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conceptual modeling
the way designers explore ideas and putting it into a form that other’s can understand, it communicates what a proposed design might look like or how it might function
conceptual modeling helping designers
know and understand ideas, relationships, principles, data, systems, algorithms, or processes
explain the thinking behind new ideas
communicate with other members of the design team, manufacturer, or client
visualize ideas through graphic, physical, and virtual models
system design
process of defining, understanding, and developing systems to meet user’s requirements
service design
process of planning and organizing components of a service (people, infrastructure, communication, and materials) to improve the quality of interaction between service provider and costumer
product design
process of developing ideas into a final product to be sold to costumers
conceptual models advantages
abstract ideas are in a visual and understandable form
explore ideas without having to produce a working prototype — quicker and cheaper
communicates design’s function and/or aesthetics
client can provide input during idea development
creates communication between designer, design team, manufacturer, or clients - can get feedback
reduces development costs by reducing errors in production
can test materials, production methods, and see other’s reactions to the product
help with project planning
conceptual models disadvantages
if it’s simple it can leave out important details
materials may not give an accurate representation of materials used in final design
scaled models might distort perceptions/understandings
might not be durable enough for multiple user trials
make assumptions that don’t actually work
might be difficult for some people to understand
graphical modeling
2d representions and communications of an idea
graphical modeling advantages
quick to create
no specialized skills/tools (some)
easy to communicate with others
allows creative thinking
accurate and detailed
necessary information to produce product (some)
shows multiple dimensions (some)
realistic looking
easily understandable to others
graphical modeling disadvantages
no details (some)
not accurate (some)
requires special skills/equipment (some)
time-consuming (some)
sketching
rough, free-hand drawings used to generate and refine ideas
formal drawing
drawing technique that has fixed rules -- orthogonal, isometric, perspective, and assembly
2d graphical modeling
represent detail, proportion, measurements, and relationships
“flat views” of an object
examples
concept sketches
orthographic drawings
diagrams and flow charts
3d graphical modeling
show how design might look
communicate a sense of proportion, scale, and aesthetics
several forms depending on function -- examples:
isometric drawings
perspective drawings
cad
perspective drawings
3d graphical drawings that show an object as if viewed from a single point. attempt to represent three-dimensional space through vanishing points -- used in early planning stages to more accurately communicate what design might look like
three types of perspective drawings
1-point perspective
uses one vans
2-point perspective
3-point perspective
projection drawings
systems of drawings that are accurately drawn
isometric projection
orthographic projection
scale drawings
drawings that are bigger or smaller but still proportional to the product
working drawings
drawings used to guide the production of a product
orthographic projection
section drawings
part drawings
assembly drawings
orthographic projections
series of 2d views of an object -- exact shape and size
features:
show side of a product
show all details and dimensions
accurate representation of form
each view drawn to the same scale
application:
planning drawings to communicate dimensions, form, and shape
communicate detailed and accurate information for manufacturing
isometric projection
formal drawing that shows the shape and form of an object
features:
no vanishing points
drawn on a 30/90/30 degree grid
all dimensions shown equally
application:
communicate overall form of a product
assembly drawing
diagram that shows how components fit together to make a whole - presented in an exploded view -- show how different parts/components go together, each part if identified and includes a parts list (bill of materials)
parts drawing
orthographic drawings of an individual part/component of an assembly -- details about that singular component
scale models
model is a smaller or larger physical copy of an object
accurate physical representations of objects/features
allows other to visualize/manipulate the object
all dimensions that same proportion as real object
aesthetic models
model developed to look and feel like the final product
not functional
focus on form, texture, color, style, and how it looks in its visual environment
ergonomic testing, evaluating visual appeal, allow others to see how the product will look/feel
often made from clay, foam, rubber, plastic, or wood
can be expensive to produce
mock-ups
model is a scale or full-size representation of product meant for user feedback
some, but not full, functionality
test ideas by showing how something works or feels
prototypes
sample or model built to test a concept, process, or act as an object to be replicated/learned from
can be a real working product, meeting real specifications
functional
testing before production beings
help design team discover issues in manufacturing
gain user feedback by having user interact with final prototype
prototype fidelity
degree to which the prototype is like the final product -- low fidelity, mid fidelity (aspects), high fidelity (most accurate)
instrumented models
prototypes that can take measurements and provide accurate quantitative feedback for analysis -- sensors can evalute performance, mechanism, or material
physical modeling advantages
can easily explore and test ideas
allows clear communication
tangible and testable (can be put in somone’s hands)
physical modeling disadvantages
not necessarily an accurate rep (especially for scale or aesthetic models)
time-consuming
can be expensive/pricey
material isn’t accurate, distorting data about performance or aesthetic qualities
produce waste/use raw materials that harm the environment
requires skill, familiarity with the materials and technology
computer aided design (cad)
used in various stages of the design process to create, modify, evaluate, and communicate design ideas
2D software
2d image of a design
examples:
adobe illustrator
adobe photoshop
uses:
create digital drawings that communicate concepts and information
serve as a foundation of refining a design
design shapes and graphics to be used by cad equipment such as laster cutters and cnc routers
presentation of schematic drawings such as circuit boards and floor plans
3D software
3d model that contains information about the dimensions and materials of the design
examples:
shaper3d
autodesk fusion 360
solidworks
uses:
create parametric models that can be used by cam equipment to produce final product
present and explore concepts before production/prototyping
calculate material properties of design through fea
rendering
software that creates a realistic, virtual, representation of a design
examples:
blender
maya
3d studio max
uses:
present design to clients
preparation advertising and promotional materials
cad advantages
high accuracy
quick changes/iterations
clear communication
electronically stored and transferred files are safe, secure, and easily shared
reduce costs and risks by identifying errors before productions
reduce cost and waste by using fewer physical models and using fea
more efficient and less time and resources needed
cad disadvantages
expensive software
specialized training needed - time consuming/expensive
hard to master
surface modeling
realistic picture of the final model, no interior data
sometimes called rendering
communicates information about surface only
data about surface qualities, material, and lighting
solid modeling
clear representation of final product that has a complete set of data for product to be made
accurate digital models of the whole part/object
information used by cam hardware to produce part/object
produce a 3d model through cnc or rapid prototyping technologies
bottom-up strategy
creates models of individual parts/components first then brought together in final design, adjustments made to ensure they all fit together -- each part can be used for different designs/projects
detailed and precise design specifications previously established
few/limited expected changes
large, complex systems (buildings, vehicles)
products made from standard parts
top-down strategy
creates model of the whole product first then design individual parts/components to fit the design idea -- final is a collection of interrelated parts that have unique designs
begins as a concept, only some design specifications
expected to evolve and experience numerous changes
unique consumer products, not expected to be used for other designs
hybrid “middle out” strategy
combination of top-down and bottom-up where some parts are designed individually (bottom-up) and others designed for whole part (top-down)
virtual prototyping
creating and testing ideas by using cad to develop realistic, interactive models that simulate the design
reduces development costs by identifying errors without using physical prototypes
improves quality of final product before production
reduces development time as they can be quickly created and modified
finite element analysis (fea)
computer simulation to test materials and products, gives an analysis on structures and materials looking for weakness and potential places for material to fail, can also show how heat transfers or how fluids flow through a component
digital humans
computer simulations of a variety of mechanical and biological aspects of the human body, can interact with a virtual prototype
digital humans in manufacturing
plant layouts, ensuring equipment placement enhances productivity and reduces fatigue, refine manual workflows, reduce inefficiencies, simulate human movments
motion capture
recording of human and animal movement by video, magnetic, or electromechanical devices -- person wears a set acoustic, inertial, led, magnetic, or reflective markers at each joint -- sensors track position of the markers as person moves to develop a digital model that moves naturally
how human capture can be used in product design
ergonomic analysis
human-centered design
workplace and manufacturing optimization
virtual prototyping
sports, and wearable technology
haptic technology
technology that interfaces user via sense of touch, also called force feedback technology -- uses mechanical actuators to apply forces to the user, simulating physicals in virtual world -- allows user to interact with virtual prototype, and can better observe user’s performance
virtual reality
ability to simulate a real situation on screen and interact with it in a near-natural way
animation
ability to link graphic screens together to simulate motion or process
data modeling
determines the structure of data, includes databases and information systems -- developments in information and communication technology (ict) make it important to applications that use and exchange data
renewability
a resource’s ability to replenish itself after being used - all resources renew at different speeds (instantaneous to millions of years)
renewable resources
materials/energy that regenerates at a faster than or equal to the rate than it’s being used — essentially an unlimited quantity
non-renewable resources
materials/energy that regenerate at a slower rate than it’s being used
reserves
known quantity of a resource that is unused and can be economically and technically extracted in the future
questions government should ask when extracting natural resources
set-up cost → costs involved (typically expensive)
efficiency of conversion → from extraction to turning it into a useful form
sustainable & constant supply → how long the supply will last for
social impact → impact on local populations (can bring in jobs but also can create wealth gaps and are only temporary
environmental impact
decommissioning → thinking ahead, when the resources are finished, hard/expensive to clean-up, and what will happen to the environment when the company leaves
waste mitigation strategies
reuse
recycle
repair
recondition / refurbish
re-engineer / upgrade
reuse
using a product more than once
conventional reuse
product is used for the same purpose
new-life reuse
product is used for a new/innovative purpose
recycle
making a new product out of the raw materials from an obsolete one
repair
recontructing/renewing any part of an existing product
recondition / refurbish
rebuilding/making a product and making it “like-new” (repating, cleaning, replacing parts)
re-engineer / upgrade
redesigning materials/parts of a product to improve its performance (upgrading the design)
dematerialization
reducing a product’s total amount of material and energy used, and has to be considered at each stage of its lifecycle — can make it smaller, eliminate packaging, renewable energy
product’s lifecycle
material extraction
design
production
consumption
end of life
linear economy
natural resources → take → make → dispose + *waste
circular economy
all resources used in manufacturing a product are put back into production
resources stay in use as long as possible
materials recovered at the end of a product’s life
closed-loop economic model - materials in constant use
material waste is a resource and isn’t thrown away
make → consume/use → enrich/return (biological materials vs technical materials)
embodied energy
total amount of energy to produce a product
materials
transport
assembly
storage
does not include using or disposing of the product
electrical grid
network that delivers electricity from producers (power plants) to consumers (factories/homes) — backbone of modern power systems
smart grid
an upgraded electrical grid that uses digital technology, sensors, and automation, allowing for energy to be transferred more efficiently, reliably, and sustainability, matches the demand of electricity in real time, and designed to incorporate micro-generation into the distribution system
national and international grid systems
electrical grid used either in a country’s borders (national) or shared across countries (international) - meant for big companies/factories, not small-scale renewable energy producers - efficient at a large scale
mico-generation
systems for individual energy generation: tech used for individuals to produce small amounts of energy for local, low-energy products
small-scale generation of heat and electric power by homes/small businesses and communities, for their own needs
alternative/aid to electrical grid
lowered negative environmental impact
lower costs for consumer
initial capital cost is high/expensive
renewable energy sources
water
wind
solar
biomass
geothermal
combined heat and power / co-generation
system that generates heat and electricity, at the same time, from combustion of fuel or a solar heat collector
one source of energy for both heat and electricity rather than two
increased efficiency and decreased waste → lowered costs and environmental impact
common in large, industrial/commercial buildings in cold climates
carbon footprint
the amount of carbon dioxide released into the atmosphere when burning energy during production
ways to mitigate carbon emissions
using organic, plant-based materials
using recycled material
using locally-sourced resources/materials → lower transportation emissions
using carbon-free renewable energy in production
creating products that are durable, long-lasting, and easy to repair, replace parts, and recycle
carbon offsetting
compensating for the carbon released when producing products can be done by increasing carbon sinks to absorb CO2 produced and creating clean energy projects to replace carbon-based energy
energy storage + challenges
batteries and capacitors allow for the portability of electrical product, they have become smaller and more efficient with time but can create environmental impacts if not disposed of properly due to the heavy metals
factors to consider when selecting a battery
how much power design needs
how much physical space the battery can take up in the design
whether the design requires rechargeability
the environmental impacts when the battery is disposed
battery
device that converts chemical energy into electrical energy through a chemical reaction to create a flow of electrions around a circuit
capacitor
small device often found in circuit bourds that temporarily store electricity
capacity
amount of electric charge (measured in amp hours) that can be delivered by a battery
battery type examples
lead acid → low relative cost + low efficiency + high environmental impact → wheelchairs, scooters, golf carts, boats → low maintenance + rechargeable
nickel cadmium (nicad) → medium relative cost + medium efficiency + high environmental impact → power tools, medical equipment, older cellphones → simple and safe transportation + fast charging and long shelf life
lithium → medium relative cost + high efficiency + lower environmental impact → watches, cameras, alarms, handheld electronics → small size + safe
lithium ion (li-ion) → high relative cost + high efficiency + low environmental impact → cellphones, tablets, computers, power tools, video cameras → rechargeable + lightweight + low-maintenance
lithium polymer (lipo) → high relative cost + high efficiency + low environmental impact → mobile devices, some electric vehicles → low-maintenace + ideal for slim form factors
clean energy
products, services, or processes that reduce waste and require minimum amount of energy & non-renewable resources
why manufacturers might implement clean technology
social pressure → consumer groups/public perception
economic pressure → financial benefits, or taxes/penalties
political pressure → government legislation
end-of-pipe technologies
reactive solutions at the end of a process to mitigate pollution after it has been created
end-of-pipe technologies examples
wastewater treatment
filters (air/water)
system level solutions
proactive strategies that address the root causes or transform the whole system
system level solutions examples
transitioning to renewable energy sources
designing circular economy models
incremental solutions advantages and disadvantages
advantages:
lower risk
cost-efficient short-term
easier to implement
disadvantages:
limited impact
slower pace of change
can delay transformation (keep outdated systems)
radical solutions advantages and disadvantages
advantages:
long-term sustainability
competitive edge
drives innovation culture
disadvantages:
high risk
expensive
resistance to change
governments promoting clean technology
regulation
taxation
subsidies
pollution permits
regulation
place limits of bans on releasing certain pollutants into environment -- manufacturers adopt clean technology to follow the law
taxation
manufacturers have to pay the government based on the amount of pollution emitted ex. “carbon tax” - financial penalty -- manufacturers want to reduce amount of taxes they pay, so they will reduce pollution to reduce costs
subsidies
government pays manufacturers to install clean technology in their production processes (e.g. instal solar panels) -- often have an expiration date so companies are incentivised to install clean tech as to not give up a great deal
pollution permits
government gives manufacturers the right to pollute a certain amount through permits -- only set amount of permits given out in total and can be bought and sold by other companies depending if they want to pollute more or less (market has control) -- permits reduce in value over time, gradually reducing pollution overall
green design
redesign of existing products to have a reduced impact on the environment -- making small, incremental changes to a product using 1-2 green design strategies
three general areas of green design
materials
energy
pollution and waste