Unit Three: Sensations

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67 Terms

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Sensation

Process where sensory receptors and the nervous system receive stimulus energies from our environment

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Perception

Organizing and interpreting sensory information enabling us to recognize meaningful objects and events

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Five Senses

Hearing, smell, touch, taste, sight

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Bottom-Up Processing

Analysis that begins with the sensory receptors and works up to the brain’s integration of sensory information - everyone can do this

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Top-Down Processing

Processing guided by higher-level mental processes, drawing on past experiences - not everyone can do this in every scenario - ex. looking at citation to learn author, date, etc.

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Selective Attention

Focusing conscious awareness on a particular stimulus - we sense 11,000,000 bits of information per second and we can only process 40 - the brain prioritizes things that help us survive or give us rewards

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Inattentional Blindness

Failing to see visible objects when our attention is directed elsewhere

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Change Blindness

Failing to notice changes in your environment

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Absolute Threshold

The minimum amount of stimulus needed to be detected 50% of the time

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Signal Detection Theory

How and when we detect a faint stimulus within background stimulation

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Subliminal

Below one’s absolute threshold for conscious awareness

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Sensory Adaptation

Constant stimulation leading to diminished sensitivity (ex. our body odor, the taste of our water)

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Parts of the Eye

  • Pupil

  • Iris

  • Lens

  • Retina

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Pupil

Adjustable opening where light enters

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Iris

Ring of muscle forming the colored portion of the eye, controls size of pupil opening

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Lens

Transparent structure behind the pupil that changes shape to help focus images on the retina

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Retina

Light-sensitive inner surface of the eye, containing the receptor rods and cones, along with neurons that begin processing visual information

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Parts of Retina

  • Rods

  • Cones

  • Optic Nerve

  • Fovea

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Accomodation

Process where the eye’s lenses change shape to focus near or far objects on the retina

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Rods

Receptors that detect black, white, and gray - peripheral vision and twilight vision

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Cones

Receptor cells that are concentrated near the center of the retina and function in well-lit conditions - detect fine detail and color

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Optic Nerve

Carries neural impulse from the eye to the brain - area where it leaves the eye is a blind spot

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Fovea

Central focal point in the retina where cones cluster

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Feature Detection

Nerve cells in the brain that respond to specific features of the stimulus, such as shape, angle, or movement

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Parallel Processing

Processing many aspects of a problem simultaneously - found alongside other senses as well

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Automatic Perception Types

  • Closure (filling in the dots)

  • Figure Ground Perception (what’s there and what’s not there)

  • Proximity (grouping things together)

  • Similarity (can’t find differences, ignore things that aren’t exact models)

  • Continuity (smooth patterns)

  • Common Fate (connecting people and their behavior

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Stroboscopic Motion

Rapid progression makes still items seem as if they’re moving (flip book, video) - in general, we perceive motion in relation to the objects around it

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Depth Perception

Our ability to interpret distance - monocular and binocular cues

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Monocular Cues

Certain objects appearing closer in artwork, needing only one eye to be seen

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Binocular Cues

Both eyes are required to determine distance - retinal disparity and convergence

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Retinal Disparity

Difference between two images of an object that the retina receives as the object moves closer

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Convergence

Maintaining a single image of an approaching object until our eyes converge

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Perceptual Constancies

  • Size Constancy

  • Color Constancy

  • Shape Constancy

  • Brightness Constancy

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Size Constancy

Ability to determine that objects far out aren’t actually small

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Color Constancy

Tendency to perceive objects as keeping their color even though in different lighting it is difficult to determine

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Shape Constancy

The knowledge that an item has only one shape no matter what angle you view it

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Brightness Constancy

Lighting around an object doesn’t change its brightness

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Young-Hemholtz Trichromatic Theory

Retina contains three different color receptors (red, green, blue) - when stimulated in any combination they create the perception of color - dichromatic people would only have two of the above receptors

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Opponent-Process Theory

Opposing retinal processes enable color vision - red-green, yellow-blue, white-black, etc.

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Middle Ear

Chamber between the eardrum and the cochlea containing three tiny bones (hammer, anvil, stirrup) - concentrate vibrations of the eardrum on the cochlea’s oval window

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Inner Ear

Innermost part of the ear, containing the cochlea, semicircular canals, and vestibular sacs

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Cochlea

Coiled, bony, fluid-filled tube in the inner ear through which sound waves trigger nerve impulses

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Stimulus

Ears take in sound waves, turns them into nerve impulses, and our brain decodes it bigger amplitude means louder and vice versa - frequency and pitch

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Frequency

Number of complete wavelengths that pass a point in a given time

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Pitch

A tone’s experienced highness or lowness - higher frequency means a higher pitch and vice versa

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Place Theory

Links the pitch we hear with the place where the cochlea’s membrane was stimulated

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Frequency Theory

The rate of nerve impulses traveling up the auditory nerve matches the frequency of a tone, thus enabling us to sense its pitch

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Doppler Effect

Change in frequency as the sound approaches or leaves - two ears help us find direction of sound

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Conduction Hearing Loss

Caused by damage to the mechanical system that sends sound waves to the cochlea

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Sensorineural Hearing Loss

Hearing loss caused by damage to the cochlea’s receptor cells or the auditory nerves

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Cochlear Implant

Device for converting sounds into electrical signals and stimulating the auditory nerve through electrodes threaded into the cochlea

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Kinesthesis

The system for sensing the position and movement of individual body parts

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Vestibular Sense

Sense of body movement and position, including the sense of balance - disrupted during puberty

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Pain

Something has gone wrong, change your behavior - inability to feel pain is an evolutionary disadvantage - pain can be disrupted by the release of endorphins - pain is typically stored in memory at its worst point and how it felt at the end (duration is harder to remember) - we tend to feel more pan when others are also in pain (viewing pain)

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Gate-Control Theory

The spinal cord contains a neurological “gate” that blocks pain signals or allows them to pass onto the brain

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Phantom Limb

Amputees feel pain or movement from body parts that no longer exist (7/10 amputees) - caused by misinterpreted CNS activity - deaf people can sometimes hear phantom rings

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Taste

Chemical sense - sweet, sour, salty, bitter, umami - taste is pleasurable so that we seek out some foods and avoid others - 200 taste buds, each with 50-100 receptors each - receptors grow back about once a week

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Smell

Chemical sense - over 5 million receptor cells in each nasal cavity - smell bypasses the Thalamus bc its so primitive - ability to identify smells peaks during early childhood - women typically have a better sense of smell (helps survival and reproduction)

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Sensory Interaction

Senses work together to make each other stronger - ex. smell + texture = taste, or the inability to see something when there are loud noises present

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Consciousness

Our awareness of ourselves and our environment

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Unconscious

Unawareness of ourselves and our environment

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Altered States

Consciousness disrupted by drugs, meditation, or trauma

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Circadian Rhythym

Biological clock - regular bodily rhythms that occur on a 24-hour cycle (ex. sleep)

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Ultradian Rhythym

Biological clock - regular bodily rhythms that occur more than once each day (ex. appetite)

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Infradian Rhythm

Biological clock - regular bodily rhythms that occur once per month (ex. menstrual cycle)

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Stages of Sleep

  • Alpha Waves: slow brain waves of a relaxed, awake state

  • Delta Waves: large, slow brain waves associated with deep sleep

  • REM: recurring sleep stage where vivid dreams take place every 1.5 hours

    • Rapid Eye Movement

  • NREM: encompasses all sleep stages besides REM

    • non-Rapid Eye Movement

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How Much Sleep Do We Need?

Depends on the person (newborns 2/3 of day vs. adults 6 hours) - sleep recharges the brain and keeps it from overworking - sleep deprivation can lead to severe mental health issues