Research Design Vocabulary

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Flashcards for Unit Zero - Research Design Basic Vocabulary, including hypothesis, operational definition, qualitative data, quantitative data, population, and sample.

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53 Terms

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Hypothesis

Tentative explanation; must be falsifiable; able to be supported or rejected.

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Operational Definition

Clear, precise, quantifiable definition of your variables; allows replication and collection of reliable data

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Qualitative data

Descriptive data (e.g., eye color).

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Quantitative data

Numerical data; ideal and necessary for statistics.

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Population

Everyone the research could apply to.

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Sample

The people (or person) specifically chosen for your study.

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Correlation

A type of research design that identifies relationships between two variables but does not determine causation.

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Positive Correlation

Variables increase & decrease together.

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Negative Correlation

As one variable increases, the other decreases.

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Experiments

Purposely manipulate variables to determine cause /effect.

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Independent Variable

Purposefully altered by researcher to look for effect.

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Experimental Group

Received the treatment (part of the IV); can have multiple exp groups.

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Control Group

Placebo, baseline (part of the IV); can only have 1.

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Dependent Variable

Measured variable (is DEPENDENT on the independent variable).

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Placebo Effect

Any observed effect on a behavior caused by the placebo (shows effectiveness of exp. Treatment).

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Double-Blind

Experiment where neither the participant nor the experimenter are aware of which condition people are assigned to.

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Single-Blind

Only participant is blind – used if experimenter can’t be blind.

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Confound

Error/flaw in study that is accidentally introduced.

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Random Assignment

Assigns participants to either control or experimental group at random –increase chance of equal representation among groups

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Naturalistic Observation

Observe people in their natural settings.

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Case Study

Studies ONE person (usually) in great detail

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Meta-Analysis

Combines multiple studies to increase sample size and examine effect sizes.

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Descriptive Stats

Show shape of the data.

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Mean

Average. Use in normal distribution.

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Median

Middle number - use in skewed distribution.

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Mode

Occurs most often.

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Bimodal

Has two modes – usually indicates good bad scores.

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Skew

Created by outliers.

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Neg Skew

Mean is to the left (neg side), mode is to the right.

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Pos Skew

Mean is to the right.

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Range

Distance between smallest and biggest number.

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Standard deviation

Average amount the scores are spread from the mean (bigger # = more spread).

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Inferential Statistics

Establishes significance (meaningfulness).

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Statistical Significance

Results not due to chance; exp. manipulation caused the difference in means.

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Effect Size

Data has practical significance – bigger = better.

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Confidentiality

Names kept secret.

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Informed Consent

Must agree to be part of study.

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Informed Assent

Minors AND their parents must agree.

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Debriefing

Must be told the true purpose of the study (done after for deception).

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Surveys

Usually turned into correlation. Subject to self report bias. Errors when collect survey data.

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Social Desirability

People lie to look good.

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Wording Effects

How you frame the question can impact your answers.

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Random Sample (selection)

Method for choosing participants for your study –everyone has a chance to take part, increases generalizability.

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Representative Sample

Sample mimics the general population (ethnic, gender, age).

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Convenience Sample

Select participants on availability – less representative and less generalizability this way.

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Sampling bias

Sample isn’t representative, due to conv. sampling.

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Cultural Norms

Behaviors of a particular group can influence research results.

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Experimenter bias / Participant bias

Experimenter/participant expectations influences the outcome.

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Cognitive Bias

Bias in thinking/judgment.

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Confirmation Bias

Find info that supports our preexisting beliefs.

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Hindsight Bias

“I knew it all along”.

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Overconfidence

Overestimate our knowledge / abilities.

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Hawthorne Effect

People change behavior when watched.