Psychology - Learning

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Psychology

21 Terms

1

Factor to define learning (1):

Inferred from a change in behavior/performance.

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2

Factor to define learning (2):

results in an inferred change in memory.

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3

Factor to define learning (3):

the result of an experience.

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4

Factor to define learning (4):

relatively permanent.

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5

Pavlov’s experiment

Rang a bell and brought a dog food, repeat this step 7-10 times, rang the ball again and did not bring food, resulted in dog salivating to the sound of the bell

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6

Unconditioned stimulus

A stimulus that evokes an unconditioned response without any prior conditioning.

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7

Unconditioned response

An unlearned reaction/response to an unconditioned stimulus that occurs without prior condition

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8

Conditioned stimulus

A previously neutral stimulus that has, through conditioning, learned to evoke a conditional response.

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9

Conditioned response

A learned reaction to a conditioned stimulus that occurs because of prior conditioning.

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10

Skinner Box Experiment

Chamber with hungry rats and pigeons that had a lever disposing food + water. Displayed how positive reinforcement works.

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11

Positive reinforcement

Use of reward to promote learning or behavior change, ex. training a dog tricks with treats

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12

Negative reinforcement

Taking something away/withholding negative actions to promote change, ex. vibration/shock collars on dogs

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13

Reinforcement

Increases probability of a response reoccurring

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14

Punishment

Decreases probability of a response reoccurring

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15

Positive punishment example

slapping the hand of a child grabbing treats

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16

Negative punishment example

One dollar removed from piggy bank

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17

Shaping

Operant conditioning method for creating entirely NEW behavior by using rewards to guide an organism to a desired behavior. ex. squirrels that can skii (why??)

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18

Attention

Various factors increase/decrease the amount of attention paid

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19

Memory

Remembering what you paid attention to. Cognitive organisation

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20

Behavior

Reproducing the image.

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21

Motivation

Having a good reason to imitate. ex. promised/imagined incentives

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