module 3 comsci

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19 Terms

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Iterative Statements

Programming constructs that allow a set of instructions to be executed repeatedly based on a condition.

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Algorithm

A step-by-step procedure for solving a problem or accomplishing a task.

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Counter

A variable used to count occurrences or iterations in a program.

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Decrement

To decrease the value of a variable, often used in loops to control iterations.

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Input

Data provided by the user to a program during execution.

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Output

The data produced by a program after processing input.

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Random Number Generation

The process of producing a sequence of numbers that cannot be reasonably predicted better than by random chance.

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Guess and Check Method

A problem-solving technique involving making an educated guess and refining it based on feedback.

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Square Root

A value that, when multiplied by itself, gives the original number.

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Hollow Square

A square pattern where only the borders are filled, and the inside remains empty.

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Filled Up Square

A square pattern where all positions within the square are filled uniformly.

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Python

An interpreted, high-level programming language known for its readability and simplicity.

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If-Else Statement

A conditional statement that performs different actions based on whether a specified condition is true or false.

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Loop

A programming construct that allows for the repeated execution of a block of code.

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Print Statement

A command used to display output to the console or standard output device.

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While Loop

A loop that repeatedly executes a block of code as long as a specified condition is true.

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For Loop

A loop that iterates over a sequence, such as a list or range, executing a block of code for each item.

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Variable

A symbolic name associated with a value and that can be changed.

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Input Validation

The process of ensuring that user input is appropriate and valid before processing.

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