Peds: Chap 11 Assessment and Treatment of Play

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14 Terms

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What Is Play?

  • Hard to define, but recognized by its core characteristics:

    • Spontaneous, fun, or joyful

    • Intrinsically motivated – done for its own sake, not for external reward

    • Internally controlled – child chooses how and what to play

    • Process-focused – enjoyment comes from the experience, not the outcome

    • Pretend or “as-if” elements – includes imagination and symbolic actions

    • Active engagement – involves thinking, problem-solving, and movement

    • Often social – includes interaction with peers, siblings, or adults

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Play Theories

Older Play Theories

  • Surplus Energy Theory

    • Play uses up excess energy not needed for survival tasks.

  • Recreation or Relaxation Theory

    • Play restores energy and relaxes the body after work or stress.

  • Practice (Pre-Exercise) Theory

    • Play allows children to practice adult skills (e.g., hunting, nurturing).

  • Recapitulation Theory

    • Play reflects stages of evolutionary development (e.g., climbing = ancestral traits).

Modern Play Theories

  • Psychoanalytic Theory (Freud)

    • Play helps children express and resolve unconscious conflicts and emotions.

  • Arousal Modulation Theory

    • Play helps regulate sensory input and maintain optimal arousal levels.

  • Metacommunicative Theory

    • Children use play to explore communication rules and social roles (e.g., pretend play with cues like “Let’s pretend…”).

  • Cognitive Theories (Piaget, Vygotsky)

    • Play promotes problem-solving, learning, and development of thinking skills

    • Piaget: Play reflects cognitive stages

    • Vygotsky: Play supports social learning and self-regulation

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Historical Foundations of Play in OT

  • Adolf Meyer

    • Emphasized the balance of work, play, rest, and sleep as essential to health and well-being.

  • Hull House (Jane Addams & Eleanor Clarke Slagle)

    • Early OT roots; provided structured play and activity programs to support immigrants and children in need.

  • Mary Reilly

    • Advocated for the importance of play and work in development.

    • Introduced the concept of the "drive of curiosity" leading to:

      • Exploration

      • Competency

      • Achievement

  • Takata, Florey, and Knox

    • Developed some of the first formal play assessments in OT (e.g., Knox Preschool Play Scale, Takata Play History).

  • Emergence of Play as an Occupation

    • Recognized as a legitimate, purposeful, and therapeutic activity.

    • Supports development in motor, cognitive, emotional, and social domains.

    • Play is now considered a central occupation of childhood.

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Examining Play in Natural Environments

  • Form

    • What the play looks like (e.g., object play, pretend play, physical play)

    • Observable actions and types of activities

  • Function

    • Why the child is playing

    • Purpose of the play (e.g., exploration, social bonding, skill building)

  • Meaning

    • What play means to the child

    • Emotional experience, personal value, motivation behind the play

  • Context

    • Where, when, and with whom the play occurs

    • Includes physical setting, social partners, cultural influences, and family routines

Examining Playfulness

  • Playfulness is the child’s approach or attitude toward play

  • Includes:

    • Intrinsic motivation

    • Internal control

    • Suspension of reality (pretend play)

    • Framing (social cues and communication during play)

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Physical, Social, and Cultural Context

Physical Context

  • Playgrounds & Play Spaces: Affect accessibility, safety, and creativity

  • Toys & Materials: Influence type, complexity, and diversity of play opportunities

Social Context

  • Parent & Peer Interactions: Shape social skills, imagination, and cooperation

  • Parenting Style & Playfulness: Supportive vs. controlling styles impact child’s engagement

  • Sibling Play: Promotes shared routines, imitation, and negotiation

  • Adult Presence: Can either facilitate or limit spontaneous, independent play

  • Gender Influences: Social expectations may shape types of play (e.g., rough-and-tumble vs. nurturing)

Cultural Context

  • Perceptions of Play: Some cultures value play as learning; others may emphasize structured tasks

  • Time Use: Varies by culture—some prioritize academics or chores over free play

  • Play Forms: Cultural norms shape games, toys, and role-play scenarios

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Temporal and Virtual Context

Temporal Context

  • Historical Changes: Play has evolved (e.g., from outdoor free play to more digital play)

  • Daily/Seasonal Rhythms: Time of day or season can influence energy levels and play type

Virtual Context

  • Digital Play Spaces: Includes video games, virtual worlds, and apps

  • Pros & Cons: Can support learning and socialization but may reduce physical and imaginative play

Intersection of Contexts

  • Multiple contexts interact (e.g., a child’s play may be shaped by cultural expectations, parent behavior, and digital tools all at once)

  • Context affects access, meaning, and engagement in play

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Play Deprivation

  • Can result in:

    • Delayed development (motor, cognitive, language)

    • Self-stimulation behaviors (e.g., rocking, hand-flapping) due to lack of sensory input

    • Difficulties with social interaction (limited play skills, poor communication)

    • Difficulties with mental health (e.g., anxiety, depression, attachment disorders)

  • Highlights the critical role of play, interaction, and stimulation in early development

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Leisure

  • Definition:
    Nonobligatory activity that is intrinsically motivated and done during discretionary time—not during required tasks like work, self-care, or sleep

  • Importance:

    • Supports development, identity, and quality of life

    • Enhances mental health, social skills, and life satisfaction

  • Key Factors:

    • Driven by preference, desire, and internal motivation

    • Not “assigned” or required—chosen freely by the individual

  • Barriers for Youth with Disabilities:

    • Physical, cognitive, or social limitations

    • Lack of access, support, or inclusive opportunities

    • May require adapted activities, environments, or social facilitation

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Play and Leisure Assessment

  • Considerations:

    • What the child is doing (type of play/leisure)

    • Why they are engaging (motivation, purpose)

    • How they engage (socially, independently, skillfully)

  • Assessment Methods:

    • Observation in natural environments

    • Interviews with child and caregivers

    • Standardized tools (e.g., Knox Preschool Play Scale, CAPE/PAC)

  • Focus Areas:

    • Attitudes & preferences (likes, dislikes, motivations)

    • Playfulness (intrinsic motivation, creativity, spontaneity)

    • Developmental competencies (motor, cognitive, social skills expressed through play)

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Play Intervention

  1. Play as a Tool

    • Play is used to develop a specific skill

    • Requires activity analysis to match the toy or activity to the child’s needs

    • Example: Using a puzzle to improve fine motor or problem-solving skills

  2. Play as a Reward

    • Used as positive reinforcement after completing non-preferred tasks

    • Motivates participation in other therapy activities

    • Example: Earning 5 minutes of free play after finishing handwriting exercises

  3. Play as an Occupation

    • Play is the goal itself

    • Focus on developing play skills, play performance, or playfulness

    • Encourages intrinsic motivation and exploration of preferences

    • Example: Supporting imaginative play or social play development

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Facilitating Playfulness

  • Attitude:

    • Warm, curious, enthusiastic, and open to the child’s ideas

  • Body Language:

    • Animated expressions, inviting gestures, relaxed posture

  • Speech:

    • Expressive tone, varied pitch, playful language, sound effects when appropriate

  • Modeling Playfulness:

    • Demonstrate how to be silly, creative, or imaginative during activities

  • Use of Novelty:

    • Introduce new or unexpected elements to spark interest and engagement

  • Imaginary Play:

    • Willingness to participate in pretend or symbolic play with the child

  • Having Fun:

    • Show genuine enjoyment—children notice and respond to authenticity

  • Shared Control & Decision-Making:

    • Allow the child to make choices and negotiate the flow of play

    • Encourages collaboration and builds trust

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Importance of Modifying, Adapting, and Assistive Technology

  • "Just Right" Challenge:

    • Activity is not too easy or too hard—matches the child’s skill level and promotes growth.

  • Fun Over Frustration:

    • Activities should be enjoyable to maintain engagement and motivation; avoid boredom or overwhelm.

  • Promote Access & Choice:

    • Adapt tasks and environments to ensure the child can fully participate and explore a variety of options.

  • Safety is Critical:

    • Always consider physical, emotional, and environmental safety to support risk-taking within a secure framework.

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Additional Roles of the OT in Pediatric Practice

  • Education of Others

    • Teach parents, teachers, and caregivers about development, strategies, and the value of play and occupation

    • Promote understanding of adaptive behaviors and support needs

  • Coaching

    • Collaborate with families and staff to set goals, model strategies, and reflect on progress

    • Empower others to support the child’s participation in daily routines

  • Advocacy

    • Promote inclusion, access, and participation in all settings (school, community, home)

    • Advocate for policies and programs that support children with disabilities

  • Focus Areas:

    • Physical wellness – Encourage activity, motor skill development, and healthy routines

    • Quality of life – Enhance engagement in meaningful, enjoyable activities

    • Mental health – Address emotional regulation, social participation, and resilience

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Rules in Play – Key Concepts

  • Self-Imposed Rules:

    • In pretend play or imaginative games, children create and follow their own rules (e.g., "You’re the dragon, and I’m the knight").

    • Supports cognitive flexibility and social negotiation.

  • Social Rules:

    • In group play, especially games with peers, children must follow agreed-upon rules (e.g., taking turns, no cheating).

    • Builds social understanding, fairness, and cooperation.

  • Physical/Environmental Rules:

    • Unspoken rules from physical space or materials (e.g., only using certain toys, playing on safe surfaces).

    • Helps children learn boundaries and safety.

  • Adult-Guided Rules:

    • In structured or therapeutic play, adults may introduce rules to promote learning, safety, or goal achievement.

    • Common in school settings or therapy sessions.

Why Rules Matter in Play:

  • Develop executive functioning (planning, impulse control)

  • Teach social norms and problem-solving

  • Encourage self-regulation and group participation