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Attention
The ability to preferentially process some parts of a stimulus at the expense of other parts.
Overt attention
When you look directly at the thing you are attending to.
Covert attention
When you attend to something without looking directly at it.
Saccades
Rapid eye movements or jumps from one fixation point to another.
Fixations
Brief pauses between saccades where detailed visual information is mainly acquired.
Salience
How much something stands out visually.
Attentional capture
The automatic and involuntary capture of attention by salient stimuli.
Bottom-up attention
Stimulus-driven attention, where attention is automatically captured by features of the stimulus.
Top-down attention
Goal-driven attention, where attention is directed by goals, expectations, or intentions.
Semantic consistency
Whether an object belongs in a scene.
Syntactic consistency
Whether an object is arranged or behaving normally within a scene.
Attention effects
Attention speeds responses, influences appearance, and affects physiological responding.
Binding problem
The problem of how the brain combines separately processed features into one coherent object.
Feature Integration Theory
Proposes that attention solves the binding problem by focusing on one location at a time.
Illusory conjunction
Occurs when features from different objects are incorrectly combined.
Balint's syndrome
Occurs after parietal lobe damage and involves difficulty attending to objects.
Feature search
A visual search where the target differs from distractors by one feature.
Conjunction search
A visual search where the target is defined by a combination of features.
Change blindness
The failure to notice a change in a scene.
Motion transients
Visual signals caused by movement or change that usually attract attention.
Object perception
Difficult due to ambiguous stimuli, partial occlusion, and viewpoint variations.
Structuralism
Claims that sensations are elementary processes that combine to form perceptions.
Gestaltism
Argues that perception is more than the sum of its parts.
Apparent motion
Occurs when two stationary images are perceived as one moving object.
Illusory contours
Contours perceived even though no physical contour exists.
Perceptual organisation
The process by which humans organise visual information to make sense of objects and scenes.
Grouping
The process by which parts of an image are perceptually bound together to form a whole.
Segregation
The process by which parts of a scene are perceptually separated to form distinct objects.
Good continuation
A Gestalt grouping principle where aligned contours are grouped together.
Prägnanz
The principle that perceptual organisation tends to produce the simplest or best possible figure.
Similarity
The principle that similar objects are more likely to be grouped together.
Proximity
The principle that objects close together are more likely to be grouped together.
Common fate
The principle that objects moving in the same direction are grouped together.
Common region
The principle that elements within the same bounded region are grouped together.
Uniform connectedness
The principle that connected regions with the same visual characteristics tend to be grouped together.
Figure-ground segregation
The process of determining what is the figure or object and what is the background.
Figural cues
Cues that make a region more likely to be perceived as the figure.
Convex regions
More likely to be perceived as figures than concave regions.
Experience in figure-ground perception
Once a person recognises a hidden figure, it can be difficult to unsee it.
Gist perception
The rapid extraction of the overall meaning of a scene.
Rudimentary gist
A very basic overall impression of a scene.
Motion perception
Helps break camouflage, attract attention, segregate objects, interpret events, and identify actions.
Structure from motion
Using motion to infer the 3D shape or structure of an object.
Kinetic depth effect
When motion reveals the three-dimensional shape of an object.
Point-light walkers
Created by placing lights on a person's joints and showing only the moving lights.
Akinetopsia
The inability to perceive motion.
Real motion
Occurs when something is actually moving.
Illusory motion
Occurs when motion is perceived even though nothing is physically moving.
Rotating snakes illusion
A static image that creates the perception of motion, likely due to colour and contrast differences.
Korte's Third Law of Apparent Motion
States that when separation between stimuli increases, the alternation rate must decrease for apparent motion to occur.
Motion aftereffect
Occurs when, after staring at motion in one direction, a stationary object appears to move in the opposite direction.
Waterfall illusion
An example of motion aftereffect.
Induced motion
Occurs when a moving background or nearby moving object makes a stationary object appear to move.
Motion-induced blindness
Occurs when visible objects appear to disappear when surrounded by motion.
Motion-induced change blindness
Occurs when motion makes changes harder to notice.
Footsteps illusion
Shows that contrast affects perceived speed.
Aperture problem
Occurs when the ends of a moving line are hidden, making the direction of motion ambiguous.
Terminators
The visible points where a line meets the edges of an aperture.
Barber pole illusion
An example of the aperture problem where lines appear to move vertically.
Colour perception
Helps organisms find objects, determine ripeness, spot danger or poison, and attract mates.
Visible light
Electromagnetic radiation with wavelengths from about 400 to 700 nm.
Opaque object
Does not allow light to pass through; its colour is determined by the wavelengths it reflects.
Transparent object
Allows light to pass through; its colour is determined by the wavelengths it transmits.
Munsell colour system
Describes colours using hue, value, and chroma.
Hue
The colour category, such as red, blue, or green.
Value
The lightness or darkness of a colour.
Chroma
The saturation or intensity of a colour.
Rods
Photoreceptors active in low light, responsible for vision in dim conditions.
Cones
Photoreceptors active in normal or bright light, responsible for colour vision.
Trichromatism
Normal colour vision with three functioning cone types: S, M, and L.
Metamers
Physically different light stimuli that appear the same because they produce the same cone response pattern.
Monochromatism
True colour blindness where there are no functioning cones and vision relies on rods only.
Dichromatism
A colour deficiency where only two cone types function because one cone type is missing.
Opponent-process theory
Proposes that colour vision is processed through opponent channels: red-green, blue-yellow, and black-white.
Colour constancy
The ability to perceive an object as having the same colour despite changes in illumination.
Depth cues
Clues used by the visual system to judge distance.
Oculomotor cues
Depth cues based on the position and state of the eyes.
Convergence
An oculomotor cue where the eyes turn inward when looking at a close object.
Monocular cues
Depth cues available from one eye.
Binocular disparity
Occurs because the left and right eyes are in slightly different positions and receive slightly different retinal images.
Movement-based cues
Depth cues based on movement.
Deletion
Occurs when an object becomes covered or disappears behind another object.
Accretion
Occurs when an object appears or becomes uncovered from behind another object.
Motion parallax
Occurs when nearby objects appear to move faster across the visual field than distant objects as the observer moves.
Disparity
The difference in position of an image in the left and right eyes.
Horopter
The set of points in space that have zero disparity.
Absolute disparity
Disparity relative to the fixation point or horopter.
Correspondence problem
The problem of matching the correct image in the left eye with the correct image in the right eye.
Angular size
Refers to the size of an object's image on the retina.
Size constancy
Perceiving an object as the same real physical size despite changes in retinal image size due to distance.
Size illusions
Occur because the visual system misjudges distance.
Holway and Boring
Investigated how depth cues influence size judgements.
Physical sound
Refers to pressure waves travelling through a medium such as air or water.
Psychological sound
Refers to the perception or experience of hearing.
Sound waves
Travel through air at about 340 m/s and through water at about 1500 m/s.
Pure tone
A sound made of a single sine wave or single frequency.
Frequency
The number of oscillations or cycles per second, measured in hertz (Hz).
Amplitude
The size or height of the pressure wave, usually corresponding to louder perceived sound.
Decibels (dB)
The unit used to measure physical sound intensity or amplitude.
Phons
The unit used to measure perceived loudness.