Information, Late History and Methods

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11 Terms

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Enigma machine

A German device used to scramble codes during WWII, leading to the development of the first electronic computers.

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Boolean Algebra

A mathematical framework using operators like and, or, nor to represent logical operations.

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Cognitive Psychology

The scientific study of mental processes, including how people perceive, think, remember, and learn.

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Selective Attention

The process of directing mental focus towards certain stimuli while ignoring others, as proposed by Broadbent.

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Homunculus Problem

The philosophical dilemma of having a little 'man' in the brain making decisions, leading to infinite regress.

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Cognitive Map

A mental representation of spatial relationships, which rats demonstrated in Tolman's maze experiments.

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Language Acquisition Device (LAD)

A theoretical concept proposed by Chomsky, suggesting an innate ability to learn language.

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Deep Blue

A computer that defeated chess champion Garry Kasparov in 1997, showcasing computers' strength in closed-world problems.

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Operational Conditioning

A method of learning that occurs through rewards and punishments, as proposed by Skinner.

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Neuroimaging

Techniques like fMRI and PET scans used to visualize brain activity associated with cognitive processes.

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Information Processing Model

A framework suggesting that cognitive functions can be understood as the manipulation of information, akin to computer processes.