Final Exam- Design and Art for Consumers

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34 Terms

1
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Anthropometrics refers to what

human scale

2
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What is human centered design

school of thought that puts human needs, capabilities and behaviors first.

3
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Why is culture important in design?

-design can not be culture free

-all aspects of human life are affected by culture

-design is an aspect of human life

4
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What can designers do with cultural sensitivity?

-be inclusive, accessible and recognize your own biases

-redefine normal, and masculine and feminine

-diversify teams

-research and use culture thinking

5
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What is a mental model vs. a conceptual model?

a representation of what a person has in their mind/ the actual model

6
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This image is an example of what?

exaggerated scale

<p>exaggerated scale</p>
7
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What element is this?

texture

<p>texture</p>
8
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What type of rhythm is this?

alternating

<p>alternating</p>
9
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What type of balance is this?

radial

<p>radial</p>
10
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What type of illusion of motion is this?

figure repeated

<p>figure repeated</p>
11
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What is the definition of scale?

size

12
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The 4 ways to create unity are?

(CRAP)

continuity

repetition

alignment

proximity

13
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What are the 3 properties of color?

hue, value, saturation

14
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The distinction between texture and pattern is if the surface arouses our sense of touch or provides appealing designs.

True

15
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What are the design thinking steps in order?

empathize, define, ideate, prototype, test

16
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Use of graphs and checklists are a conventional method used in design thinking?

True

17
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What is the definiton of a concept statement?

an idea used as a strategy or an approach to a solution

18
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What is consumer behavior?

the study of the process used to select products to satify needs

19
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What is the difference between a consumer and industrial product?

one is for personal consumption the other is used to make something

20
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(7 Universal Design Principles)

Equitable-

largest pool of users without segmenting/ stigmatizing

21
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(7 Universal Design Principles)

Flexibility-

choices in methods of use

22
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(7 Universal Design Principles)

Simple-

user expectations matter! unconscious!

23
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(7 Universal Design Principles)

Perceptible-

multiple modes for conveying essential information

24
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(7 Universal Design Principles)

Tolerance for error-

provide warnings of hazards/errors

25
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(7 Universal Design Principles)

Low effort-

can user maintain a neutral body position?

26
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(7 Universal Design Principles)

Size and Space-

accommodate variations in size/bodies/hands/grips, etc.

27
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What is contour?

line is used to denote edges

<p>line is used to denote edges</p>
28
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What is gesture?

more emphasis on action

<p>more emphasis on action</p>
29
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Illusion of space-

Size, vertical location, overlapping, aerial perspective, plan, elevation, perspective

30
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Emphasis-

draws attention to particular content, draws more attention into an element

<p>draws attention to particular content, draws more attention into an element</p>
31
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Focal Point-

a specific place of visual emphasis

<p>a specific place of visual emphasis</p>
32
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Creative Methods

Brainstorming

Synectics

33
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Rational Methods

Checklists

34
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5 Criteria for evaluating Products

Less, but better

Blow people's minds

Don't cause unnecessary harm

Let function inform design

Design local, think global