Chess

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6 Terms

1
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<p>Pawn</p>

Pawn

• Moves forward 1 square, but captures diagonally (1 square).

• On its first move, a pawn may move forward 2 squares.

• If it reaches the opposite end of the board, it can be promoted to any piece (usually a queen).

En passant is a special capture rule.

2
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<p>Rook</p>

Rook

• Moves any number of squares in a straight line: horizontal or vertical.

• Cannot jump over other pieces.

• Participates in castling with the king under certain conditions.

3
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<p>Knight</p>

Knight

• Moves in an L-shape: 2 squares in one direction and then 1 square perpendicular.

• The only piece that can jump over/move through other pieces.

4
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<p>Bishop</p>

Bishop

• Moves any number of squares diagonally.

• Stays on the same color it starts on.

5
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<p>Queen</p>

Queen

• Combines the power of the rook and bishop, moving any number of squares in a straight line horizontally, vertically, or diagonally.
• A versatile and powerful piece.

6
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<p>King</p>

King

• Moves 1 square in any direction: horizontal, vertical, or diagonal.

• Cannot move into check (a threatened square).

• Can perform castling with a rook under certain conditions.

• The game is lost if the king is checkmated (cannot escape check).