused on organizing work, setting standards, and achieving goals.
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Social leadership
A leadership style focused on building teamwork, mediating conflict, and providing support.
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Zero-sum interaction
A purely competitive situation in which one side's gain is the other side's loss.
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Mixed-motive interaction
A situation containing both cooperative and competitive incentives, so both sides may win, both may lose, or one may win at the other's expense.
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Prisoner's dilemma
A mixed-motive situation in which cooperation can benefit both sides, but each side is tempted to compete for a larger individual payoff.
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Tit-for-tat strategy
A conflict strategy that begins cooperatively and then responds in the same way the other side behaved on the previous interaction.
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Social dilemma
A situation in which the most rewarding choice for each individual produces a harmful outcome for everyone if everyone makes that choice.
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Tragedy of the commons
A conflict in which short-term individual gain leads to long-term harm to a shared resource or larger group.
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Resource dilemma
A social dilemma involving use of a limited shared resource that can be depleted when individuals overuse it.
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Public-goods dilemma
A social dilemma involving whether individuals will contribute to a benefit that is shared by the group.
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Need for uniqueness / anticonformity
The tendency to resist or deliberately differ from a group in order to preserve a sense of individuality or freedom.
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Mood linkage
The tendency for people in the same group or social network to share and transmit positive or negative moods.
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Social contagion
The spread of behaviors, emotions, or ideas through a group as people imitate or take cues from one another.