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Microcultures
share a strong identification with an activity or art form. Have their own unique set of norms, vocab, and product insights. Consumer identity derives from “we” as well as “I”.
EX: Mountain Men
Subcultures
groups whose members share beliefs and common experiences that set them apart from others. Help shape needs/wants
Example of Subcultures
Ethic Subcultures
Racial Subcultures
Religious Subcultures
Age Subcultures
Acculturation
refers to the process of movement and adaptation to one country’s cultural environment by a person form another country
Agents: people and institutions that teach the ways of a culture (family, friends, media, religious orgs)
Religious Identity affects on Consumption
Explosion of religion in pop culture
Dietary
Dress requirements
subcultures affect personality, attitudes - church leaders can encourage/discourage consumption
**Taboo topic for marketers though
Extended Family
consists of three generations living under 1 roof (grandparents, aunts, cousins)
Nuclear Family
a father, mother and a couple kids
Reference Group
actual or imaginary individual or group conceived of having significant relevance upon an individual’s evaluations, aspirations, or behavior
Social Identity Theory
argues that each of us has several selves that relate to different groups
Social Power vs Referent Power
S.P. - the capacity to alter the actions of others
R.P. - when consumers imitate behaviors of a prominent person/people they desire
Normative Influence (type of Reference Group influence)
reference group helps to set and enforce fundamental standards of conduct
Comparative Influence (type of Reference Group Influence)
when decisions about specific brands or activities are affected - a type of social comparison
Brand Community vs. Consumer Tribe
B.C- a set of consumers who share a set of social relationships based upon brand
C.T - group of people who share a lifestyle and can identify with one another because of shared allegiance to product/activity
Tribal Marketing
to link one’s product to the needs of a group as a whole
Types of Resisting Conformity
Interdependence: being oblivious to expectations of others
Anticonformity: defiance to the group
Reactance: negative emotional state that results when we are deprived of our freedom to choose
Roles in Collective Decision Making
Initiator
Gatekeeper
Influencer
Buyer
User
Autonomic Decision vs. Syncretic Decision
A.D- 1 family member chooses product vs. S.D- involves both partners — As education increases, syncretic decision making increases
Four Types of Virtual Community Members
Tourists - lack strong social ties to a group
Minglers: maintain strong social ties, but are not interested in the central consumption activity
Devotees: express strong interest + few social attachments to group
Insiders: both strong social ties+ activity
Guerilla Marketing
promo strategies that use unconventional locations and intensive word-of-mouth campaigns to push products
Viral Marketing
refers to the strategy of getting customers to sell a product on behalf of the company that creates it
Opinion Leaders
Generalized - somebody whose recommendations are sought after for all
Monomorphic - expert in a limited field
Polymorphic - expert in many fields
Discretionary Income
money available to a household over and above what it requires to have a comfy standard of living — how they choose to spend: tightwads or spendthrifts
Factors affecting savings rate
pessimism/optimism
world events
cultural differences in attitudes toward savings income pattern
Brand Aspirationals
people with low incomes who are obsessed with names like KitchenAid
Price-Sensitive Affluents
wealthier shoppers who love deals
Value-Price Shoppers
like low prices and cannot afford much more
Plutonomy
an economy that is driven by a small number of wealthy people
3 Aspects of Culture
Ecology- the way in which in a system is adapted to its habitat
Social Structure - the way in which orderly social life is maintained
Ideology - mental characteristics of a people and the way in which they relate to their environment and social groups — plus worldview (share certain ideas about principles of order and fairness)
Consumer Fairy Tales
created stories that include magical agents, donors, and helpers to overcome villains and obstacles as they seek out goods and services in their quest for happy endings
some usually borrow imagery from popular fairy tales to tell a story about a product
3 Stages of Gift-Giving Rituals
Gestation - giver is motivated by an event to procure a gift
Presentation - process of the gift exchange
Reformulation - the bonds between gift-giver and receiver are adjusted to reflect the new relationship that emerges after the exchange is complete
Culture Process Systems
set of individuals and organizations responsible for creating and marketing a cultural product — creates many diverse kinds of products (like arts and crafts).
Cultivation Hypothesis
media’s ability to distort consumers’ perceptions of reality. Ex: heavy tv viewers give biased estimates of wealth, racial stereotypes, and frequency of antisocial behaviors
Reality Engineering
marketers appropriate elements of popular culture and converts them to use for promo
— ex: advergaming - online games feature real advertisements for real products and services + product placement (TV)