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What Is Play?
Hard to define, but recognized by its core characteristics:
Spontaneous, fun, or joyful
Intrinsically motivated – done for its own sake, not for external reward
Internally controlled – child chooses how and what to play
Process-focused – enjoyment comes from the experience, not the outcome
Pretend or “as-if” elements – includes imagination and symbolic actions
Active engagement – involves thinking, problem-solving, and movement
Often social – includes interaction with peers, siblings, or adults
Play Theories
Older Play Theories
Surplus Energy Theory
Play uses up excess energy not needed for survival tasks.
Recreation or Relaxation Theory
Play restores energy and relaxes the body after work or stress.
Practice (Pre-Exercise) Theory
Play allows children to practice adult skills (e.g., hunting, nurturing).
Recapitulation Theory
Play reflects stages of evolutionary development (e.g., climbing = ancestral traits).
Modern Play Theories
Psychoanalytic Theory (Freud)
Play helps children express and resolve unconscious conflicts and emotions.
Arousal Modulation Theory
Play helps regulate sensory input and maintain optimal arousal levels.
Metacommunicative Theory
Children use play to explore communication rules and social roles (e.g., pretend play with cues like “Let’s pretend…”).
Cognitive Theories (Piaget, Vygotsky)
Play promotes problem-solving, learning, and development of thinking skills
Piaget: Play reflects cognitive stages
Vygotsky: Play supports social learning and self-regulation
Historical Foundations of Play in OT
Adolf Meyer
Emphasized the balance of work, play, rest, and sleep as essential to health and well-being.
Hull House (Jane Addams & Eleanor Clarke Slagle)
Early OT roots; provided structured play and activity programs to support immigrants and children in need.
Mary Reilly
Advocated for the importance of play and work in development.
Introduced the concept of the "drive of curiosity" leading to:
Exploration
Competency
Achievement
Takata, Florey, and Knox
Developed some of the first formal play assessments in OT (e.g., Knox Preschool Play Scale, Takata Play History).
Emergence of Play as an Occupation
Recognized as a legitimate, purposeful, and therapeutic activity.
Supports development in motor, cognitive, emotional, and social domains.
Play is now considered a central occupation of childhood.
Examining Play in Natural Environments
Form
What the play looks like (e.g., object play, pretend play, physical play)
Observable actions and types of activities
Function
Why the child is playing
Purpose of the play (e.g., exploration, social bonding, skill building)
Meaning
What play means to the child
Emotional experience, personal value, motivation behind the play
Context
Where, when, and with whom the play occurs
Includes physical setting, social partners, cultural influences, and family routines
Examining Playfulness
Playfulness is the child’s approach or attitude toward play
Includes:
Intrinsic motivation
Internal control
Suspension of reality (pretend play)
Framing (social cues and communication during play)
Physical, Social, and Cultural Context
Physical Context
Playgrounds & Play Spaces: Affect accessibility, safety, and creativity
Toys & Materials: Influence type, complexity, and diversity of play opportunities
Social Context
Parent & Peer Interactions: Shape social skills, imagination, and cooperation
Parenting Style & Playfulness: Supportive vs. controlling styles impact child’s engagement
Sibling Play: Promotes shared routines, imitation, and negotiation
Adult Presence: Can either facilitate or limit spontaneous, independent play
Gender Influences: Social expectations may shape types of play (e.g., rough-and-tumble vs. nurturing)
Cultural Context
Perceptions of Play: Some cultures value play as learning; others may emphasize structured tasks
Time Use: Varies by culture—some prioritize academics or chores over free play
Play Forms: Cultural norms shape games, toys, and role-play scenarios
Temporal and Virtual Context
Temporal Context
Historical Changes: Play has evolved (e.g., from outdoor free play to more digital play)
Daily/Seasonal Rhythms: Time of day or season can influence energy levels and play type
Virtual Context
Digital Play Spaces: Includes video games, virtual worlds, and apps
Pros & Cons: Can support learning and socialization but may reduce physical and imaginative play
Intersection of Contexts
Multiple contexts interact (e.g., a child’s play may be shaped by cultural expectations, parent behavior, and digital tools all at once)
Context affects access, meaning, and engagement in play
Play Deprivation
Can result in:
Delayed development (motor, cognitive, language)
Self-stimulation behaviors (e.g., rocking, hand-flapping) due to lack of sensory input
Difficulties with social interaction (limited play skills, poor communication)
Difficulties with mental health (e.g., anxiety, depression, attachment disorders)
Highlights the critical role of play, interaction, and stimulation in early development
Leisure
Definition:
Nonobligatory activity that is intrinsically motivated and done during discretionary time—not during required tasks like work, self-care, or sleep
Importance:
Supports development, identity, and quality of life
Enhances mental health, social skills, and life satisfaction
Key Factors:
Driven by preference, desire, and internal motivation
Not “assigned” or required—chosen freely by the individual
Barriers for Youth with Disabilities:
Physical, cognitive, or social limitations
Lack of access, support, or inclusive opportunities
May require adapted activities, environments, or social facilitation
Play and Leisure Assessment
Considerations:
What the child is doing (type of play/leisure)
Why they are engaging (motivation, purpose)
How they engage (socially, independently, skillfully)
Assessment Methods:
Observation in natural environments
Interviews with child and caregivers
Standardized tools (e.g., Knox Preschool Play Scale, CAPE/PAC)
Focus Areas:
Attitudes & preferences (likes, dislikes, motivations)
Playfulness (intrinsic motivation, creativity, spontaneity)
Developmental competencies (motor, cognitive, social skills expressed through play)
Play Intervention
Play as a Tool
Play is used to develop a specific skill
Requires activity analysis to match the toy or activity to the child’s needs
Example: Using a puzzle to improve fine motor or problem-solving skills
Play as a Reward
Used as positive reinforcement after completing non-preferred tasks
Motivates participation in other therapy activities
Example: Earning 5 minutes of free play after finishing handwriting exercises
Play as an Occupation
Play is the goal itself
Focus on developing play skills, play performance, or playfulness
Encourages intrinsic motivation and exploration of preferences
Example: Supporting imaginative play or social play development
Facilitating Playfulness
Attitude:
Warm, curious, enthusiastic, and open to the child’s ideas
Body Language:
Animated expressions, inviting gestures, relaxed posture
Speech:
Expressive tone, varied pitch, playful language, sound effects when appropriate
Modeling Playfulness:
Demonstrate how to be silly, creative, or imaginative during activities
Use of Novelty:
Introduce new or unexpected elements to spark interest and engagement
Imaginary Play:
Willingness to participate in pretend or symbolic play with the child
Having Fun:
Show genuine enjoyment—children notice and respond to authenticity
Shared Control & Decision-Making:
Allow the child to make choices and negotiate the flow of play
Encourages collaboration and builds trust
Importance of Modifying, Adapting, and Assistive Technology
"Just Right" Challenge:
Activity is not too easy or too hard—matches the child’s skill level and promotes growth.
Fun Over Frustration:
Activities should be enjoyable to maintain engagement and motivation; avoid boredom or overwhelm.
Promote Access & Choice:
Adapt tasks and environments to ensure the child can fully participate and explore a variety of options.
Safety is Critical:
Always consider physical, emotional, and environmental safety to support risk-taking within a secure framework.
Additional Roles of the OT in Pediatric Practice
Education of Others
Teach parents, teachers, and caregivers about development, strategies, and the value of play and occupation
Promote understanding of adaptive behaviors and support needs
Coaching
Collaborate with families and staff to set goals, model strategies, and reflect on progress
Empower others to support the child’s participation in daily routines
Advocacy
Promote inclusion, access, and participation in all settings (school, community, home)
Advocate for policies and programs that support children with disabilities
Focus Areas:
Physical wellness – Encourage activity, motor skill development, and healthy routines
Quality of life – Enhance engagement in meaningful, enjoyable activities
Mental health – Address emotional regulation, social participation, and resilience
Rules in Play – Key Concepts
Self-Imposed Rules:
In pretend play or imaginative games, children create and follow their own rules (e.g., "You’re the dragon, and I’m the knight").
Supports cognitive flexibility and social negotiation.
Social Rules:
In group play, especially games with peers, children must follow agreed-upon rules (e.g., taking turns, no cheating).
Builds social understanding, fairness, and cooperation.
Physical/Environmental Rules:
Unspoken rules from physical space or materials (e.g., only using certain toys, playing on safe surfaces).
Helps children learn boundaries and safety.
Adult-Guided Rules:
In structured or therapeutic play, adults may introduce rules to promote learning, safety, or goal achievement.
Common in school settings or therapy sessions.
Why Rules Matter in Play:
Develop executive functioning (planning, impulse control)
Teach social norms and problem-solving
Encourage self-regulation and group participation