Factor to define learning (1):
Inferred from a change in behavior/performance.
Factor to define learning (2):
results in an inferred change in memory.
Factor to define learning (3):
the result of an experience.
Factor to define learning (4):
relatively permanent.
Pavlov’s experiment
Rang a bell and brought a dog food, repeat this step 7-10 times, rang the ball again and did not bring food, resulted in dog salivating to the sound of the bell
Unconditioned stimulus
A stimulus that evokes an unconditioned response without any prior conditioning.
Unconditioned response
An unlearned reaction/response to an unconditioned stimulus that occurs without prior condition
Conditioned stimulus
A previously neutral stimulus that has, through conditioning, learned to evoke a conditional response.
Conditioned response
A learned reaction to a conditioned stimulus that occurs because of prior conditioning.
Skinner Box Experiment
Chamber with hungry rats and pigeons that had a lever disposing food + water. Displayed how positive reinforcement works.
Positive reinforcement
Use of reward to promote learning or behavior change, ex. training a dog tricks with treats
Negative reinforcement
Taking something away/withholding negative actions to promote change, ex. vibration/shock collars on dogs
Reinforcement
Increases probability of a response reoccurring
Punishment
Decreases probability of a response reoccurring
Positive punishment example
slapping the hand of a child grabbing treats
Negative punishment example
One dollar removed from piggy bank
Shaping
Operant conditioning method for creating entirely NEW behavior by using rewards to guide an organism to a desired behavior. ex. squirrels that can skii (why??)
Attention
Various factors increase/decrease the amount of attention paid
Memory
Remembering what you paid attention to. Cognitive organisation
Behavior
Reproducing the image.
Motivation
Having a good reason to imitate. ex. promised/imagined incentives