MKT 322 Chap. 11-14 Keywords

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34 Terms

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Microcultures

share a strong identification with an activity or art form. Have their own unique set of norms, vocab, and product insights. Consumer identity derives from “we” as well as “I”.

EX: Mountain Men

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Subcultures

groups whose members share beliefs and common experiences that set them apart from others. Help shape needs/wants 

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Example of Subcultures

  • Ethic Subcultures

  • Racial Subcultures

  • Religious Subcultures

  • Age Subcultures

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Acculturation

refers to the process of movement and adaptation to one country’s cultural environment by a person form another country

Agents: people and institutions that teach the ways of a culture (family, friends, media, religious orgs)

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Religious Identity affects on Consumption

  • Explosion of religion in pop culture 

  • Dietary

  • Dress requirements

  • subcultures affect personality, attitudes - church leaders can encourage/discourage consumption

**Taboo topic for marketers though

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Extended Family

consists of three generations living under 1 roof (grandparents, aunts, cousins)

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Nuclear Family

a father, mother and a couple kids

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Reference Group

actual or imaginary individual or group conceived of having significant relevance upon an individual’s evaluations, aspirations, or behavior

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Social Identity Theory

argues that each of us has several selves that relate to different groups 

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Social Power vs Referent Power

S.P. - the capacity to alter the actions of others

R.P. - when consumers imitate behaviors of a prominent person/people they desire

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Normative Influence (type of Reference Group influence)

reference group helps to set and enforce fundamental standards of conduct

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Comparative Influence (type of Reference Group Influence)

when decisions about specific brands or activities are affected - a type of social comparison

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Brand Community vs. Consumer Tribe

B.C- a set of consumers who share a set of social relationships based upon brand

C.T - group of people who share a lifestyle and can identify with one another because of shared allegiance to product/activity

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Tribal Marketing

to link one’s product to the needs of a group as a whole

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Types of Resisting Conformity

Interdependence: being oblivious to expectations of others

Anticonformity: defiance to the group 

Reactance: negative emotional state that results when we are deprived of our freedom to choose

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Roles in Collective Decision Making

  • Initiator

  • Gatekeeper

  • Influencer

  • Buyer

  • User

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Autonomic Decision vs. Syncretic Decision

A.D- 1 family member chooses product vs. S.D- involves both partners — As education increases, syncretic decision making increases

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Four Types of Virtual Community Members

  1. Tourists - lack strong social ties to a group

  2. Minglers: maintain strong social ties, but are not interested in the central consumption activity

  3. Devotees: express strong interest + few social attachments to group 

  4. Insiders: both strong social ties+ activity 

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Guerilla Marketing

promo strategies that use unconventional locations and intensive word-of-mouth campaigns to push products

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Viral Marketing

refers to the strategy of getting customers to sell a product on behalf of the company that creates it

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Opinion Leaders

  1. Generalized - somebody whose recommendations are sought after for all 

  2. Monomorphic - expert in a limited field

  3. Polymorphic - expert in many fields

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Discretionary Income

money available to a household over and above what it requires to have a comfy standard of living — how they choose to spend: tightwads or spendthrifts

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Factors affecting savings rate

  • pessimism/optimism 

  • world events

  • cultural differences in attitudes toward savings income pattern

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Brand Aspirationals

people with low incomes who are obsessed with names like KitchenAid

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Price-Sensitive Affluents

wealthier shoppers who love deals

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Value-Price Shoppers

like low prices and cannot afford much more

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Plutonomy

an economy that is driven by a small number of wealthy people

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3 Aspects of Culture

  1. Ecology- the way in which in a system is adapted to its habitat

  2. Social Structure - the way in which orderly social life is maintained

  3. Ideology - mental characteristics of a people and the way in which they relate to their environment and social groups — plus worldview (share certain ideas about principles of order and fairness)

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Consumer Fairy Tales

created stories that include magical agents, donors, and helpers to overcome villains and obstacles as they seek out goods and services in their quest for happy endings

  • some usually borrow imagery from popular fairy tales to tell a story about a product 

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3 Stages of Gift-Giving Rituals

  1. Gestation - giver is motivated by an event to procure a gift

  2. Presentation - process of the gift exchange

  3. Reformulation - the bonds between gift-giver and receiver are adjusted to reflect the new relationship that emerges after the exchange is complete

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Culture Process Systems

set of individuals and organizations responsible for creating and marketing a cultural product — creates many diverse kinds of products (like arts and crafts).

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Cultivation Hypothesis

media’s ability to distort consumers’ perceptions of reality. Ex: heavy tv viewers give biased estimates of wealth, racial stereotypes, and frequency of antisocial behaviors

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Reality Engineering

marketers appropriate elements of popular culture and converts them to use for promo

— ex: advergaming - online games feature real advertisements for real products and services + product placement (TV)

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