Free Fall: Vertical Motion Under Gravity

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A set of vocabulary flashcards covering the fundamental concepts, kinematic equations, formulas for upward motion, and common misconceptions regarding Free Fall and Vertical Motion Under Gravity.

Last updated 10:26 AM on 8/17/26
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18 Terms

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Free Fall

Any motion where gravity alone acts on an object, producing a constant downward acceleration of 9.81m/s29.81\,m/s^2, regardless of whether the object is moving upward or downward.

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Acceleration due to gravity (gg)

A constant value of 9.81m/s29.81\,m/s^2, always directed downward, that applies to all objects in ideal conditions without air resistance regardless of mass or shape.

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Sign Convention (Session Convention)

The system where Upward is defined as Positive (+$) and Downward is Negative (-),meaningaccelerationduetogravityiswrittenas), meaning acceleration due to gravity is written asa = -9.81\,m/s^2$$.

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Dropped Object

An object that begins its motion from rest, characterized by an initial velocity of vi=0v_i = 0.

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Velocity-time Equation

A kinematic equation expressed as vf=vi+atv_f = v_i + at used to determine an object's final velocity.

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Displacement-time Equation

A kinematic equation expressed as d=vit+12at2d = v_i \cdot t + \frac{1}{2}at^2 used to determine vertical displacement over time.

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Velocity-displacement Equation

A kinematic equation expressed as vf2=vi2+2adv_f^2 = v_i^2 + 2ad which relates speed and distance.

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Simplified speed after time (tt)

A simplified formula for dropped objects where vf=gtv_f = g \cdot t, with gg taken as 9.81m/s29.81\,m/s^2.

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Simplified distance fallen in time (tt)

A simplified formula for dropped objects where d=12gt2d = \frac{1}{2} \cdot g \cdot t^2.

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Simplified speed after distance (dd)

A simplified formula for objects starting from rest where vf2=2gdv_f^2 = 2 \cdot g \cdot d.

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GUESS Framework

A step-by-step problem-solving method consisting of five parts: G (Given), U (Unknown), E (Equation), S (Substitution), and S (Solution).

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The Peak

The point in an upward-thrown object's flight where it is momentarily at rest, resulting in a final velocity of vf=0m/sv_f = 0\,m/s.

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Maximum Height (hh) formula

A derived formula for upward-thrown objects calculated as h=vi22gh = \frac{v_i^2}{2g}, using g=9.81m/s2g = 9.81\,m/s^2.

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Time to Peak (tpeakt_{peak}) formula

A derived formula for the time required to reach maximum height, calculated as tpeak=vigt_{peak} = \frac{v_i}{g}.

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Total Flight Time (ttotalt_{total})

The full duration of an up-and-down journey, calculated as ttotal=2×tpeakt_{total} = 2 \times t_{peak} due to the symmetry of free fall.

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Symmetry of Free Fall

The concept that the trip up is a mirror image of the trip down in terms of time, speed, and distance; for example, speed at any height going up equals speed at the same height coming down.

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Galileo's Principle of Free Fall

The physical law stating that all objects fall at the same rate of g=9.8m/s2g = 9.8\,m/s^2 regardless of their mass.

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Peak Acceleration Misconception

The incorrect belief that acceleration is zero at the peak of flight; in reality, acceleration is ALWAYS 9.81m/s2-9.81\,m/s^2 throughout the entire motion.